| [8087] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Maurus Kaufmann | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "SpaceBoundaries.h" | 
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 | 30 |  | 
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| [8632] | 31 | #include <OgreBillboardSet.h> | 
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 | 32 |  | 
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 | 33 | #include "core/CoreIncludes.h" | 
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| [9667] | 34 | #include "core/object/ObjectListIterator.h" | 
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| [8201] | 35 | #include "core/XMLPort.h" | 
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| [8632] | 36 |  | 
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 | 37 | #include "graphics/Billboard.h" | 
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 | 38 | #include "infos/PlayerInfo.h" | 
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 | 39 | #include "worldentities/WorldEntity.h" | 
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| [8201] | 40 | #include "worldentities/pawns/Pawn.h" | 
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| [8087] | 41 |  | 
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 | 42 | namespace orxonox | 
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 | 43 | { | 
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| [9667] | 44 |     RegisterClass(SpaceBoundaries); | 
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| [8087] | 45 |  | 
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| [9667] | 46 |     SpaceBoundaries::SpaceBoundaries(Context* context) : StaticEntity(context) | 
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| [8087] | 47 |     { | 
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| [8614] | 48 |         RegisterObject(SpaceBoundaries); | 
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 | 49 |  | 
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| [8201] | 50 |         this->setMaxDistance(3000); | 
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| [8614] | 51 |         this->setWarnDistance(this->getMaxDistance()); | 
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 | 52 |         this->setShowDistance(this->getMaxDistance()); | 
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| [8404] | 53 |         this->setReaction(0); | 
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| [8087] | 54 |     } | 
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 | 55 |     SpaceBoundaries::~SpaceBoundaries() | 
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 | 56 |     { | 
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| [8470] | 57 |         if (this->isInitialized()) | 
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 | 58 |         { | 
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 | 59 |             this->pawnsIn_.clear(); | 
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| [8767] | 60 |  | 
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| [8660] | 61 |             for( std::vector<BillboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++) | 
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| [8301] | 62 |             { | 
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| [8470] | 63 |                 if( current->billy != NULL) | 
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 | 64 |                 { | 
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 | 65 |                     delete current->billy; | 
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 | 66 |                 } | 
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| [8301] | 67 |             } | 
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| [8470] | 68 |             this->billboards_.clear(); | 
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| [8301] | 69 |         } | 
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| [8087] | 70 |     } | 
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| [8767] | 71 |  | 
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| [8281] | 72 |     void SpaceBoundaries::checkWhoIsIn() | 
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 | 73 |     { | 
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 | 74 |         pawnsIn_.clear(); | 
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| [9667] | 75 |         for(ObjectList<Pawn>::iterator current = ObjectList<Pawn>::begin(); current != ObjectList<Pawn>::end(); ++current) | 
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| [8281] | 76 |         { | 
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 | 77 |             Pawn* currentPawn = *current; | 
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| [8614] | 78 |             if( this->reaction_ == 0 ) | 
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| [8281] | 79 |             { | 
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| [8614] | 80 |                 float distance = this->computeDistance(currentPawn); | 
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 | 81 |                 if(distance <= this->maxDistance_) | 
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 | 82 |                 { | 
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 | 83 |                     pawnsIn_.push_back(currentPawn); | 
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 | 84 |                 } | 
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 | 85 |             } else if (this->reaction_ == 2) { | 
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 | 86 |                 float distance = this->computeDistance(currentPawn); | 
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 | 87 |                 if(distance >= this->maxDistance_) | 
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 | 88 |                 { | 
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 | 89 |                     pawnsIn_.push_back(currentPawn); | 
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 | 90 |                 } | 
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 | 91 |             } else { | 
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| [8281] | 92 |                 pawnsIn_.push_back(currentPawn); | 
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 | 93 |             } | 
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 | 94 |         } | 
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 | 95 |     } | 
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| [8767] | 96 |  | 
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| [8660] | 97 |     void SpaceBoundaries::positionBillboard(const Vector3& position, float alpha) | 
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| [8301] | 98 |     { | 
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| [8660] | 99 |         size_t current; | 
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 | 100 |         for (current = 0; current < this->billboards_.size(); ++current) | 
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 | 101 |             if (!this->billboards_[current].usedYet) | 
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| [8301] | 102 |                 break; | 
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| [8660] | 103 |  | 
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 | 104 |         if (current == this->billboards_.size()) | 
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| [8301] | 105 |         { | 
