| [2905] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3020] | 23 | *      Aurelian Jaggi | 
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| [2905] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "CheckPoint.h" | 
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|  | 30 |  | 
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|  | 31 | #include "core/CoreIncludes.h" | 
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|  | 32 | #include "core/XMLPort.h" | 
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| [5735] | 33 | #include "gametypes/Asteroids.h" | 
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|  | 34 | #include "worldentities/pawns/Pawn.h" | 
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| [2905] | 35 |  | 
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|  | 36 | namespace orxonox | 
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|  | 37 | { | 
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| [3064] | 38 | CreateFactory(CheckPoint); | 
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| [2905] | 39 |  | 
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| [3064] | 40 | CheckPoint::CheckPoint(BaseObject* creator) : DistanceTrigger(creator) | 
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|  | 41 | { | 
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|  | 42 | RegisterObject(CheckPoint); | 
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| [2905] | 43 |  | 
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| [3064] | 44 | this->setStayActive(true); | 
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|  | 45 | this->setDistance(50); | 
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|  | 46 | this->bIsFirst_ = false; | 
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|  | 47 | this->bIsDestination_ = false; | 
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| [2986] | 48 |  | 
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| [3064] | 49 | this->setRadarObjectColour(ColourValue::Green); | 
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|  | 50 | this->setRadarObjectShape(RadarViewable::Dot); | 
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|  | 51 | this->setRadarVisibility(false); | 
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| [2905] | 52 |  | 
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| [3064] | 53 | this->notifyMaskUpdate(); | 
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|  | 54 | } | 
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| [3020] | 55 |  | 
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| [3064] | 56 | CheckPoint::~CheckPoint() | 
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|  | 57 | { | 
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|  | 58 | } | 
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| [2905] | 59 |  | 
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| [3064] | 60 | void CheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 61 | { | 
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|  | 62 | SUPER(CheckPoint, XMLPort, xmlelement, mode); | 
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| [3020] | 63 |  | 
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| [3064] | 64 | XMLPortParam(CheckPoint, "isfirst", setFirst, getFirst, xmlelement, mode).defaultValues(false); | 
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|  | 65 | XMLPortParam(CheckPoint, "isdestination", setDestination, getDestination, xmlelement, mode).defaultValues(false); | 
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|  | 66 | XMLPortParam(CheckPoint, "addtime", setAddTime, getAddTime, xmlelement, mode).defaultValues(30); | 
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|  | 67 | } | 
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| [2905] | 68 |  | 
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| [3064] | 69 | void CheckPoint::changedActivity() | 
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| [3020] | 70 | { | 
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| [3064] | 71 | SUPER(CheckPoint, changedActivity); | 
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| [3099] | 72 |  | 
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| [3064] | 73 | if (this->BaseObject::isActive()) | 
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| [2970] | 74 | { | 
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| [3064] | 75 | this->setRadarVisibility(true); | 
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| [2970] | 76 | } | 
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| [3064] | 77 | else | 
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|  | 78 | { | 
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|  | 79 | this->setRadarVisibility(false); | 
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|  | 80 | } | 
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|  | 81 | } | 
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| [3020] | 82 |  | 
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| [3064] | 83 | void CheckPoint::triggered(bool bIsTriggered) | 
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|  | 84 | { | 
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|  | 85 | DistanceTrigger::triggered(bIsTriggered); | 
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|  | 86 |  | 
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| [3325] | 87 | Asteroids* gametype = orxonox_cast<Asteroids*>(this->getGametype()); | 
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| [3064] | 88 | if (gametype) | 
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| [2970] | 89 | { | 
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| [3064] | 90 | gametype->addTime(addTime_); | 
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|  | 91 | this->setRadarVisibility(false); | 
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|  | 92 |  | 
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| [3099] | 93 | if (bIsTriggered) | 
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| [3064] | 94 | { | 
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| [3099] | 95 | if (bIsFirst_) | 
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|  | 96 | { | 
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|  | 97 | gametype->setTimeLimit(addTime_); | 
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|  | 98 | gametype->firstCheckpointReached(true); | 
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|  | 99 | } | 
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| [3064] | 100 |  | 
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| [3099] | 101 | if (bIsDestination_) | 
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|  | 102 | { | 
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|  | 103 | const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage("Congratulations - you have won the match!"); | 
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|  | 104 | gametype->end(); | 
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|  | 105 | } | 
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|  | 106 |  | 
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|  | 107 | if (!bIsFirst_ && !bIsDestination_) | 
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|  | 108 | { | 
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|  | 109 | const_cast<GametypeInfo*>(gametype->getGametypeInfo())->sendAnnounceMessage("Checkpoint reached"); | 
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|  | 110 | } | 
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| [3064] | 111 | } | 
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| [2970] | 112 | } | 
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| [3064] | 113 | } | 
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| [2986] | 114 |  | 
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| [3064] | 115 | void CheckPoint::notifyMaskUpdate() | 
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|  | 116 | { | 
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|  | 117 | this->targetMask_.exclude(Class(BaseObject)); | 
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|  | 118 | this->targetMask_.include(Class(Pawn)); | 
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|  | 119 | } | 
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| [2905] | 120 | } | 
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