| [9460] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [10216] | 23 |  *      Marian Runo, Martin Mueller | 
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| [9460] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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| [11099] | 30 |     @file Turret.h | 
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| [9460] | 31 |     @brief Definition of the Turret class. | 
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 | 32 |     @ingroup Objects | 
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 | 33 | */ | 
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 | 34 |  | 
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 | 35 | #ifndef _Turret_H__ | 
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 | 36 | #define _Turret_H__ | 
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 | 37 |  | 
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 | 38 | #include "objects/ObjectsPrereqs.h" | 
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| [10216] | 39 | #include "worldentities/pawns/Pawn.h" | 
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 | 40 | #include <OgreSceneQuery.h> | 
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| [9460] | 41 |  | 
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 | 42 | namespace orxonox | 
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 | 43 | { | 
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| [10216] | 44 |     /** | 
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 | 45 |     @brief | 
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 | 46 |         Creates a turret with limited rotation. The point of this class is to be able to attach | 
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 | 47 |         a turret to a spaceship or a spacestation which is more or less completely autonomous in | 
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 | 48 |         it's behaviour. | 
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 | 49 |  | 
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 | 50 |         This class also contains a custom local coordinate system, which gets initially rotated through xml, and | 
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 | 51 |         afterwards is updated with the parent's rotation (if there is one). This allows for almost trivialal calculation | 
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 | 52 |         of pitch, yaw and roll through coordinate transformation. (TODO: Ogre should do something like this already, investigate...) | 
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 | 53 |          | 
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 | 54 |  | 
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 | 55 |     @note | 
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 | 56 |         The rotation isn't limited "physically". You have to call isInRange to find out if the turret is allowed to shoot at a target. | 
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 | 57 |     */ | 
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 | 58 |     class _ObjectsExport Turret : public Pawn | 
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| [9460] | 59 |     { | 
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 | 60 |         public: | 
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| [9667] | 61 |             Turret(Context* context); | 
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| [9460] | 62 |             virtual ~Turret(); | 
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 | 63 |  | 
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| [11071] | 64 |             virtual void rotatePitch(const Vector2& value) override; | 
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 | 65 |             virtual void rotateYaw(const Vector2& value) override; | 
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 | 66 |             virtual void rotateRoll(const Vector2& value) override; | 
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| [10216] | 67 |             virtual float isInRange(const WorldEntity* target); | 
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 | 68 |             virtual void aimAtPosition(const Vector3 &position); | 
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| [9460] | 69 |  | 
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| [11071] | 70 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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 | 71 |             virtual void tick(float dt) override; | 
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| [9460] | 72 |  | 
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| [10216] | 73 |             /** @brief Sets the maximum distance the turret is allowed to shoot. @param radius The distance*/ | 
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 | 74 |             inline void setMaxAttackRadius(float radius) | 
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 | 75 |                 { this->maxAttackRadius_ = radius; } | 
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| [9460] | 76 |  | 
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| [10216] | 77 |             /** @brief Sets the minimum distance the turret is allowed to shoot. @param radius The distance*/ | 
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 | 78 |             inline void setMinAttackRadius(float radius) | 
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 | 79 |                 { this->minAttackRadius_ = radius; } | 
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 | 80 |  | 
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 | 81 |             /** @brief Sets the maximum pitch the turret can have (in both directions). @param pitch The pitch (in one direction)*/ | 
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 | 82 |             inline void setMaxPitch(float pitch) | 
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 | 83 |                 { this->maxPitch_ = pitch; } | 
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 | 84 |  | 
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 | 85 |             /** @brief Sets the maximum yaw the turret can have (in both directions). @param yaw The yaw (in one direction)*/ | 
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 | 86 |             inline void setMaxYaw(float yaw) | 
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 | 87 |                 { this->maxYaw_ = yaw; } | 
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 | 88 |  | 
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 | 89 |             /** @brief Returns the maximum distance the turret is allowed to shoot. @return The distance */ | 
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 | 90 |             inline float getMaxAttackRadius() const | 
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 | 91 |                 { return this->maxAttackRadius_; }                 | 
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 | 92 |  | 
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 | 93 |             /** @brief Returns the minimum distance the turret is allowed to shoot. @return The distance */ | 
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 | 94 |             inline float getMinAttackRadius() const | 
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 | 95 |                 { return this->minAttackRadius_; }    | 
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 | 96 |  | 
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 | 97 |             /** @brief Returns the maximum pitch the turret can have. @return The pitch */ | 
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 | 98 |             inline float getMaxPitch() const | 
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 | 99 |                 { return this->maxPitch_; } | 
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 | 100 |  | 
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 | 101 |             /** @brief Returns the maximum yaw the turret can have. @return The yaw */ | 
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 | 102 |             inline float getMaxYaw() const | 
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 | 103 |                 { return this->maxYaw_; } | 
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 | 104 |  | 
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| [10622] | 105 |             inline void setRotationThrust(float rotationthrust) | 
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| [11052] | 106 |                 { this->rotationThrust_ = rotationthrust; } | 
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| [10622] | 107 |  | 
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 | 108 |             inline float getRotationThrust() | 
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| [11052] | 109 |                 { return this->rotationThrust_; } | 
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| [10622] | 110 |  | 
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| [9460] | 111 |         protected: | 
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| [10216] | 112 |             Vector3 startDir_; //!< The initial facing direction, in local coordinates. | 
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 | 113 |             Vector3 localZ_; //!< The local z-axis, includes for the parent's rotation and rotations done in xml. | 
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 | 114 |             Vector3 localY_; //!< The local y-axis, includes for the parent's rotation and rotations done in xml. | 
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 | 115 |             Vector3 localX_; //!< The local x-axis, includes for the parent's rotation and rotations done in xml.       | 
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 | 116 |             Quaternion rotation_; //!< The rotation to be done by the turret. | 
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 | 117 |  | 
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| [9460] | 118 |         private: | 
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| [10216] | 119 |             bool once_; //!< Flag for executing code in the tick function only once. | 
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| [9460] | 120 |  | 
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| [10216] | 121 |             Vector3 localZStart_; //!< The local z-axis, without the parent's rotation. | 
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 | 122 |             Vector3 localYStart_; //!< The local y-axis, without the parent's rotation. | 
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 | 123 |             Vector3 localXStart_; //!< The local x-axis, without the parent's rotation. | 
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 | 124 |             float maxAttackRadius_; //!< The maximum distance the turret is allowed to shoot. | 
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 | 125 |             float minAttackRadius_; //!< The minimum distance the turret is allowed to shoot. | 
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 | 126 |             Ogre::Real maxPitch_; //!< The maxmium pitch the turret can have (on one side). | 
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 | 127 |             Ogre::Real maxYaw_; //!< The maxmium yaw the turret can have (on one side). | 
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 | 128 |             float rotationThrust_;  //!< The velocity the turret rotates with. | 
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 | 129 |             Ogre::RaySceneQuery* rayTest_; //!< Used to perform a raytest, currently unused @see isInRange | 
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 | 130 |  | 
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| [9460] | 131 |     }; | 
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 | 132 | } | 
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 | 133 |  | 
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 | 134 | #endif | 
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