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| [9667] | 106 |             Billboard* billboard = new Billboard(this->getContext()); | 
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| [8660] | 107 |             billboard->setPosition(position); | 
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| [8694] | 108 |             billboard->setSyncMode(ObjectDirection::None); | 
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| [8660] | 109 |             this->setBillboardOptions(billboard); | 
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 | 110 |             BillboardAdministration ba = {true, billboard}; | 
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 | 111 |             this->billboards_.push_back(ba); | 
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| [8301] | 112 |         } | 
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| [8660] | 113 |  | 
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 | 114 |         this->billboards_[current].billy->setPosition(position); | 
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 | 115 |         this->billboards_[current].billy->setVisible(true); | 
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 | 116 |         this->billboards_[current].billy->setColour(ColourValue(1, 1, 1, alpha)); | 
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 | 117 |         this->billboards_[current].usedYet = true; | 
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 | 118 |  | 
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 | 119 |         Vector3 directionVector = (this->getPosition() - position).normalisedCopy(); // vector from the position of the billboard to the center of the sphere | 
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 | 120 |         this->billboards_[current].billy->setCommonDirection(directionVector); | 
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 | 121 |  | 
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 | 122 |         Vector3 upVector = Vector3(directionVector.z, directionVector.z, -(directionVector.x + directionVector.y)); // vector perpendicular to the direction vector | 
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 | 123 |         upVector.normalise(); | 
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 | 124 |         this->billboards_[current].billy->setCommonUpVector(upVector); | 
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| [8301] | 125 |     } | 
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| [8767] | 126 |  | 
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| [8301] | 127 |     void SpaceBoundaries::setBillboardOptions(Billboard *billy) | 
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 | 128 |     { | 
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 | 129 |         if(billy != NULL) | 
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 | 130 |         { | 
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| [8614] | 131 |             billy->setMaterial("Grid"); | 
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 | 132 |             billy->setBillboardType(Ogre::BBT_PERPENDICULAR_COMMON); | 
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 | 133 |             billy->setDefaultDimensions(150, 150); | 
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| [8301] | 134 |             billy->setVisible(true); | 
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 | 135 |         } | 
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 | 136 |     } | 
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| [8767] | 137 |  | 
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| [8301] | 138 |     void SpaceBoundaries::removeAllBillboards() | 
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 | 139 |     { | 
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| [8660] | 140 |         for( std::vector<BillboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++ ) | 
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| [8301] | 141 |         { | 
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 | 142 |             current->usedYet = false; | 
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 | 143 |             current->billy->setVisible(false); | 
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 | 144 |         } | 
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 | 145 |     } | 
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| [8767] | 146 |  | 
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| [8110] | 147 |     void SpaceBoundaries::setMaxDistance(float r) | 
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 | 148 |     { | 
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| [8166] | 149 |         this->maxDistance_ = r; | 
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| [8110] | 150 |     } | 
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 | 151 |     float SpaceBoundaries::getMaxDistance() | 
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 | 152 |     { | 
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| [8166] | 153 |         return this->maxDistance_; | 
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| [8110] | 154 |     } | 
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| [8767] | 155 |  | 
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| [8110] | 156 |     void SpaceBoundaries::setWarnDistance(float r) | 
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 | 157 |     { | 
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| [8166] | 158 |         this->warnDistance_ = r; | 
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| [8110] | 159 |     } | 
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 | 160 |     float SpaceBoundaries::getWarnDistance() | 
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 | 161 |     { | 
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| [8166] | 162 |         return this->warnDistance_; | 
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| [8110] | 163 |     } | 
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| [8767] | 164 |  | 
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| [8244] | 165 |     void SpaceBoundaries::setShowDistance(float r) | 
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 | 166 |     { | 
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 | 167 |         this->showDistance_ = r; | 
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 | 168 |     } | 
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 | 169 |     float SpaceBoundaries::getShowDistance() | 
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 | 170 |     { | 
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 | 171 |         return this->showDistance_; | 
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 | 172 |     } | 
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| [8767] | 173 |  | 
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| [8201] | 174 |     void SpaceBoundaries::setHealthDecrease(float amount) | 
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 | 175 |     { | 
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 | 176 |         this->healthDecrease_ = amount/1000; | 
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 | 177 |     } | 
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 | 178 |     float SpaceBoundaries::getHealthDecrease() | 
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 | 179 |     { | 
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 | 180 |         return this->healthDecrease_; | 
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 | 181 |     } | 
