| [2486] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Reto Grieder | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
| [7601] | 29 | /** | 
|---|
 | 30 |     @file ConeCollisionShape.h | 
|---|
 | 31 |     @brief Definition of the ConeCollisionShape class. | 
|---|
 | 32 |     @ingroup Collisionshapes | 
|---|
 | 33 | */ | 
|---|
 | 34 |  | 
|---|
| [2486] | 35 | #ifndef _ConeCollisionShape_H__ | 
|---|
 | 36 | #define _ConeCollisionShape_H__ | 
|---|
 | 37 |  | 
|---|
| [5730] | 38 | #include "objects/ObjectsPrereqs.h" | 
|---|
| [5735] | 39 | #include "collisionshapes/CollisionShape.h" | 
|---|
| [2486] | 40 |  | 
|---|
 | 41 | namespace orxonox | 
|---|
 | 42 | { | 
|---|
| [8706] | 43 |  | 
|---|
 | 44 |     /** | 
|---|
 | 45 |     @brief | 
|---|
 | 46 |         Wrapper for the bullet cone collision shape class btConeShape. | 
|---|
 | 47 |  | 
|---|
 | 48 |     @author | 
|---|
 | 49 |         Reto Grieder | 
|---|
 | 50 |  | 
|---|
 | 51 |     @see btConeShape | 
|---|
 | 52 |     @ingroup Collisionshapes | 
|---|
 | 53 |     */ | 
|---|
| [5730] | 54 |     class _ObjectsExport ConeCollisionShape : public CollisionShape | 
|---|
| [2486] | 55 |     { | 
|---|
 | 56 |         public: | 
|---|
| [9667] | 57 |             ConeCollisionShape(Context* context); | 
|---|
| [2486] | 58 |             virtual ~ConeCollisionShape(); | 
|---|
 | 59 |  | 
|---|
 | 60 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
|---|
 | 61 |  | 
|---|
| [8706] | 62 |             /** | 
|---|
 | 63 |             @brief Set the radius of the ConeCollisionShape. | 
|---|
 | 64 |                    If the radius changes, this causes the internal collision shape to be recreated. | 
|---|
 | 65 |             @param value The radius to be set. | 
|---|
 | 66 |             @return Returns true if the radius has changed, false if not. | 
|---|
 | 67 |             */ | 
|---|
 | 68 |             inline bool setRadius(float value) | 
|---|
 | 69 |                 { if(this->radius_ == value) return false; this->radius_ = value; updateShape(); return true; } | 
|---|
 | 70 |             /** | 
|---|
 | 71 |             @brief Get the radius of the ConeCollisionShape. | 
|---|
 | 72 |             @return Returns the radius of the ConeCollisionShape. | 
|---|
 | 73 |             */ | 
|---|
| [2486] | 74 |             inline float getRadius() const | 
|---|
 | 75 |                 { return radius_; } | 
|---|
 | 76 |  | 
|---|
| [8706] | 77 |             /** | 
|---|
 | 78 |             @brief Set the height of the ConeCollisionShape. | 
|---|
 | 79 |                    If the height changes, this causes the internal collision shape to be recreated. | 
|---|
 | 80 |             @param value The height to be set. | 
|---|
 | 81 |             @return Returns true if the height has changed, false if not. | 
|---|
 | 82 |             */ | 
|---|
 | 83 |             inline bool setHeight(float value) | 
|---|
 | 84 |                 { if(this->height_ == value) return false; this->height_ = value; updateShape(); return true; } | 
|---|
 | 85 |             /** | 
|---|
 | 86 |             @brief Get the height of the ConeCollisionShape. | 
|---|
 | 87 |             @return Returns the height of the ConeCollisionShape. | 
|---|
 | 88 |             */ | 
|---|
| [2486] | 89 |             inline float getHeight() const | 
|---|
 | 90 |                 { return this->height_; } | 
|---|
 | 91 |  | 
|---|
| [8706] | 92 |             virtual void changedScale(); // Is called when the scale of the ConeCollisionShape has changed. | 
|---|
 | 93 |  | 
|---|
| [2514] | 94 |         private: | 
|---|
| [7163] | 95 |             void registerVariables(); | 
|---|
 | 96 |  | 
|---|
| [8706] | 97 |             btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the ConeCollisionShape. | 
|---|
| [2486] | 98 |  | 
|---|
| [8706] | 99 |             float radius_; //!< The radius of the ConeCollisionShape. | 
|---|
 | 100 |             float height_; //!< The height of the ConeCollisionShape. | 
|---|
| [2486] | 101 |      }; | 
|---|
 | 102 | } | 
|---|
 | 103 |  | 
|---|
 | 104 | #endif /* _ConeCollisionShape_H__ */ | 
|---|