| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Aurelian Jaggi |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file CheckPoint.cc |
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| 31 | @brief Implementation of the CheckPoint class. |
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| 32 | @ingroup NormalTrigger |
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| 33 | */ |
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| 34 | |
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| 35 | #include "CheckPoint.h" |
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| 36 | |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "core/XMLPort.h" |
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| 39 | #include "gametypes/Asteroids.h" |
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| 40 | #include "worldentities/pawns/Pawn.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | RegisterClass(CheckPoint); |
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| 45 | |
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| 46 | CheckPoint::CheckPoint(Context* context) |
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| 47 | : DistanceTrigger(context) |
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| 48 | , RadarViewable(this, static_cast<WorldEntity*>(this)) |
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| 49 | { |
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| 50 | RegisterObject(CheckPoint); |
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| 51 | |
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| 52 | this->setStayActive(true); |
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| 53 | this->setDistance(50); |
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| 54 | this->bIsFirst_ = false; |
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| 55 | this->bIsDestination_ = false; |
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| 56 | |
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| 57 | this->setRadarObjectColour(ColourValue::Green); |
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| 58 | this->setRadarObjectShape(RadarViewable::Dot); |
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| 59 | this->setRadarVisibility(false); |
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| 60 | |
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| 61 | this->notifyMaskUpdate(); |
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| 62 | } |
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| 63 | |
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| 64 | CheckPoint::~CheckPoint() |
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| 65 | { |
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| 66 | } |
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| 67 | |
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| 68 | void CheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 69 | { |
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| 70 | SUPER(CheckPoint, XMLPort, xmlelement, mode); |
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| 71 | |
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| 72 | XMLPortParam(CheckPoint, "isfirst", setFirst, getFirst, xmlelement, mode).defaultValues(false); |
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| 73 | XMLPortParam(CheckPoint, "isdestination", setDestination, getDestination, xmlelement, mode).defaultValues(false); |
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| 74 | XMLPortParam(CheckPoint, "addtime", setAddTime, getAddTime, xmlelement, mode).defaultValues(30); |
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| 75 | } |
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| 76 | |
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| 77 | void CheckPoint::changedActivity() |
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| 78 | { |
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| 79 | SUPER(CheckPoint, changedActivity); |
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| 80 | |
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| 81 | if (this->BaseObject::isActive()) |
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| 82 | { |
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| 83 | this->setRadarVisibility(true); |
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| 84 | } |
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| 85 | else |
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| 86 | { |
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| 87 | this->setRadarVisibility(false); |
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| 88 | } |
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| 89 | } |
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| 90 | |
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| 91 | void CheckPoint::triggered(bool bIsTriggered) |
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| 92 | { |
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| 93 | DistanceTrigger::triggered(bIsTriggered); |
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| 94 | |
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| 95 | Asteroids* gametype = orxonox_cast<Asteroids*>(this->getGametype()); |
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| 96 | if (gametype) |
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| 97 | { |
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| 98 | gametype->addTime(addTime_); |
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| 99 | this->setRadarVisibility(false); |
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| 100 | |
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| 101 | if (bIsTriggered) |
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| 102 | { |
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| 103 | if (bIsFirst_) |
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| 104 | { |
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| 105 | gametype->setTimeLimit(addTime_); |
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| 106 | gametype->firstCheckpointReached(true); |
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| 107 | } |
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| 108 | |
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| 109 | if (bIsDestination_) |
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| 110 | { |
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| 111 | gametype->getGametypeInfo()->sendAnnounceMessage("Congratulations - you have won the match!"); |
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| 112 | gametype->end(); |
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| 113 | } |
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| 114 | |
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| 115 | if (!bIsFirst_ && !bIsDestination_) |
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| 116 | { |
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| 117 | gametype->getGametypeInfo()->sendAnnounceMessage("Checkpoint reached"); |
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| 118 | } |
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| 119 | } |
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| 120 | } |
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| 121 | } |
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| 122 | |
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| 123 | void CheckPoint::notifyMaskUpdate() |
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| 124 | { |
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| 125 | this->targetMask_.exclude(Class(BaseObject)); |
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| 126 | this->targetMask_.include(Class(Pawn)); |
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| 127 | } |
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| 128 | } |
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