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| [8767] | 182 |  | 
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| [8404] | 183 |     void SpaceBoundaries::setReaction(int mode) | 
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 | 184 |     { | 
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 | 185 |         this->reaction_ = mode; | 
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 | 186 |     } | 
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 | 187 |     int SpaceBoundaries::getReaction() | 
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 | 188 |     { | 
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 | 189 |         return this->reaction_; | 
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 | 190 |     } | 
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| [8087] | 191 |  | 
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 | 192 |     void SpaceBoundaries::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 193 |     { | 
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| [8110] | 194 |         SUPER(SpaceBoundaries, XMLPort, xmlelement, mode); | 
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| [8087] | 195 |  | 
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| [8110] | 196 |         XMLPortParam(SpaceBoundaries, "maxDistance", setMaxDistance, getMaxDistance, xmlelement, mode); | 
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 | 197 |         XMLPortParam(SpaceBoundaries, "warnDistance", setWarnDistance, getWarnDistance, xmlelement, mode); | 
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| [8614] | 198 |         XMLPortParam(SpaceBoundaries, "showDistance", setShowDistance, getShowDistance, xmlelement, mode); | 
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| [8201] | 199 |         XMLPortParam(SpaceBoundaries, "healthDecrease", setHealthDecrease, getHealthDecrease, xmlelement, mode); | 
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| [8404] | 200 |         XMLPortParam(SpaceBoundaries, "reactionMode", setReaction, getReaction, xmlelement, mode); | 
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| [8087] | 201 |     } | 
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| [8767] | 202 |  | 
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| [8110] | 203 |     void SpaceBoundaries::tick(float dt) | 
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 | 204 |     { | 
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| [8404] | 205 |         this->checkWhoIsIn(); | 
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| [8301] | 206 |         this->removeAllBillboards(); | 
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| [8767] | 207 |  | 
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| [8301] | 208 |         float distance; | 
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 | 209 |         bool humanItem; | 
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| [8404] | 210 |         for( std::list<WeakPtr<Pawn> >::iterator current = pawnsIn_.begin(); current != pawnsIn_.end(); current++ ) | 
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| [8110] | 211 |         { | 
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| [8404] | 212 |             Pawn* currentPawn = current->get(); | 
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 | 213 |             if( currentPawn && currentPawn->getNode() )  | 
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| [8110] | 214 |             { | 
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| [8404] | 215 |                 distance = this->computeDistance(currentPawn); | 
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 | 216 |                 humanItem = this->isHumanPlayer(currentPawn); | 
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| [8858] | 217 | //                orxout() << "Distance:" << distance << endl; // message for debugging | 
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| [8614] | 218 |                 if(distance > this->warnDistance_ && distance < this->maxDistance_) // Display warning | 
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| [8164] | 219 |                 { | 
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| [8404] | 220 |                     if(humanItem) | 
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 | 221 |                     { | 
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| [8614] | 222 |                         this->displayWarning("Attention! You are close to the boundary!"); | 
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| [8404] | 223 |                     } | 
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| [8201] | 224 |                 } | 
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| [8614] | 225 |                 if(/* humanItem &&*/ abs(this->maxDistance_ - distance) < this->showDistance_ ) | 
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| [8164] | 226 |                 { | 
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| [8660] | 227 |                     this->displayBoundaries(currentPawn, 1.0f - fabs(this->maxDistance_ - distance) / this->showDistance_); // Show the boundary | 
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| [8164] | 228 |                 } | 
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| [8404] | 229 |                 if(distance > this->maxDistance_ && (this->reaction_ == 1) ) | 
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 | 230 |                 { | 
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 | 231 |                     if( humanItem ) | 
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 | 232 |                     { | 
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| [8858] | 233 | //                        orxout() << "Health should be decreasing!" << endl; | 
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| [8404] | 234 |                         this->displayWarning("You are out of the area now!"); | 
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 | 235 |                     } | 
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 | 236 |                     currentPawn->removeHealth( (distance - this->maxDistance_) * this->healthDecrease_); | 
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 | 237 |                 } | 
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| [8614] | 238 |                 if( (this->reaction_ == 0) && (distance + 100 > this->maxDistance_)) // Exception: A Pawn can't move more than 100 units per tick. | 
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| [8404] | 239 |                 { | 
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 | 240 |                     this->conditionalBounceBack(currentPawn, distance, dt); | 
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 | 241 |                 } | 
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| [8614] | 242 |                 if( this->reaction_ == 2 && (distance - 100 < this->maxDistance_) ) | 
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 | 243 |                 { | 
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 | 244 |                     this->conditionalBounceBack(currentPawn, distance, dt); | 
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 | 245 |                 } | 
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| [8110] | 246 |             } | 
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 | 247 |         } | 
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 | 248 |     } | 
