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source: code/trunk/src/modules/objects/triggers/DistanceMultiTrigger.cc @ 6855

Last change on this file since 6855 was 6807, checked in by dafrick, 14 years ago

DistanceMultiTrigger fix. Thanks to Fabian.

File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27*/
28
29#include "DistanceMultiTrigger.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
34namespace orxonox
35{
36   
37    CreateFactory(DistanceMultiTrigger);
38   
39    DistanceMultiTrigger::DistanceMultiTrigger(BaseObject* creator) : MultiTrigger(creator)
40    {
41        RegisterObject(DistanceMultiTrigger);
42       
43        this->distance_ = 100.0f;
44    }
45   
46    DistanceMultiTrigger::~DistanceMultiTrigger()
47    {
48       
49    }
50   
51    void DistanceMultiTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
52    {
53        SUPER(DistanceMultiTrigger, XMLPort, xmlelement, mode);
54
55        XMLPortParam(DistanceMultiTrigger, "distance", setDistance, getDistance, xmlelement, mode).defaultValues(100.0f);
56    }
57   
58    std::queue<MultiTriggerState*>* DistanceMultiTrigger::letTrigger(void)
59    {
60        ClassTreeMask targetMask = this->getTargetMask();
61       
62        std::queue<MultiTriggerState*>* queue = NULL;
63        // Check for new objects that are in range
64        for(ClassTreeMaskObjectIterator it = targetMask.begin(); it != targetMask.end(); ++it)
65        {
66            WorldEntity* entity = orxonox_cast<WorldEntity*>(*it);
67            if (entity == NULL || this->inRange(entity)) //If the object is no WorldEntity or is already in range.
68                continue;
69
70            Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition();
71            if (distanceVec.length() < this->distance_)
72            {
73                if(!this->addToRange(entity))
74                    continue;
75               
76                if(queue == NULL)
77                {
78                    queue = new std::queue<MultiTriggerState*>();
79                }
80                MultiTriggerState* state = new MultiTriggerState;
81                state->bTriggered = true;
82                state->originator = entity;
83                queue->push(state);
84            }
85        }
86       
87        for(std::set<WorldEntity*>::iterator it = this->range_.begin(); it != this->range_.end(); )
88        {
89            Vector3 distanceVec = (*it)->getWorldPosition() - this->getWorldPosition();
90            if (distanceVec.length() >= this->distance_)
91            {
92                WorldEntity* temp = *(it++);
93                if(!this->removeFromRange(temp))
94                    continue;
95               
96                if(queue == NULL)
97                {
98                    queue = new std::queue<MultiTriggerState*>();
99                }
100                MultiTriggerState* state = new MultiTriggerState;
101                state->bTriggered = false;
102                state->originator = temp;
103                queue->push(state);
104            }
105            else
106                ++it;
107        }
108       
109        return queue;
110    }
111   
112}
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