| [8087] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Maurus Kaufmann | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "SpaceBoundaries.h" | 
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|  | 30 |  | 
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| [8632] | 31 | #include <OgreBillboardSet.h> | 
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|  | 32 |  | 
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|  | 33 | #include "core/CoreIncludes.h" | 
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| [9667] | 34 | #include "core/object/ObjectListIterator.h" | 
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| [8201] | 35 | #include "core/XMLPort.h" | 
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| [8632] | 36 |  | 
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|  | 37 | #include "graphics/Billboard.h" | 
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|  | 38 | #include "infos/PlayerInfo.h" | 
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|  | 39 | #include "worldentities/WorldEntity.h" | 
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| [8201] | 40 | #include "worldentities/pawns/Pawn.h" | 
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| [8087] | 41 |  | 
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|  | 42 | namespace orxonox | 
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|  | 43 | { | 
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| [9667] | 44 | RegisterClass(SpaceBoundaries); | 
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| [8087] | 45 |  | 
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| [9667] | 46 | SpaceBoundaries::SpaceBoundaries(Context* context) : StaticEntity(context) | 
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| [8087] | 47 | { | 
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| [8614] | 48 | RegisterObject(SpaceBoundaries); | 
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|  | 49 |  | 
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| [8201] | 50 | this->setMaxDistance(3000); | 
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| [8614] | 51 | this->setWarnDistance(this->getMaxDistance()); | 
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|  | 52 | this->setShowDistance(this->getMaxDistance()); | 
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| [8404] | 53 | this->setReaction(0); | 
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| [8087] | 54 | } | 
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|  | 55 | SpaceBoundaries::~SpaceBoundaries() | 
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|  | 56 | { | 
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| [8470] | 57 | if (this->isInitialized()) | 
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|  | 58 | { | 
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|  | 59 | this->pawnsIn_.clear(); | 
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| [8767] | 60 |  | 
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| [8660] | 61 | for( std::vector<BillboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++) | 
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| [8301] | 62 | { | 
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| [8470] | 63 | if( current->billy != NULL) | 
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|  | 64 | { | 
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|  | 65 | delete current->billy; | 
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|  | 66 | } | 
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| [8301] | 67 | } | 
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| [8470] | 68 | this->billboards_.clear(); | 
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| [8301] | 69 | } | 
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| [8087] | 70 | } | 
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| [8767] | 71 |  | 
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| [8281] | 72 | void SpaceBoundaries::checkWhoIsIn() | 
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|  | 73 | { | 
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|  | 74 | pawnsIn_.clear(); | 
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| [9667] | 75 | for(ObjectList<Pawn>::iterator current = ObjectList<Pawn>::begin(); current != ObjectList<Pawn>::end(); ++current) | 
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| [8281] | 76 | { | 
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|  | 77 | Pawn* currentPawn = *current; | 
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| [8614] | 78 | if( this->reaction_ == 0 ) | 
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| [8281] | 79 | { | 
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| [8614] | 80 | float distance = this->computeDistance(currentPawn); | 
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|  | 81 | if(distance <= this->maxDistance_) | 
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|  | 82 | { | 
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|  | 83 | pawnsIn_.push_back(currentPawn); | 
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|  | 84 | } | 
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|  | 85 | } else if (this->reaction_ == 2) { | 
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|  | 86 | float distance = this->computeDistance(currentPawn); | 
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|  | 87 | if(distance >= this->maxDistance_) | 
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|  | 88 | { | 
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|  | 89 | pawnsIn_.push_back(currentPawn); | 
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|  | 90 | } | 
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|  | 91 | } else { | 
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| [8281] | 92 | pawnsIn_.push_back(currentPawn); | 
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|  | 93 | } | 
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|  | 94 | } | 
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|  | 95 | } | 
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| [8767] | 96 |  | 
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| [8660] | 97 | void SpaceBoundaries::positionBillboard(const Vector3& position, float alpha) | 
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| [8301] | 98 | { | 