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| [8767] | 249 |  | 
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| [8110] | 250 |     float SpaceBoundaries::computeDistance(WorldEntity *item) | 
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 | 251 |     { | 
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| [8301] | 252 |         if(item != NULL) | 
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 | 253 |         { | 
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 | 254 |             Vector3 itemPosition = item->getPosition(); | 
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 | 255 |             return (itemPosition.distance(this->getPosition())); | 
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 | 256 |         } else { | 
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 | 257 |             return -1; | 
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 | 258 |         } | 
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| [8110] | 259 |     } | 
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| [8767] | 260 |  | 
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| [8164] | 261 |     void SpaceBoundaries::displayWarning(const std::string warnText) | 
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| [8767] | 262 |     { | 
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| [8614] | 263 |         // TODO | 
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| [8164] | 264 |     } | 
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| [8767] | 265 |  | 
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| [8660] | 266 |     void SpaceBoundaries::displayBoundaries(Pawn *item, float alpha) | 
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| [8244] | 267 |     { | 
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| [8767] | 268 |  | 
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| [8244] | 269 |         Vector3 direction = item->getPosition() - this->getPosition(); | 
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 | 270 |         direction.normalise(); | 
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| [8767] | 271 |  | 
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| [8244] | 272 |         Vector3 boundaryPosition = this->getPosition() + direction * this->maxDistance_; | 
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| [8767] | 273 |  | 
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| [8660] | 274 |         this->positionBillboard(boundaryPosition, alpha); | 
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| [8244] | 275 |     } | 
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| [8767] | 276 |  | 
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| [8404] | 277 |     void SpaceBoundaries::conditionalBounceBack(Pawn *item, float currentDistance, float dt) | 
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| [8244] | 278 |     { | 
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 | 279 |         Vector3 normal = item->getPosition() - this->getPosition(); | 
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| [8404] | 280 |         normal.normalise(); | 
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 | 281 |         Vector3 velocity = item->getVelocity(); | 
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 | 282 |         float normalSpeed = item->getVelocity().dotProduct(normal); | 
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| [8767] | 283 |  | 
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| [8614] | 284 |         /* Check, whether the Pawn would leave the boundary in the next tick, if so send it back. */ | 
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 | 285 |         if( this->reaction_ == 0 && currentDistance + normalSpeed * dt > this->maxDistance_ - 10 ) // -10: "security measure" | 
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| [8244] | 286 |         { | 
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| [8614] | 287 |             bounceBack(item, &normal, &velocity); | 
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 | 288 |         } else if (this->reaction_ == 2 && currentDistance - normalSpeed * dt < this->maxDistance_ + 10 ) // 10: "security measure" | 
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 | 289 |         { | 
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 | 290 |             normal = normal * (-1); | 
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 | 291 |             bounceBack(item, &normal, &velocity); | 
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| [8244] | 292 |         } | 
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 | 293 |     } | 
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| [8767] | 294 |  | 
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| [8614] | 295 |     void SpaceBoundaries::bounceBack(Pawn *item, Vector3 *normal, Vector3 *velocity) | 
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 | 296 |     { | 
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 | 297 |         float dampingFactor = 0.5; | 
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 | 298 |         *velocity = velocity->reflect(*normal); | 
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 | 299 |         Vector3 acceleration = item->getAcceleration(); | 
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 | 300 |         acceleration = acceleration.reflect(*normal); | 
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| [8767] | 301 |  | 
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| [8614] | 302 |         item->lookAt( *velocity + this->getPosition() ); | 
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| [8767] | 303 |  | 
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| [8614] | 304 |         item->setAcceleration(acceleration * dampingFactor); | 
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 | 305 |         item->setVelocity(*velocity * dampingFactor); | 
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| [8767] | 306 |  | 
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| [8614] | 307 |         item->setPosition( item->getPosition() - *normal * 10 ); // Set the position of the Pawn to be well inside the boundary. | 
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 | 308 |     } | 
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| [8767] | 309 |  | 
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| [8164] | 310 |     bool SpaceBoundaries::isHumanPlayer(Pawn *item) | 
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 | 311 |     { | 
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 | 312 |         if(item != NULL) | 
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 | 313 |         { | 
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| [8201] | 314 |             if(item->getPlayer()) | 
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 | 315 |             { | 
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 | 316 |                 return item->getPlayer()->isHumanPlayer(); | 
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 | 317 |             } | 
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| [8164] | 318 |         } | 
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| [8201] | 319 |         return false; | 
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| [8164] | 320 |     } | 
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| [8767] | 321 |  | 
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| [8087] | 322 | } | 
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