| [2905] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [3020] | 23 |  *      Aurelian Jaggi | 
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| [2905] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "CheckPoint.h" | 
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 | 30 |  | 
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 | 31 | #include "core/CoreIncludes.h" | 
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 | 32 | #include "core/XMLPort.h" | 
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| [5735] | 33 | #include "gametypes/Asteroids.h" | 
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 | 34 | #include "worldentities/pawns/Pawn.h" | 
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| [2905] | 35 |  | 
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 | 36 | namespace orxonox | 
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 | 37 | { | 
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| [3064] | 38 |     CreateFactory(CheckPoint); | 
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| [2905] | 39 |  | 
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| [3064] | 40 |     CheckPoint::CheckPoint(BaseObject* creator) : DistanceTrigger(creator) | 
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 | 41 |     { | 
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 | 42 |         RegisterObject(CheckPoint); | 
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| [2905] | 43 |  | 
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| [3064] | 44 |         this->setStayActive(true); | 
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 | 45 |         this->setDistance(50); | 
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 | 46 |         this->bIsFirst_ = false; | 
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 | 47 |         this->bIsDestination_ = false; | 
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| [2986] | 48 |  | 
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| [3064] | 49 |         this->setRadarObjectColour(ColourValue::Green); | 
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 | 50 |         this->setRadarObjectShape(RadarViewable::Dot); | 
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 | 51 |         this->setRadarVisibility(false); | 
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| [2905] | 52 |  | 
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| [3064] | 53 |         this->notifyMaskUpdate(); | 
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 | 54 |     } | 
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| [3020] | 55 |  | 
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| [3064] | 56 |     CheckPoint::~CheckPoint() | 
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 | 57 |     { | 
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 | 58 |     } | 
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| [2905] | 59 |  | 
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| [3064] | 60 |     void CheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 61 |     { | 
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 | 62 |         SUPER(CheckPoint, XMLPort, xmlelement, mode); | 
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| [3020] | 63 |  | 
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| [3064] | 64 |         XMLPortParam(CheckPoint, "isfirst", setFirst, getFirst, xmlelement, mode).defaultValues(false); | 
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 | 65 |         XMLPortParam(CheckPoint, "isdestination", setDestination, getDestination, xmlelement, mode).defaultValues(false); | 
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 | 66 |         XMLPortParam(CheckPoint, "addtime", setAddTime, getAddTime, xmlelement, mode).defaultValues(30); | 
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 | 67 |     } | 
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| [2905] | 68 |  | 
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| [3064] | 69 |     void CheckPoint::changedActivity() | 
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| [3020] | 70 |     { | 
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| [3064] | 71 |         SUPER(CheckPoint, changedActivity); | 
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| [3099] | 72 |  | 
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| [3064] | 73 |         if (this->BaseObject::isActive()) | 
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| [2970] | 74 |         { | 
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| [3064] | 75 |             this->setRadarVisibility(true); | 
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| [2970] | 76 |         } | 
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| [3064] | 77 |         else | 
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 | 78 |         { | 
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 | 79 |             this->setRadarVisibility(false); | 
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 | 80 |         } | 
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 | 81 |     } | 
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| [3020] | 82 |  | 
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| [3064] | 83 |     void CheckPoint::triggered(bool bIsTriggered) | 
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 | 84 |     { | 
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 | 85 |         DistanceTrigger::triggered(bIsTriggered); | 
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 | 86 |  | 
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| [5929] | 87 |         Asteroids* gametype = orxonox_cast<Asteroids*>(this->getGametype().get()); | 
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| [3064] | 88 |         if (gametype) | 
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| [2970] | 89 |         { | 
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| [3064] | 90 |             gametype->addTime(addTime_); | 
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 | 91 |             this->setRadarVisibility(false); | 
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 | 92 |  | 
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| [3099] | 93 |             if (bIsTriggered) | 
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| [3064] | 94 |             { | 
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| [3099] | 95 |                 if (bIsFirst_) | 
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 | 96 |                 { | 
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 | 97 |                     gametype->setTimeLimit(addTime_); | 
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 | 98 |                     gametype->firstCheckpointReached(true); | 
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 | 99 |                 } | 
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| [3064] | 100 |  | 
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| [3099] | 101 |                 if (bIsDestination_) | 
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 | 102 |                 { | 
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 | 103 |                     const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage("Congratulations - you have won the match!"); | 
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 | 104 |                     gametype->end(); | 
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 | 105 |                 } | 
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 | 106 |  | 
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 | 107 |                 if (!bIsFirst_ && !bIsDestination_) | 
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 | 108 |                 { | 
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 | 109 |                     const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage("Checkpoint reached"); | 
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 | 110 |                 } | 
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| [3064] | 111 |             } | 
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| [2970] | 112 |         } | 
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| [3064] | 113 |     } | 
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| [2986] | 114 |  | 
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| [3064] | 115 |     void CheckPoint::notifyMaskUpdate() | 
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 | 116 |     { | 
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 | 117 |         this->targetMask_.exclude(Class(BaseObject)); | 
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 | 118 |         this->targetMask_.include(Class(Pawn)); | 
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 | 119 |     } | 
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| [2905] | 120 | } | 
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