| [2303] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| [2304] | 23 | * Reto Grieder |
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| [2303] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| [7601] | 29 | /** |
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| 30 | @file SphereCollisionShape.h |
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| 31 | @brief Definition of the SphereCollisionShape class. |
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| 32 | @ingroup Collisionshapes |
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| 33 | */ |
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| 34 | |
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| [2303] | 35 | #ifndef _SphereCollisionShape_H__ |
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| 36 | #define _SphereCollisionShape_H__ |
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| 37 | |
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| [5730] | 38 | #include "objects/ObjectsPrereqs.h" |
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| [5735] | 39 | #include "collisionshapes/CollisionShape.h" |
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| [2303] | 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| [8706] | 43 | |
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| 44 | /** |
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| 45 | @brief |
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| 46 | Wrapper for the bullet sphere collision shape class btSphereShape. |
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| 47 | |
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| 48 | @author |
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| 49 | Reto Grieder |
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| 50 | |
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| 51 | @see btSphereShape |
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| 52 | @ingroup Collisionshapes |
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| 53 | */ |
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| [5730] | 54 | class _ObjectsExport SphereCollisionShape : public CollisionShape |
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| [2303] | 55 | { |
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| 56 | public: |
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| [9667] | 57 | SphereCollisionShape(Context* context); |
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| [2303] | 58 | |
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| 59 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 60 | |
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| [8706] | 61 | /** |
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| 62 | @brief Set the radius of the SphereCollisionShape. |
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| 63 | If the radius changes, this causes the internal collision shape to be recreated. |
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| 64 | @param radius The radius to be set. |
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| 65 | @return Returns true if the radius has changed, false if not. |
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| 66 | */ |
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| 67 | inline bool setRadius(float radius) |
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| 68 | { if(this->radius_ == radius) return false; this->radius_ = radius; updateShape(); return true; } |
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| 69 | /** |
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| 70 | @brief Get the radius of the SphereCollisionShape. |
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| 71 | @return Returns the radius of the SphereCollisionShape. |
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| 72 | */ |
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| [2303] | 73 | inline float getRadius() const |
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| [2486] | 74 | { return this->radius_; } |
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| [2303] | 75 | |
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| [8706] | 76 | virtual void changedScale(); // Is called when the scale of the SphereCollisionShape has changed. |
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| 77 | |
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| [2514] | 78 | private: |
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| [7163] | 79 | void registerVariables(); |
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| 80 | |
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| [2514] | 81 | btCollisionShape* createNewShape() const; |
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| [2374] | 82 | |
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| [8706] | 83 | float radius_; //!< The radius of the SphereCollisionShape. |
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| [2303] | 84 | }; |
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| 85 | } |
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| 86 | |
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| 87 | #endif /* _SphereCollisionShape_H__ */ |
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