| [10262] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file CylinderCollisionShape.cc | 
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|  | 31 | @brief Implementation of the CylinderCollisionShape class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "CylinderCollisionShape.h" | 
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|  | 35 |  | 
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|  | 36 | #include <BulletCollision/CollisionShapes/btCylinderShape.h> | 
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|  | 37 |  | 
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|  | 38 | #include "core/CoreIncludes.h" | 
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|  | 39 | #include "tools/BulletConversions.h" | 
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|  | 40 |  | 
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|  | 41 | namespace orxonox | 
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|  | 42 | { | 
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|  | 43 | RegisterClass(CylinderCollisionShape); | 
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|  | 44 |  | 
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|  | 45 | /** | 
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|  | 46 | @brief | 
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|  | 47 | Constructor. Registers and initializes the object. | 
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|  | 48 | */ | 
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|  | 49 | CylinderCollisionShape::CylinderCollisionShape(Context* context) : AbstractRadiusHeightCollisionShape(context) | 
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|  | 50 | { | 
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|  | 51 | RegisterObject(CylinderCollisionShape); | 
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|  | 52 |  | 
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|  | 53 | updateShape(); | 
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|  | 54 | } | 
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|  | 55 |  | 
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|  | 56 | /** | 
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|  | 57 | @brief | 
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|  | 58 | Creates a new internal collision shape for the CylinderCollisionShape. | 
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|  | 59 | @return | 
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|  | 60 | Returns a pointer to the newly created btCylinderShape. | 
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|  | 61 | */ | 
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|  | 62 | btCollisionShape* CylinderCollisionShape::createNewShape() const | 
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|  | 63 | { | 
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|  | 64 | // divide height by 2 because bullet expects the half extents | 
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|  | 65 | return new btCylinderShape(btVector3(this->getRadius(), this->getHeight() / 2, 0)); | 
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|  | 66 | } | 
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|  | 67 | } | 
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