| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Manuel Meier |
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| 24 | * Co-authors: |
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| 25 | * Cyrill Burgener |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file OrxoKart.cc |
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| 31 | @brief Implementation of the OrxoKart class. Sets up the whole Minigame |
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| 32 | */ |
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| 33 | |
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| 34 | #include "OrxoKart.h" |
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| 35 | #include "OrxoKartFlag.h" |
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| 36 | #include "OrxoKartKart.h" |
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| 37 | #include "OrxoKartOrigin.h" |
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| 38 | #include "OrxoKartTile.h" |
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| 39 | #include "core/CoreIncludes.h" |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | RegisterUnloadableClass(OrxoKart); |
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| 44 | |
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| 45 | OrxoKart::OrxoKart(Context* context) : Gametype(context) |
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| 46 | { |
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| 47 | RegisterObject(OrxoKart); |
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| 48 | |
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| 49 | this->origin_ = nullptr; |
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| 50 | this->raceFinished = false; |
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| 51 | this->firstTick_ = true; |
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| 52 | this->numberOfShrooms = 3; |
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| 53 | this->player = nullptr; |
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| 54 | |
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| 55 | this->setHUDTemplate("OrxoKartHUD"); |
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| 56 | } |
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| 57 | |
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| 58 | void OrxoKart::tick(float dt) |
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| 59 | { |
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| 60 | SUPER(OrxoKart, tick, dt); |
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| 61 | if(this->firstTick_ && this->origin_) |
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| 62 | { |
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| 63 | this->firstTick_ = false; |
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| 64 | this->wayPoints = std::vector<OrxoKartTile*>(3, nullptr); |
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| 65 | |
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| 66 | this->n = this->origin_->getNumCells(); |
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| 67 | this->s = this->origin_->getCellSize(); |
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| 68 | this->level = this->origin_->getLevel(); |
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| 69 | int map_1[] = {1,1,1,1,1,1,1,1,0,0,0 |
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| 70 | ,1,0,0,0,0,0,0,1,1,1,0 |
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| 71 | ,1,0,1,1,1,1,0,0,0,1,1 |
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| 72 | ,1,1,1,0,0,1,1,0,0,0,1 |
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| 73 | ,0,0,0,0,0,0,1,0,1,1,1 |
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| 74 | ,1,1,1,1,1,1,1,0,1,0,0 |
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| 75 | ,1,0,0,0,0,0,0,0,1,0,0 |
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| 76 | ,1,0,0,0,0,0,0,0,1,0,0 |
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| 77 | ,1,1,1,1,1,0,0,0,1,1,1 |
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| 78 | ,0,0,0,0,1,0,0,0,0,0,1 |
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| 79 | ,0,0,0,0,1,1,1,2,1,1,1}; |
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| 80 | |
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| 81 | int map_2[] = {1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0, |
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| 82 | 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0, |
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| 83 | 1,0,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0, |
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| 84 | 1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,0, |
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| 85 | 1,0,1,0,1,1,1,1,1,0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,0, |
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| 86 | 1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,0,0, |
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| 87 | 1,0,1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0, |
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| 88 | 1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,0, |
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| 89 | 1,0,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,0, |
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| 90 | 1,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,0, |
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| 91 | 1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0, |
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| 92 | 0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1, |
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| 93 | 0,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1, |
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| 94 | 0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,0,0,0,0,0,0,1, |
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| 95 | 0,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,1, |
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| 96 | 0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1, |
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| 97 | 0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0, |
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| 98 | 0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0, |
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| 99 | 0,1,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0, |
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| 100 | 0,1,0,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1, |
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| 101 | 0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, |
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| 102 | 0,1,0,1,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1, |
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| 103 | 0,1,1,1,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1, |
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| 104 | 0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,1, |
