| [2905] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3020] | 23 | *      Aurelian Jaggi | 
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| [2905] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "CheckPoint.h" | 
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|  | 30 |  | 
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|  | 31 | #include "core/CoreIncludes.h" | 
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|  | 32 | #include "core/XMLPort.h" | 
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| [5735] | 33 | #include "gametypes/Asteroids.h" | 
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|  | 34 | #include "worldentities/pawns/Pawn.h" | 
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| [2905] | 35 |  | 
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|  | 36 | namespace orxonox | 
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|  | 37 | { | 
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| [3064] | 38 | CreateFactory(CheckPoint); | 
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| [2905] | 39 |  | 
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| [7163] | 40 | CheckPoint::CheckPoint(BaseObject* creator) | 
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|  | 41 | : DistanceTrigger(creator) | 
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|  | 42 | , RadarViewable(creator, static_cast<WorldEntity*>(this)) | 
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| [3064] | 43 | { | 
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|  | 44 | RegisterObject(CheckPoint); | 
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| [2905] | 45 |  | 
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| [3064] | 46 | this->setStayActive(true); | 
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|  | 47 | this->setDistance(50); | 
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|  | 48 | this->bIsFirst_ = false; | 
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|  | 49 | this->bIsDestination_ = false; | 
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| [2986] | 50 |  | 
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| [3064] | 51 | this->setRadarObjectColour(ColourValue::Green); | 
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|  | 52 | this->setRadarObjectShape(RadarViewable::Dot); | 
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|  | 53 | this->setRadarVisibility(false); | 
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| [2905] | 54 |  | 
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| [3064] | 55 | this->notifyMaskUpdate(); | 
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|  | 56 | } | 
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| [3020] | 57 |  | 
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| [3064] | 58 | CheckPoint::~CheckPoint() | 
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|  | 59 | { | 
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|  | 60 | } | 
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| [2905] | 61 |  | 
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| [3064] | 62 | void CheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 63 | { | 
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|  | 64 | SUPER(CheckPoint, XMLPort, xmlelement, mode); | 
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| [3020] | 65 |  | 
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| [3064] | 66 | XMLPortParam(CheckPoint, "isfirst", setFirst, getFirst, xmlelement, mode).defaultValues(false); | 
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|  | 67 | XMLPortParam(CheckPoint, "isdestination", setDestination, getDestination, xmlelement, mode).defaultValues(false); | 
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|  | 68 | XMLPortParam(CheckPoint, "addtime", setAddTime, getAddTime, xmlelement, mode).defaultValues(30); | 
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|  | 69 | } | 
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| [2905] | 70 |  | 
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| [3064] | 71 | void CheckPoint::changedActivity() | 
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| [3020] | 72 | { | 
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| [3064] | 73 | SUPER(CheckPoint, changedActivity); | 
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| [3099] | 74 |  | 
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| [3064] | 75 | if (this->BaseObject::isActive()) | 
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| [2970] | 76 | { | 
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| [3064] | 77 | this->setRadarVisibility(true); | 
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| [2970] | 78 | } | 
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| [3064] | 79 | else | 
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|  | 80 | { | 
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|  | 81 | this->setRadarVisibility(false); | 
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|  | 82 | } | 
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|  | 83 | } | 
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| [3020] | 84 |  | 
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| [3064] | 85 | void CheckPoint::triggered(bool bIsTriggered) | 
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|  | 86 | { | 
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|  | 87 | DistanceTrigger::triggered(bIsTriggered); | 
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|  | 88 |  | 
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| [5929] | 89 | Asteroids* gametype = orxonox_cast<Asteroids*>(this->getGametype().get()); | 
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| [3064] | 90 | if (gametype) | 
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| [2970] | 91 | { | 
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| [3064] | 92 | gametype->addTime(addTime_); | 
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|  | 93 | this->setRadarVisibility(false); | 
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|  | 94 |  | 
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| [3099] | 95 | if (bIsTriggered) | 
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| [3064] | 96 | { | 
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| [3099] | 97 | if (bIsFirst_) | 
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|  | 98 | { | 
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|  | 99 | gametype->setTimeLimit(addTime_); | 
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|  | 100 | gametype->firstCheckpointReached(true); | 
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|  | 101 | } | 
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| [3064] | 102 |  | 
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| [3099] | 103 | if (bIsDestination_) | 
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|  | 104 | { | 
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|  | 105 | const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage("Congratulations - you have won the match!"); | 
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|  | 106 | gametype->end(); | 
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|  | 107 | } | 
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|  | 108 |  | 
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|  | 109 | if (!bIsFirst_ && !bIsDestination_) | 
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|  | 110 | { | 
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|  | 111 | const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage("Checkpoint reached"); | 
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|  | 112 | } | 
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| [3064] | 113 | } | 
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| [2970] | 114 | } | 
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| [3064] | 115 | } | 
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| [2986] | 116 |  | 
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| [3064] | 117 | void CheckPoint::notifyMaskUpdate() | 
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|  | 118 | { | 
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|  | 119 | this->targetMask_.exclude(Class(BaseObject)); | 
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|  | 120 | this->targetMask_.include(Class(Pawn)); | 
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|  | 121 | } | 
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| [2905] | 122 | } | 
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