| [2905] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3020] | 23 | *      Aurelian Jaggi | 
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| [2905] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [7601] | 29 | /** | 
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|  | 30 | @file CheckPoint.cc | 
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|  | 31 | @brief Implementation of the CheckPoint class. | 
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|  | 32 | @ingroup NormalTrigger | 
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|  | 33 | */ | 
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|  | 34 |  | 
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| [2905] | 35 | #include "CheckPoint.h" | 
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|  | 36 |  | 
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|  | 37 | #include "core/CoreIncludes.h" | 
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|  | 38 | #include "core/XMLPort.h" | 
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| [5735] | 39 | #include "gametypes/Asteroids.h" | 
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|  | 40 | #include "worldentities/pawns/Pawn.h" | 
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| [2905] | 41 |  | 
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|  | 42 | namespace orxonox | 
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|  | 43 | { | 
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| [9667] | 44 | RegisterClass(CheckPoint); | 
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| [2905] | 45 |  | 
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| [9667] | 46 | CheckPoint::CheckPoint(Context* context) | 
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|  | 47 | : DistanceTrigger(context) | 
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|  | 48 | , RadarViewable(this, static_cast<WorldEntity*>(this)) | 
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| [3064] | 49 | { | 
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|  | 50 | RegisterObject(CheckPoint); | 
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| [2905] | 51 |  | 
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| [3064] | 52 | this->setStayActive(true); | 
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|  | 53 | this->setDistance(50); | 
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|  | 54 | this->bIsFirst_ = false; | 
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|  | 55 | this->bIsDestination_ = false; | 
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| [2986] | 56 |  | 
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| [3064] | 57 | this->setRadarObjectColour(ColourValue::Green); | 
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| [11071] | 58 | this->setRadarObjectShape(RadarViewable::Shape::Dot); | 
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| [3064] | 59 | this->setRadarVisibility(false); | 
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| [2905] | 60 |  | 
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| [3064] | 61 | this->notifyMaskUpdate(); | 
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|  | 62 | } | 
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| [3020] | 63 |  | 
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| [3064] | 64 | CheckPoint::~CheckPoint() | 
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|  | 65 | { | 
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|  | 66 | } | 
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| [2905] | 67 |  | 
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| [3064] | 68 | void CheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 69 | { | 
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|  | 70 | SUPER(CheckPoint, XMLPort, xmlelement, mode); | 
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| [3020] | 71 |  | 
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| [3064] | 72 | XMLPortParam(CheckPoint, "isfirst", setFirst, getFirst, xmlelement, mode).defaultValues(false); | 
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|  | 73 | XMLPortParam(CheckPoint, "isdestination", setDestination, getDestination, xmlelement, mode).defaultValues(false); | 
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|  | 74 | XMLPortParam(CheckPoint, "addtime", setAddTime, getAddTime, xmlelement, mode).defaultValues(30); | 
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|  | 75 | } | 
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| [2905] | 76 |  | 
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| [3064] | 77 | void CheckPoint::changedActivity() | 
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| [3020] | 78 | { | 
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| [3064] | 79 | SUPER(CheckPoint, changedActivity); | 
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| [3099] | 80 |  | 
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| [3064] | 81 | if (this->BaseObject::isActive()) | 
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| [2970] | 82 | { | 
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| [3064] | 83 | this->setRadarVisibility(true); | 
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| [2970] | 84 | } | 
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| [3064] | 85 | else | 
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|  | 86 | { | 
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|  | 87 | this->setRadarVisibility(false); | 
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|  | 88 | } | 
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|  | 89 | } | 
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| [3020] | 90 |  | 
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| [3064] | 91 | void CheckPoint::triggered(bool bIsTriggered) | 
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|  | 92 | { | 
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|  | 93 | DistanceTrigger::triggered(bIsTriggered); | 
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|  | 94 |  | 
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| [10624] | 95 | Asteroids* gametype = orxonox_cast<Asteroids*>(this->getGametype()); | 
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| [3064] | 96 | if (gametype) | 
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| [2970] | 97 | { | 
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| [3064] | 98 | gametype->addTime(addTime_); | 
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|  | 99 | this->setRadarVisibility(false); | 
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|  | 100 |  | 
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| [3099] | 101 | if (bIsTriggered) | 
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| [3064] | 102 | { | 
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| [3099] | 103 | if (bIsFirst_) | 
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|  | 104 | { | 
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|  | 105 | gametype->setTimeLimit(addTime_); | 
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|  | 106 | gametype->firstCheckpointReached(true); | 
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|  | 107 | } | 
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| [3064] | 108 |  | 
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| [3099] | 109 | if (bIsDestination_) | 
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|  | 110 | { | 
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| [9348] | 111 | gametype->getGametypeInfo()->sendAnnounceMessage("Congratulations - you have won the match!"); | 
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| [3099] | 112 | gametype->end(); | 
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|  | 113 | } | 
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|  | 114 |  | 
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|  | 115 | if (!bIsFirst_ && !bIsDestination_) | 
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|  | 116 | { | 
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| [9348] | 117 | gametype->getGametypeInfo()->sendAnnounceMessage("Checkpoint reached"); | 
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| [3099] | 118 | } | 
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| [3064] | 119 | } | 
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| [2970] | 120 | } | 
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| [3064] | 121 | } | 
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| [2986] | 122 |  | 
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| [3064] | 123 | void CheckPoint::notifyMaskUpdate() | 
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|  | 124 | { | 
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|  | 125 | this->targetMask_.exclude(Class(BaseObject)); | 
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|  | 126 | this->targetMask_.include(Class(Pawn)); | 
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|  | 127 | } | 
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| [2905] | 128 | } | 
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