| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Benjamin Knecht | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Damian 'Mozork' Frick | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file DistanceTrigger.h | 
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| 31 |     @brief Definition of the DistanceTrigger class. | 
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| 32 |     @ingroup NormalTrigger | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _DistanceTrigger_H__ | 
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| 36 | #define _DistanceTrigger_H__ | 
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| 37 |  | 
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| 38 | #include "objects/ObjectsPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <set> | 
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| 41 |  | 
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| 42 | #include "core/ClassTreeMask.h" | 
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| 43 |  | 
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| 44 | #include "interfaces/PlayerTrigger.h" | 
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| 45 |  | 
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| 46 | #include "Trigger.h" | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 |      | 
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| 51 |   /** | 
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| 52 |   @brief | 
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| 53 |       Enum for the beacon mode of the DistanceTrigger. | 
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| 54 |        | 
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| 55 |   @ingroup NormalTrigger | 
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| 56 |   */ | 
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| 57 |   enum class DistanceTriggerBeaconMode { | 
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| 58 |       off, | 
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| 59 |       identify, | 
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| 60 |       exclude | 
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| 61 |   }; | 
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| 62 |  | 
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| 63 |     /** | 
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| 64 |     @brief | 
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| 65 |         The DistanceTrigger is a Trigger that triggers whenever an object (that is of the specified target type) is in a specified range of the DistanceTrigger. The object can be specified further by setting the <em>beaconMode</em> and attaching a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" to the object. | 
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| 66 |         Parameters are (additional to the ones of Trigger): | 
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| 67 |         - @b distance Which specifies the maximum distance at which the DistanceTrigger still triggers, i.e. its range. Default is <code>100</code>. | 
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| 68 |         - @b target Which specifies the class of objects that can trigger the DistanceTrigger. Default is <code>"Pawn"</code>. | 
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| 69 |         - @b beaconMode Which specifies, whether the DistanceTrigger operates on @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacons" or not. If <em>off</em> the DistanceMultiTrigger works as usual. If set to <em>identify</em> the DistanceTrigger is only triggered by objects that have a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon", with the same name as specified in <em>targetname</em>, attached to them. If set to <em>exclude</em> the DistanceTrigger is only triggered by objects that don't have a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon", with the same name as specified in <em>targetname</em>, attached to them. Default is <em>off</em>. | 
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| 70 |         - @b targetname Which specifies the name @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacons" need to have to make the DistanceTrigger react to them if it is in <em>beacon-mode</em> (the beaconMode is not <em>off</em>). | 
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| 71 |  | 
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| 72 |         A simple DistanceTrigger could look like this: | 
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| 73 |         @code | 
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| 74 |         <DistanceTrigger position="0,0,0" switch="true" target="Pawn" distance="20" /> | 
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| 75 |         @endcode | 
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| 76 |  | 
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| 77 |         An implementation that only reacts to objects with a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" attached would look like this: | 
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| 78 |         @code | 
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| 79 |         <DistanceTrigger position="0,0,0" target="Pawn" beaconMode="identify" targetname="beacon1" distance="30" /> | 
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| 80 |         @endcode | 
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| 81 |         This particular DistanceTrigger would only react if an object was in range, that had a @ref orxonox::DistanceTriggerBeacon "DistanceTriggerBeacon" with the name <em>beacon1</em> attached. | 
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| 82 |  | 
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| 83 |     @see Trigger | 
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| 84 |         For more information on @ref orxonox::Trigger "Triggers". | 
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| 85 |  | 
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| 86 |     @author | 
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| 87 |         Benjamin Knecht | 
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| 88 |     @author | 
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| 89 |         Damian 'Mozork' Frick | 
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| 90 |  | 
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| 91 |     @ingroup NormalTrigger | 
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| 92 |     */ | 
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| 93 |     class _ObjectsExport DistanceTrigger : public Trigger, public PlayerTrigger | 
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| 94 |     { | 
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| 95 |         public: | 
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| 96 |             DistanceTrigger(Context* context); // Constructor. Registers and initializes the object. | 
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| 97 |             virtual ~DistanceTrigger(); | 
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| 98 |  | 
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| 99 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; // Method for creating a DistanceTrigger object through XML. | 
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| 100 |  | 
