| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Stypinski |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file PlaneCollisionShape.h |
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| 31 | @brief Definition of the PlaneCollisionShape class. |
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| 32 | @ingroup Collisionshapes |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _PlaneCollisionShape_H__ |
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| 36 | #define _PlaneCollisionShape_H__ |
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| 37 | |
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| 38 | #include "objects/ObjectsPrereqs.h" |
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| 39 | |
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| 40 | #include "util/Math.h" |
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| 41 | #include "collisionshapes/CollisionShape.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | |
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| 46 | /** |
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| 47 | @brief |
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| 48 | Wrapper for the bullet plane collision shape class btStaticPlaneShape. |
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| 49 | |
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| 50 | @author |
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| 51 | Martin Stypinski |
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| 52 | |
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| 53 | @see btStaticPlaneShape |
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| 54 | @ingroup Collisionshapes |
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| 55 | */ |
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| 56 | class _ObjectsExport PlaneCollisionShape : public CollisionShape |
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| 57 | { |
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| 58 | public: |
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| 59 | PlaneCollisionShape(Context* context); |
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| 60 | |
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| 61 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 62 | |
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| 63 | /** |
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| 64 | @brief Set the normal of the PlaneCollisionShape. |
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| 65 | If the normal changes, this causes the internal collision shape to be recreated. |
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| 66 | @param normal The normal vector to be set. |
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| 67 | @return Returns true if the normal has changed, false if not. |
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| 68 | */ |
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| 69 | inline bool setNormal(const Vector3& normal) |
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| 70 | { if(this->normal_ == normal) return false; this->normal_ = normal; updateShape(); return true; } |
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| 71 | /** |
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| 72 | @brief Get the normal of the PlaneCollisionShape. |
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| 73 | @return Returns the normal vector of the PlaneCollisionShape. |
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| 74 | */ |
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| 75 | inline const Vector3& getNormal() const |
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| 76 | { return normal_;} |
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| 77 | |
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| 78 | /** |
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| 79 | @brief Set the offset of the PlaneCollisionShape. |
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| 80 | If the offset changes, this causes the internal collision shape to be recreated. |
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| 81 | @param offset The offset to be set. |
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| 82 | @return Returns true if the offset has changed, false if not. |
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| 83 | */ |
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| 84 | inline bool setOffset(float offset) |
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| 85 | { if(this->offset_ == offset) return false; this->offset_ = offset; updateShape(); return true; } |
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| 86 | /** |
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| 87 | @brief Get the offset of the PlaneCollisionShape. |
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| 88 | @return Returns the offset of the PlaneCollisionShape. |
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| 89 | */ |
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| 90 | inline float getOffset() const |
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| 91 | { return this->offset_;} |
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| 92 | |
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| 93 | virtual void changedScale(); // Is called when the scale of the PlaneCollisionShape has changed. |
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| 94 | |
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| 95 | private: |
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| 96 | void registerVariables(); |
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| 97 | |
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| 98 | btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the PlaneCollisionShape. |
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| 99 | |
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| 100 | Vector3 normal_; //!< The normal vector of the PlaneCollisionShape. |
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| 101 | float offset_; //!< The offset of the PlaneCollisionShape. |
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| 102 | }; |
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| 103 | } |
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| 104 | |
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| 105 | #endif /* _PlaneCollisionShape_H__ */ |
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