| [2486] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [7601] | 29 | /** | 
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|  | 30 | @file BoxCollisionShape.h | 
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|  | 31 | @brief Definition of the BoxCollisionShape class. | 
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|  | 32 | @ingroup Collisionshapes | 
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|  | 33 | */ | 
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|  | 34 |  | 
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| [2486] | 35 | #ifndef _BoxCollisionShape_H__ | 
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|  | 36 | #define _BoxCollisionShape_H__ | 
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|  | 37 |  | 
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| [5730] | 38 | #include "objects/ObjectsPrereqs.h" | 
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| [2486] | 39 |  | 
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| [3196] | 40 | #include "util/Math.h" | 
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| [5735] | 41 | #include "collisionshapes/CollisionShape.h" | 
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| [2486] | 42 |  | 
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|  | 43 | namespace orxonox | 
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|  | 44 | { | 
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| [5730] | 45 | class _ObjectsExport BoxCollisionShape : public CollisionShape | 
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| [2486] | 46 | { | 
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|  | 47 | public: | 
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|  | 48 | BoxCollisionShape(BaseObject* creator); | 
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|  | 49 | virtual ~BoxCollisionShape(); | 
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|  | 50 |  | 
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|  | 51 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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|  | 52 |  | 
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|  | 53 | inline void setHalfExtents(const Vector3& extents) | 
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| [2514] | 54 | { this->halfExtents_ = extents; updateShape(); } | 
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| [2486] | 55 | inline const Vector3& getHalfExtents() const | 
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|  | 56 | { return halfExtents_;} | 
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|  | 57 |  | 
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|  | 58 | inline void setWidth(float value) | 
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| [2514] | 59 | { this->halfExtents_.z = value / 2; updateShape(); } | 
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| [2486] | 60 | inline float getWidth() const | 
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|  | 61 | { return this->halfExtents_.z * 2; } | 
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|  | 62 |  | 
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|  | 63 | inline void setHeight(float value) | 
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| [2514] | 64 | { this->halfExtents_.y = value / 2; updateShape(); } | 
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| [2486] | 65 | inline float getHeight() const | 
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|  | 66 | { return this->halfExtents_.y * 2; } | 
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|  | 67 |  | 
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|  | 68 | inline void setLength(float value) | 
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| [2514] | 69 | { this->halfExtents_.x = value / 2; updateShape(); } | 
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| [2486] | 70 | inline float getLength() const | 
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|  | 71 | { return this->halfExtents_.x * 2; } | 
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|  | 72 |  | 
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| [2514] | 73 | private: | 
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| [7163] | 74 | void registerVariables(); | 
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|  | 75 |  | 
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| [2514] | 76 | btCollisionShape* createNewShape() const; | 
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| [2486] | 77 |  | 
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|  | 78 | Vector3 halfExtents_; | 
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|  | 79 | }; | 
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|  | 80 | } | 
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|  | 81 |  | 
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|  | 82 | #endif /* _BoxCollisionShape_H__ */ | 
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