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| [8660] | 99 | size_t current; | 
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|  | 100 | for (current = 0; current < this->billboards_.size(); ++current) | 
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|  | 101 | if (!this->billboards_[current].usedYet) | 
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| [8301] | 102 | break; | 
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| [8660] | 103 |  | 
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|  | 104 | if (current == this->billboards_.size()) | 
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| [8301] | 105 | { | 
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| [9667] | 106 | Billboard* billboard = new Billboard(this->getContext()); | 
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| [8660] | 107 | billboard->setPosition(position); | 
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| [8694] | 108 | billboard->setSyncMode(ObjectDirection::None); | 
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| [8660] | 109 | this->setBillboardOptions(billboard); | 
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|  | 110 | BillboardAdministration ba = {true, billboard}; | 
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|  | 111 | this->billboards_.push_back(ba); | 
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| [8301] | 112 | } | 
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| [8660] | 113 |  | 
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|  | 114 | this->billboards_[current].billy->setPosition(position); | 
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|  | 115 | this->billboards_[current].billy->setVisible(true); | 
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|  | 116 | this->billboards_[current].billy->setColour(ColourValue(1, 1, 1, alpha)); | 
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|  | 117 | this->billboards_[current].usedYet = true; | 
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|  | 118 |  | 
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| [9941] | 119 | Vector3 directionVector = (this->getWorldPosition() - position).normalisedCopy(); // vector from the position of the billboard to the center of the sphere | 
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| [8660] | 120 | this->billboards_[current].billy->setCommonDirection(directionVector); | 
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|  | 121 |  | 
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|  | 122 | Vector3 upVector = Vector3(directionVector.z, directionVector.z, -(directionVector.x + directionVector.y)); // vector perpendicular to the direction vector | 
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|  | 123 | upVector.normalise(); | 
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|  | 124 | this->billboards_[current].billy->setCommonUpVector(upVector); | 
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| [8301] | 125 | } | 
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| [8767] | 126 |  | 
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| [8301] | 127 | void SpaceBoundaries::setBillboardOptions(Billboard *billy) | 
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|  | 128 | { | 
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|  | 129 | if(billy != NULL) | 
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|  | 130 | { | 
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| [8614] | 131 | billy->setMaterial("Grid"); | 
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|  | 132 | billy->setBillboardType(Ogre::BBT_PERPENDICULAR_COMMON); | 
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|  | 133 | billy->setDefaultDimensions(150, 150); | 
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| [8301] | 134 | billy->setVisible(true); | 
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|  | 135 | } | 
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|  | 136 | } | 
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| [8767] | 137 |  | 
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| [8301] | 138 | void SpaceBoundaries::removeAllBillboards() | 
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|  | 139 | { | 
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| [8660] | 140 | for( std::vector<BillboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++ ) | 
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| [8301] | 141 | { | 
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|  | 142 | current->usedYet = false; | 
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|  | 143 | current->billy->setVisible(false); | 
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|  | 144 | } | 
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|  | 145 | } | 
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| [8767] | 146 |  | 
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| [8110] | 147 | void SpaceBoundaries::setMaxDistance(float r) | 
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|  | 148 | { | 
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| [8166] | 149 | this->maxDistance_ = r; | 
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| [8110] | 150 | } | 
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|  | 151 | float SpaceBoundaries::getMaxDistance() | 
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|  | 152 | { | 
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| [8166] | 153 | return this->maxDistance_; | 
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| [8110] | 154 | } | 
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| [8767] | 155 |  | 
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| [8110] | 156 | void SpaceBoundaries::setWarnDistance(float r) | 
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|  | 157 | { | 
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| [8166] | 158 | this->warnDistance_ = r; | 
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| [8110] | 159 | } | 
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|  | 160 | float SpaceBoundaries::getWarnDistance() | 
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|  | 161 | { | 
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| [8166] | 162 | return this->warnDistance_; | 
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| [8110] | 163 | } | 
