| [2486] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Reto Grieder | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
| [7601] | 29 | /** | 
|---|
 | 30 |     @file BoxCollisionShape.h | 
|---|
 | 31 |     @brief Definition of the BoxCollisionShape class. | 
|---|
 | 32 |     @ingroup Collisionshapes | 
|---|
 | 33 | */ | 
|---|
 | 34 |  | 
|---|
| [2486] | 35 | #ifndef _BoxCollisionShape_H__ | 
|---|
 | 36 | #define _BoxCollisionShape_H__ | 
|---|
 | 37 |  | 
|---|
| [5730] | 38 | #include "objects/ObjectsPrereqs.h" | 
|---|
| [2486] | 39 |  | 
|---|
| [3196] | 40 | #include "util/Math.h" | 
|---|
| [5735] | 41 | #include "collisionshapes/CollisionShape.h" | 
|---|
| [2486] | 42 |  | 
|---|
 | 43 | namespace orxonox | 
|---|
 | 44 | { | 
|---|
| [8706] | 45 |  | 
|---|
 | 46 |     /** | 
|---|
 | 47 |     @brief | 
|---|
 | 48 |         Wrapper for the bullet box collision shape class btBoxShape. | 
|---|
 | 49 |  | 
|---|
 | 50 |     @author | 
|---|
 | 51 |         Reto Grieder | 
|---|
 | 52 |  | 
|---|
 | 53 |     @see btBoxShape | 
|---|
 | 54 |     @ingroup Collisionshapes | 
|---|
 | 55 |     */ | 
|---|
| [5730] | 56 |     class _ObjectsExport BoxCollisionShape : public CollisionShape | 
|---|
| [2486] | 57 |     { | 
|---|
 | 58 |         public: | 
|---|
| [9667] | 59 |             BoxCollisionShape(Context* context); | 
|---|
| [2486] | 60 |  | 
|---|
 | 61 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
|---|
 | 62 |  | 
|---|
| [8706] | 63 |             /** | 
|---|
 | 64 |             @brief Set the half extents of the BoxCollisionShape. | 
|---|
 | 65 |                    If the half extent changes, this causes the internal collision shape to be recreated. | 
|---|
 | 66 |             @param extents A vector with the half extents. | 
|---|
 | 67 |                    The x-component is half the length, the y-component is half the height and the z-component is half the width. | 
|---|
 | 68 |             @return Returns true if the half extent has changed, false if not. | 
|---|
 | 69 |             */ | 
|---|
 | 70 |             inline bool setHalfExtents(const Vector3& extents) | 
|---|
 | 71 |                 { if(this->halfExtents_ == extents) return false; this->halfExtents_ = extents; updateShape(); return true; } | 
|---|
 | 72 |             /** | 
|---|
 | 73 |             @brief Get the half extents of the BoxCollisionShape. | 
|---|
 | 74 |             @return Returns a vector containing the half extents. | 
|---|
 | 75 |             */ | 
|---|
| [2486] | 76 |             inline const Vector3& getHalfExtents() const | 
|---|
 | 77 |                 { return halfExtents_;} | 
|---|
 | 78 |  | 
|---|
| [8706] | 79 |             /** | 
|---|
 | 80 |             @brief Set the width of the BoxCollisionShape. | 
|---|
 | 81 |                    If the width changes, this causes the internal collision shape to be recreated. | 
|---|
 | 82 |             @param value The width to be set. | 
|---|
 | 83 |             @return Returns true if the width has changed, false if not. | 
|---|
 | 84 |             */ | 
|---|
 | 85 |             inline bool setWidth(float value) | 
|---|
 | 86 |                 { if(this->halfExtents_.z == value/2.0f) return false; this->halfExtents_.z = value / 2.0f; updateShape(); return true; } | 
|---|
 | 87 |             /** | 
|---|
 | 88 |             @brief Get the width of the BoxCollisionShape. | 
|---|
 | 89 |             @return Returns the width of the BoxCollisionShape. | 
|---|
 | 90 |             */ | 
|---|
| [2486] | 91 |             inline float getWidth() const | 
|---|
| [8706] | 92 |                 { return this->halfExtents_.z * 2.0f; } | 
|---|
| [2486] | 93 |  | 
|---|
| [8706] | 94 |             /** | 
|---|
 | 95 |             @brief Set the height of the BoxCollisionShape. | 
|---|
 | 96 |                    If the height changes, this causes the internal collision shape to be recreated. | 
|---|
 | 97 |             @param value The height to be set. | 
|---|
 | 98 |             @return Returns true if the height has changed, false if not. | 
|---|
 | 99 |             */ | 
|---|
 | 100 |             inline bool setHeight(float value) | 
|---|
 | 101 |                 { if(this->halfExtents_.y == value/2.0f) return false; this->halfExtents_.y = value / 2.0f; updateShape(); return true; } | 
|---|
 | 102 |             /** | 
|---|
 | 103 |             @brief Get the height of the BoxCollisionShape. | 
|---|
 | 104 |             @return Returns the height of the BoxCollisionShape. | 
|---|
 | 105 |             */ | 
|---|
| [2486] | 106 |             inline float getHeight() const | 
|---|
| [8706] | 107 |                 { return this->halfExtents_.y * 2.0f; } | 
|---|
| [2486] | 108 |  | 
|---|
| [8706] | 109 |             /** | 
|---|
 | 110 |             @brief Set the length of the BoxCollisionShape. | 
|---|
 | 111 |                    If the length changes, this causes the internal collision shape to be recreated. | 
|---|
 | 112 |             @param value The length to be set. | 
|---|
 | 113 |             @return Returns true if the length has changed, false if not. | 
|---|
 | 114 |             */ | 
|---|
 | 115 |             inline bool setLength(float value) | 
|---|
 | 116 |                 { if(this->halfExtents_.x == value/2.0f) return false; this->halfExtents_.x = value / 2.0f; updateShape(); return true; } | 
|---|
 | 117 |             /** | 
|---|
 | 118 |             @brief Get the length of the BoxCollisionShape. | 
|---|
 | 119 |             @return Returns the length of the BoxCollisionShape. | 
|---|
 | 120 |             */ | 
|---|
| [2486] | 121 |             inline float getLength() const | 
|---|
| [8706] | 122 |                 { return this->halfExtents_.x * 2.0f; } | 
|---|
| [2486] | 123 |  | 
|---|
| [8706] | 124 |             virtual void changedScale(); // Is called when the scale of the BoxCollisionShape has changed. | 
|---|
 | 125 |  | 
|---|
| [2514] | 126 |         private: | 
|---|
| [7163] | 127 |             void registerVariables(); | 
|---|
 | 128 |  | 
|---|
| [8706] | 129 |             btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the BoxCollisionShape. | 
|---|
| [2486] | 130 |  | 
|---|
| [8706] | 131 |             Vector3 halfExtents_; //!< The half extents of the BoxCollisionShape. The x-component is half the length, the y-component is half the height and the z-component is half the width. | 
|---|
| [2486] | 132 |      }; | 
|---|
 | 133 | } | 
|---|
 | 134 |  | 
|---|
 | 135 | #endif /* _BoxCollisionShape_H__ */ | 
|---|