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| 101 |             void addTarget(const std::string& targets); // Add some target to the DistanceTrigger. | 
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| 102 |             void removeTarget(const std::string& targets); // Remove some target from the DistanceTrigger. | 
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| 103 |  | 
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| 104 |             /** | 
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| 105 |             @brief Set the range of the DistanceTrigger. | 
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| 106 |             @param distance The range to be set. | 
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| 107 |             */ | 
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| 108 |             inline void setDistance(float distance) | 
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| 109 |                 { this->distance_ = distance; } | 
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| 110 |             /** | 
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| 111 |             @brief Get the range of the DistanceTrigger. | 
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| 112 |             @return Returns the range of the distance trigger. | 
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| 113 |             */ | 
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| 114 |             inline float getDistance() const | 
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| 115 |                 { return this->distance_; } | 
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| 116 |  | 
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| 117 |             void setBeaconModeDirect(DistanceTriggerBeaconMode mode); // Set the beacon mode. | 
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| 118 |             /** | 
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| 119 |             @brief Get the beacon mode. | 
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| 120 |             @return Returns the mode as an enum. | 
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| 121 |             */ | 
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| 122 |             inline DistanceTriggerBeaconMode getBeaconModeDirect(void) const | 
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| 123 |             { return this->beaconMode_; } | 
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| 124 |             void setBeaconMode(const std::string& mode); // Set the beacon mode. | 
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| 125 |             const std::string& getBeaconMode(void) const; // Get the beacon mode. | 
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| 126 |  | 
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| 127 |             /** | 
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| 128 |             @brief Set the name a DistanceTriggerBeacon needs to have to make the DistanceTrigger react to it if in beacon-mode. | 
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| 129 |             @param targetname The name as a string. | 
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| 130 |             */ | 
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| 131 |             inline void setTargetName(const std::string& targetname) | 
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| 132 |                 { this->targetName_ = targetname; } | 
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| 133 |             /** | 
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| 134 |             @brief Get the target name. | 
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| 135 |             @return Returns the target name as a string. | 
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| 136 |             */ | 
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| 137 |             inline const std::string& getTargetName(void) | 
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| 138 |                 { return this->targetName_; } | 
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| 139 |  | 
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| 140 |             bool checkDistance(); // Check, whether there are entities that are targets of this DistanceTrigger in its range. | 
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| 141 |  | 
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| 142 |         protected: | 
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| 143 |             virtual bool isTriggered(TriggerMode mode) override; // Check whether the DistanceTrigger is triggered. | 
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| 144 |             /** | 
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| 145 |             @brief Notifies interested parties about a change of the DistanceTrigger's target mask. | 
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| 146 |             */ | 
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| 147 |             virtual void notifyMaskUpdate() {} | 
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| 148 |  | 
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| 149 |             ClassTreeMask targetMask_; //!< The target mask, specifies by which types of objects the DistanceTrigger can be triggered.  | 
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| 150 |  | 
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| 151 |         private: | 
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| 152 |             //! Strings for the beacon modes. | 
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| 153 |             static const std::string beaconModeOff_s; | 
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| 154 |             static const std::string beaconModeIdentify_s; | 
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| 155 |             static const std::string beaconModeExlcude_s; | 
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| 156 |  | 
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| 157 |             float distance_; //!< The range of the DistanceTrigger. | 
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| 158 |              | 
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| 159 |             DistanceTriggerBeaconMode beaconMode_; //!< The beacon mode. | 
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| 160 |             std::string targetName_; //!< The name a DistanceTriggerBeacon needs to have to make the DistanceTrigger react to it if in beacon-mode. | 
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| 161 |             ClassTreeMask beaconMask_; //!< A mask, that only accepts DistanceTriggerBeacons. | 
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| 162 |              | 
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| 163 |             WeakPtr<WorldEntity> cache_; //!< Caches the entity that triggered the DistanceTrigger last. | 
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| 164 |     }; | 
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| 165 | } | 
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| 166 |  | 
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| 167 | #endif /* _DistanceTrigger_H__ */ | 
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