| [2486] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [7601] | 29 | /** | 
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|  | 30 | @file BoxCollisionShape.h | 
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|  | 31 | @brief Definition of the BoxCollisionShape class. | 
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|  | 32 | @ingroup Collisionshapes | 
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|  | 33 | */ | 
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|  | 34 |  | 
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| [2486] | 35 | #ifndef _BoxCollisionShape_H__ | 
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|  | 36 | #define _BoxCollisionShape_H__ | 
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|  | 37 |  | 
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| [5730] | 38 | #include "objects/ObjectsPrereqs.h" | 
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| [2486] | 39 |  | 
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| [3196] | 40 | #include "util/Math.h" | 
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| [5735] | 41 | #include "collisionshapes/CollisionShape.h" | 
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| [2486] | 42 |  | 
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|  | 43 | namespace orxonox | 
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|  | 44 | { | 
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| [8706] | 45 |  | 
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|  | 46 | /** | 
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|  | 47 | @brief | 
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|  | 48 | Wrapper for the bullet box collision shape class btBoxShape. | 
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|  | 49 |  | 
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|  | 50 | @author | 
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|  | 51 | Reto Grieder | 
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|  | 52 |  | 
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|  | 53 | @see btBoxShape | 
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|  | 54 | @ingroup Collisionshapes | 
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|  | 55 | */ | 
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| [5730] | 56 | class _ObjectsExport BoxCollisionShape : public CollisionShape | 
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| [2486] | 57 | { | 
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|  | 58 | public: | 
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| [9667] | 59 | BoxCollisionShape(Context* context); | 
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| [2486] | 60 |  | 
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|  | 61 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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|  | 62 |  | 
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| [8706] | 63 | /** | 
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|  | 64 | @brief Set the half extents of the BoxCollisionShape. | 
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|  | 65 | If the half extent changes, this causes the internal collision shape to be recreated. | 
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|  | 66 | @param extents A vector with the half extents. | 
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|  | 67 | The x-component is half the length, the y-component is half the height and the z-component is half the width. | 
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|  | 68 | @return Returns true if the half extent has changed, false if not. | 
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|  | 69 | */ | 
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|  | 70 | inline bool setHalfExtents(const Vector3& extents) | 
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|  | 71 | { if(this->halfExtents_ == extents) return false; this->halfExtents_ = extents; updateShape(); return true; } | 
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|  | 72 | /** | 
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|  | 73 | @brief Get the half extents of the BoxCollisionShape. | 
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|  | 74 | @return Returns a vector containing the half extents. | 
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|  | 75 | */ | 
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| [2486] | 76 | inline const Vector3& getHalfExtents() const | 
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|  | 77 | { return halfExtents_;} | 
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|  | 78 |  | 
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| [8706] | 79 | /** | 
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|  | 80 | @brief Set the width of the BoxCollisionShape. | 
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|  | 81 | If the width changes, this causes the internal collision shape to be recreated. | 
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|  | 82 | @param value The width to be set. | 
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|  | 83 | @return Returns true if the width has changed, false if not. | 
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|  | 84 | */ | 
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|  | 85 | inline bool setWidth(float value) | 
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|  | 86 | { if(this->halfExtents_.z == value/2.0f) return false; this->halfExtents_.z = value / 2.0f; updateShape(); return true; } | 
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|  | 87 | /** | 
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|  | 88 | @brief Get the width of the BoxCollisionShape. | 
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|  | 89 | @return Returns the width of the BoxCollisionShape. | 
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|  | 90 | */ | 
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| [2486] | 91 | inline float getWidth() const | 
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| [8706] | 92 | { return this->halfExtents_.z * 2.0f; } | 
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| [2486] | 93 |  | 
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| [8706] | 94 | /** | 
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|  | 95 | @brief Set the height of the BoxCollisionShape. | 
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|  | 96 | If the height changes, this causes the internal collision shape to be recreated. | 
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|  | 97 | @param value The height to be set. | 
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|  | 98 | @return Returns true if the height has changed, false if not. | 
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|  | 99 | */ | 
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|  | 100 | inline bool setHeight(float value) | 
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|  | 101 | { if(this->halfExtents_.y == value/2.0f) return false; this->halfExtents_.y = value / 2.0f; updateShape(); return true; } | 
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|  | 102 | /** | 
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|  | 103 | @brief Get the height of the BoxCollisionShape. | 
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|  | 104 | @return Returns the height of the BoxCollisionShape. | 
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|  | 105 | */ | 
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| [2486] | 106 | inline float getHeight() const | 
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| [8706] | 107 | { return this->halfExtents_.y * 2.0f; } | 
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| [2486] | 108 |  | 
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| [8706] | 109 | /** | 
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|  | 110 | @brief Set the length of the BoxCollisionShape. | 
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|  | 111 | If the length changes, this causes the internal collision shape to be recreated. | 
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|  | 112 | @param value The length to be set. | 
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|  | 113 | @return Returns true if the length has changed, false if not. | 
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|  | 114 | */ | 
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|  | 115 | inline bool setLength(float value) | 
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|  | 116 | { if(this->halfExtents_.x == value/2.0f) return false; this->halfExtents_.x = value / 2.0f; updateShape(); return true; } | 
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|  | 117 | /** | 
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|  | 118 | @brief Get the length of the BoxCollisionShape. | 
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|  | 119 | @return Returns the length of the BoxCollisionShape. | 
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|  | 120 | */ | 
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| [2486] | 121 | inline float getLength() const | 
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| [8706] | 122 | { return this->halfExtents_.x * 2.0f; } | 
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| [2486] | 123 |  | 
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| [8706] | 124 | virtual void changedScale(); // Is called when the scale of the BoxCollisionShape has changed. | 
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|  | 125 |  | 
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| [2514] | 126 | private: | 
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| [7163] | 127 | void registerVariables(); | 
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|  | 128 |  | 
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| [8706] | 129 | btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the BoxCollisionShape. | 
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| [2486] | 130 |  | 
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| [8706] | 131 | Vector3 halfExtents_; //!< The half extents of the BoxCollisionShape. The x-component is half the length, the y-component is half the height and the z-component is half the width. | 
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| [2486] | 132 | }; | 
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|  | 133 | } | 
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|  | 134 |  | 
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|  | 135 | #endif /* _BoxCollisionShape_H__ */ | 
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