| [3099] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "FadeoutText.h" | 
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|  | 30 |  | 
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|  | 31 | #include <OgreTextAreaOverlayElement.h> | 
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| [3196] | 32 | #include "util/Math.h" | 
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| [3099] | 33 | #include "core/CoreIncludes.h" | 
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|  | 34 | #include "core/XMLPort.h" | 
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|  | 35 |  | 
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|  | 36 | namespace orxonox | 
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|  | 37 | { | 
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|  | 38 | CreateFactory(FadeoutText); | 
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|  | 39 |  | 
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|  | 40 | FadeoutText::FadeoutText(BaseObject* creator) : OverlayText(creator) | 
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|  | 41 | { | 
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|  | 42 | RegisterObject(FadeoutText); | 
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|  | 43 |  | 
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|  | 44 | this->delay_ = 3.0f; | 
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|  | 45 | this->fadeouttime_ = 1.0f; | 
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|  | 46 |  | 
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|  | 47 | this->bFadingOut_ = false; | 
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| [5929] | 48 | this->fadeouttimer_.setTimer(3.0f, false, createExecutor(createFunctor(&FadeoutText::fadeout, this))); | 
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| [3099] | 49 | this->fadeouttimer_.stopTimer(); | 
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|  | 50 |  | 
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|  | 51 | this->initialAlpha_ = 1.0f; | 
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|  | 52 | } | 
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|  | 53 |  | 
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|  | 54 | void FadeoutText::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 55 | { | 
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|  | 56 | SUPER(FadeoutText, XMLPort, xmlelement, mode); | 
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|  | 57 |  | 
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|  | 58 | XMLPortParam(FadeoutText, "delay", setDelay, getDelay, xmlelement, mode); | 
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|  | 59 | XMLPortParam(FadeoutText, "fadeout", setFadeouttime, getFadeouttime, xmlelement, mode); | 
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|  | 60 | } | 
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|  | 61 |  | 
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|  | 62 | void FadeoutText::tick(float dt) | 
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|  | 63 | { | 
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|  | 64 | if (this->bFadingOut_) | 
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|  | 65 | { | 
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|  | 66 | ColourValue colour = this->getColour(); | 
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|  | 67 |  | 
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|  | 68 | if (colour.a > 0) | 
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|  | 69 | { | 
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|  | 70 | float alpha = colour.a; | 
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|  | 71 |  | 
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|  | 72 | alpha -= dt / this->fadeouttime_; | 
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|  | 73 | if (alpha < 0) | 
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|  | 74 | alpha = 0; | 
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|  | 75 | colour.a = alpha; | 
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|  | 76 |  | 
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|  | 77 | this->text_->setColour(colour); | 
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|  | 78 | } | 
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|  | 79 | else | 
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|  | 80 | { | 
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|  | 81 | this->text_->setCaption(""); | 
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|  | 82 | this->reset(); | 
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|  | 83 | } | 
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|  | 84 | } | 
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|  | 85 | } | 
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|  | 86 |  | 
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|  | 87 | void FadeoutText::fadeout() | 
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|  | 88 | { | 
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|  | 89 | this->bFadingOut_ = true; | 
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|  | 90 | } | 
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|  | 91 |  | 
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|  | 92 | void FadeoutText::reset() | 
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|  | 93 | { | 
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|  | 94 | this->bFadingOut_ = false; | 
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|  | 95 |  | 
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|  | 96 | ColourValue colour = this->getColour(); | 
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|  | 97 | colour.a = this->initialAlpha_; | 
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|  | 98 | this->text_->setColour(colour); | 
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|  | 99 | } | 
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|  | 100 |  | 
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|  | 101 | void FadeoutText::changedColour() | 
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|  | 102 | { | 
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|  | 103 | OverlayText::changedColour(); | 
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|  | 104 |  | 
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|  | 105 | this->initialAlpha_ = this->getColour().a; | 
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|  | 106 | } | 
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|  | 107 |  | 
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|  | 108 | void FadeoutText::changedCaption() | 
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|  | 109 | { | 
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|  | 110 | OverlayText::changedCaption(); | 
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|  | 111 |  | 
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|  | 112 | this->reset(); | 
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|  | 113 | this->fadeouttimer_.setInterval(this->delay_); | 
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|  | 114 | this->fadeouttimer_.startTimer(); | 
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|  | 115 | } | 
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|  | 116 | } | 
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