| [6906] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Damian 'Mozork' Frick | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [7301] | 29 | /** | 
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|  | 30 | @file DistanceTriggerBeacon.h | 
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|  | 31 | @brief Definition of the DistanceTriggerBeacon class. | 
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| [7601] | 32 | @ingroup Triggers | 
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| [7301] | 33 | */ | 
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|  | 34 |  | 
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| [6906] | 35 | #ifndef _DistanceTriggerBeacon_H__ | 
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|  | 36 | #define _DistanceTriggerBeacon_H__ | 
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|  | 37 |  | 
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|  | 38 | #include "objects/ObjectsPrereqs.h" | 
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|  | 39 | #include "core/XMLPort.h" | 
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|  | 40 | #include "worldentities/StaticEntity.h" | 
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|  | 41 |  | 
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|  | 42 | namespace orxonox | 
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|  | 43 | { | 
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|  | 44 |  | 
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| [7301] | 45 | /** | 
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|  | 46 | @brief | 
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| [7601] | 47 | A DistanceTriggerBeacon can be used together with a @ref orxonox::DistanceTrigger "DistanceTrigger" or a @ref orxonox::DistanceMultiTrigger "DistanceMultiTrigger" to make them only react to specific objects. | 
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|  | 48 | This can be done by attaching a DistanceTriggerBeacon to an object, giving it a unique name and setting the targetname in the @ref orxonox::DistanceTrigger "DistanceTrigger" (or @ref orxonox::DistanceMultiTrigger "DistanceMultiTrigger") to that name and the target to DistanceTriggerBeacon. | 
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|  | 49 |  | 
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| [7301] | 50 | @author | 
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|  | 51 | Damian 'Mozork' Frick | 
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| [7601] | 52 |  | 
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|  | 53 | @ingroup Triggers | 
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| [7301] | 54 | */ | 
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| [6906] | 55 | class _ObjectsExport DistanceTriggerBeacon : public StaticEntity | 
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|  | 56 | { | 
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| [7163] | 57 |  | 
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| [6906] | 58 | public: | 
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| [9667] | 59 | DistanceTriggerBeacon(Context* context); //!< Constructor. | 
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| [7301] | 60 | virtual ~DistanceTriggerBeacon() {} //!< Destructor. | 
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| [6906] | 61 |  | 
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|  | 62 | }; | 
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|  | 63 |  | 
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|  | 64 | } | 
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|  | 65 |  | 
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|  | 66 | #endif // _DistanceTriggerBeacon_H__ | 
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