| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "EventTarget.h" | 
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| 30 | #include "core/CoreIncludes.h" | 
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| 31 | #include "core/XMLPort.h" | 
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| 32 |  | 
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| 33 | namespace orxonox | 
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| 34 | { | 
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| 35 |     CreateFactory(EventTarget); | 
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| 36 |  | 
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| 37 |     EventTarget::EventTarget(BaseObject* creator) : BaseObject(creator) | 
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| 38 |     { | 
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| 39 |         RegisterObject(EventTarget); | 
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| 40 |  | 
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| 41 |         this->bActive_ = false; | 
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| 42 |     } | 
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| 43 |  | 
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| 44 |     EventTarget::~EventTarget() | 
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| 45 |     { | 
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| 46 |     } | 
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| 47 |  | 
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| 48 |     void EventTarget::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 49 |     { | 
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| 50 |         SUPER(EventTarget, XMLPort, xmlelement, mode); | 
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| 51 |  | 
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| 52 |         XMLPortParam(EventTarget, "target", setTargetName, getTargetName, xmlelement, mode); | 
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| 53 |  | 
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| 54 |         // since we need event sources mapped to any state, we have to parse XML by ourselves | 
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| 55 |         this->loadAllEventStates(xmlelement, mode, this, Class(EventTarget)); | 
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| 56 |     } | 
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| 57 |  | 
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| 58 |     void EventTarget::processEvent(Event& event) | 
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| 59 |     { | 
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| 60 |         if (this->bActive_) | 
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| 61 |         { | 
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| 62 |             COUT(2) << "Warning: Detected Event loop in EventTarget \"" << this->getName() << '"' << std::endl; | 
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| 63 |             return; | 
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| 64 |         } | 
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| 65 |  | 
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| 66 |         this->bActive_ = true; | 
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| 67 |         this->fireEvent(event); | 
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| 68 |         this->bActive_ = false; | 
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| 69 |     } | 
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| 70 |  | 
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| 71 |     void EventTarget::setTargetName(const std::string& name) | 
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| 72 |     { | 
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| 73 |         this->target_ = name; | 
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| 74 |  | 
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| 75 |         for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) | 
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| 76 |             if (it->getName() == this->target_) | 
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| 77 |                 this->addEventTarget(*it); | 
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| 78 |     } | 
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| 79 |  | 
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| 80 |     void EventTarget::loadedNewXMLName(BaseObject* object) | 
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| 81 |     { | 
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| 82 |         if (this->target_.empty()) | 
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| 83 |             return; | 
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| 84 |  | 
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| 85 |         if (object->getName() == this->target_) | 
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| 86 |             this->addEventTarget(object); | 
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| 87 |     } | 
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| 88 |  | 
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| 89 |     void EventTarget::addEventTarget(BaseObject* object) | 
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| 90 |     { | 
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| 91 |         if (object != static_cast<BaseObject*>(this)) | 
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| 92 |             object->addEventSource(this, ""); | 
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| 93 |     } | 
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| 94 | } | 
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