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| 105 | 0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,2,1,1,1,0,1,1,1}; |
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| 106 | |
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| 107 | int *levelcodeArray = level==1 ? map_1 : map_2; |
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| 108 | // int z = 0; |
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| 109 | //Generate floor according to levelcode |
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| 110 | for(int i=0; i<n; i++){ |
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| 111 | for(int j=0; j<n; j++){ |
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| 112 | if (int type = levelcodeArray[i*n + j]) { |
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| 113 | OrxoKartTile* tile = new OrxoKartTile(origin_->getContext()); |
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| 114 | tile->init((n-1-i)*s, j*s, s, 0, type); |
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| 115 | // tiles.push_back(tile); |
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| 116 | //++z; |
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| 117 | if (level == 1) { |
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| 118 | //map 1 |
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| 119 | if ( i == 9 && j == 4 ) |
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| 120 | wayPoints.at(0) = tile; |
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| 121 | |
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| 122 | if ( i == 0 && j == 1) |
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| 123 | wayPoints.at(1) = tile; |
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| 124 | if ( i == 10 && j == 7) |
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| 125 | wayPoints.at(2) = tile; |
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| 126 | } |
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| 127 | else if (level == 2) { |
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| 128 | //map 2 |
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| 129 | if ( i == 23 && j == 11 ) |
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| 130 | wayPoints.at(0) = tile; |
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| 131 | |
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| 132 | if ( i == 0 && j == 1) |
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| 133 | wayPoints.at(1) = tile; |
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| 134 | if ( i == 24 && j == 17) |
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| 135 | wayPoints.at(2) = tile; |
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| 136 | } |
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| 137 | } |
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| 138 | } |
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| 139 | } |
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| 140 | //bottom flag |
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| 141 | |
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| 142 | OrxoKartFlag* flag = new OrxoKartFlag(origin_->getContext()); |
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| 143 | flag->init(n, s); |
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| 144 | flag_ = flag; |
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| 145 | |
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| 146 | |
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| 147 | |
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| 148 | } //firsttick end |
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| 149 | |
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| 150 | if (wayPointCounter >= 3) |
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| 151 | raceFinished = true; |
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| 152 | |
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| 153 | else if (wayPointCounter < 3 && wayPointCounter >= 0 && wayPoints.at(wayPointCounter) != nullptr) { |
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| 154 | if (wayPoints.at(wayPointCounter)->getCollided()) { |
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| 155 | for (int i = 0; i < 3; ++i) { |
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| 156 | wayPoints.at(i)->setCollided(false); |
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| 157 | } |
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| 158 | ++wayPointCounter; |
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| 159 | } |
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| 160 | } |
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| 161 | else { |
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| 162 | //orxout() << " Should not happen, look in OrxoKart.cc"; |
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| 163 | } |
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| 164 | |
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| 165 | |
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| 166 | |
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| 167 | //orxout() << numberOfShrooms << endl; |
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| 168 | |
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| 169 | |
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| 170 | // Check if ship collided with the flag, flag is the bottom that is responsible for the game to detect the spaceship falling. |
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| 171 | if(flag_->getCollided()){ |
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| 172 | //orxout() << numberOfShrooms << endl; |
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| 173 | player = flag_->getObjectofCollision(); |
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| 174 | if (level == 1) |
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| 175 | player->setPosition(Vector3(s*0, 20, s*8.5)); |
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| 176 | if (level == 2) |
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| 177 | player->setPosition(Vector3(s*0, 20, s*18.5)); |
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| 178 | player->setOrientation(Quaternion(1, 0, 0, 0)); // 0, 0, 0 |
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| 179 | player->setVelocity(Vector3(0,0,0)); |
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| 180 | player->setAcceleration(Vector3(0,0,0)); |
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| 181 | flag_->setCollided(false); |
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| 182 | wayPointCounter = 0; |
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| 183 | |
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| 184 | |
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| 185 | |
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| 186 | } |
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| 187 | |
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| 188 | |
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| 189 | } |
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| 190 | } |
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