| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Martin Mueller | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _TeamTargetProxy_H__ | 
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| 30 | #define _TeamTargetProxy_H__ | 
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| 31 |  | 
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| 32 | #include "objects/ObjectsPrereqs.h" | 
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| 33 | #include "controllers/FormationController.h" | 
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| 34 |  | 
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| 35 |  namespace orxonox | 
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| 36 |  { | 
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| 37 |     /** | 
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| 38 |         @brief | 
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| 39 |         A controller, that just copies the team and the target of a parent for itself and it's controllable entity. | 
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| 40 |  | 
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| 41 |         Useful for following (and similar) situations: (-> means attached to) | 
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| 42 |             turret (rotates) -> some kind of turret base (looks nice) -> spaceship (flies around) | 
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| 43 |             The turret has a controller that wants to copy the spaceship's target and team. In this case it doesn't work though, | 
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| 44 |             because the turret isn't directly attached to the spaceship. Here's where this controller comes in. Drawback: the base | 
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| 45 |             has to be controllable and ticks every second (performance?) | 
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| 46 |     */ | 
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| 47 |     class _ObjectsExport TeamTargetProxy : public FormationController, public Tickable | 
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| 48 |     { | 
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| 49 |         public: | 
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| 50 |             TeamTargetProxy(Context* context); | 
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| 51 |             virtual ~TeamTargetProxy(); | 
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| 52 |  | 
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| 53 |             virtual void tick(float dt); | 
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| 54 |  | 
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| 55 |         private: | 
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| 56 |             bool once_; //!< Flag for executing code in the tick function only once. | 
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| 57 |     }; | 
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| 58 |  } | 
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| 59 |  | 
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| 60 |  #endif | 
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