| [10049] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Martin Mueller | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _TeamTargetProxy_H__ | 
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 | 30 | #define _TeamTargetProxy_H__ | 
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 | 31 |  | 
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| [10218] | 32 | #include "objects/ObjectsPrereqs.h" | 
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| [10049] | 33 | #include "controllers/FormationController.h" | 
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 | 34 |  | 
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 | 35 |  namespace orxonox | 
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 | 36 |  { | 
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| [10215] | 37 |     /** | 
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 | 38 |         @brief | 
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 | 39 |         A controller, that just copies the team and the target of a parent for itself and it's controllable entity. | 
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| [10060] | 40 |  | 
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| [10215] | 41 |         Useful for following (and similar) situations: (-> means attached to) | 
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 | 42 |             turret (rotates) -> some kind of turret base (looks nice) -> spaceship (flies around) | 
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 | 43 |             The turret has a controller that wants to copy the spaceship's target and team. In this case it doesn't work though, | 
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 | 44 |             because the turret isn't directly attached to the spaceship. Here's where this controller comes in. Drawback: the base | 
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 | 45 |             has to be controllable and ticks every second (performance?) | 
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 | 46 |     */ | 
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| [10218] | 47 |     class _ObjectsExport TeamTargetProxy : public FormationController, public Tickable | 
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| [10215] | 48 |     { | 
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 | 49 |         public: | 
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 | 50 |             TeamTargetProxy(Context* context); | 
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 | 51 |             virtual ~TeamTargetProxy(); | 
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| [10049] | 52 |  | 
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| [10215] | 53 |             virtual void tick(float dt); | 
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| [10049] | 54 |  | 
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| [10215] | 55 |         private: | 
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 | 56 |             bool once_; //!< Flag for executing code in the tick function only once. | 
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 | 57 |     }; | 
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| [10049] | 58 |  } | 
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 | 59 |  | 
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| [10215] | 60 |  #endif | 
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