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| [8767] | 164 |  | 
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| [8244] | 165 | void SpaceBoundaries::setShowDistance(float r) | 
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|  | 166 | { | 
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|  | 167 | this->showDistance_ = r; | 
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|  | 168 | } | 
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|  | 169 | float SpaceBoundaries::getShowDistance() | 
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|  | 170 | { | 
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|  | 171 | return this->showDistance_; | 
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|  | 172 | } | 
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| [8767] | 173 |  | 
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| [8201] | 174 | void SpaceBoundaries::setHealthDecrease(float amount) | 
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|  | 175 | { | 
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|  | 176 | this->healthDecrease_ = amount/1000; | 
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|  | 177 | } | 
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|  | 178 | float SpaceBoundaries::getHealthDecrease() | 
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|  | 179 | { | 
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|  | 180 | return this->healthDecrease_; | 
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|  | 181 | } | 
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| [8767] | 182 |  | 
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| [8404] | 183 | void SpaceBoundaries::setReaction(int mode) | 
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|  | 184 | { | 
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|  | 185 | this->reaction_ = mode; | 
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|  | 186 | } | 
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|  | 187 | int SpaceBoundaries::getReaction() | 
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|  | 188 | { | 
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|  | 189 | return this->reaction_; | 
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|  | 190 | } | 
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| [8087] | 191 |  | 
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|  | 192 | void SpaceBoundaries::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 193 | { | 
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| [8110] | 194 | SUPER(SpaceBoundaries, XMLPort, xmlelement, mode); | 
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| [8087] | 195 |  | 
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| [8110] | 196 | XMLPortParam(SpaceBoundaries, "maxDistance", setMaxDistance, getMaxDistance, xmlelement, mode); | 
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|  | 197 | XMLPortParam(SpaceBoundaries, "warnDistance", setWarnDistance, getWarnDistance, xmlelement, mode); | 
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| [8614] | 198 | XMLPortParam(SpaceBoundaries, "showDistance", setShowDistance, getShowDistance, xmlelement, mode); | 
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| [8201] | 199 | XMLPortParam(SpaceBoundaries, "healthDecrease", setHealthDecrease, getHealthDecrease, xmlelement, mode); | 
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| [8404] | 200 | XMLPortParam(SpaceBoundaries, "reactionMode", setReaction, getReaction, xmlelement, mode); | 
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| [8087] | 201 | } | 
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| [8767] | 202 |  | 
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| [8110] | 203 | void SpaceBoundaries::tick(float dt) | 
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|  | 204 | { | 
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| [8404] | 205 | this->checkWhoIsIn(); | 
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| [8301] | 206 | this->removeAllBillboards(); | 
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| [8767] | 207 |  | 
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| [8301] | 208 | float distance; | 
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|  | 209 | bool humanItem; | 
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| [8404] | 210 | for( std::list<WeakPtr<Pawn> >::iterator current = pawnsIn_.begin(); current != pawnsIn_.end(); current++ ) | 
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| [8110] | 211 | { | 
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| [10624] | 212 | Pawn* currentPawn = *current; | 
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| [8404] | 213 | if( currentPawn && currentPawn->getNode() ) | 
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| [8110] | 214 | { | 
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| [8404] | 215 | distance = this->computeDistance(currentPawn); | 
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|  | 216 | humanItem = this->isHumanPlayer(currentPawn); | 
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| [8858] | 217 | //                orxout() << "Distance:" << distance << endl; // message for debugging | 
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| [8614] | 218 | if(distance > this->warnDistance_ && distance < this->maxDistance_) // Display warning | 
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| [8164] | 219 | { | 
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| [8404] | 220 | if(humanItem) | 
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|  | 221 | { | 
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| [8614] | 222 | this->displayWarning("Attention! You are close to the boundary!"); | 
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| [8404] | 223 | } | 
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| [8201] | 224 | } | 
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| [8614] | 225 | if(/* humanItem &&*/ abs(this->maxDistance_ - distance) < this->showDistance_ ) | 
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| [8164] | 226 | { | 
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| [8660] | 227 | this->displayBoundaries(currentPawn, 1.0f - fabs(this->maxDistance_ - distance) / this->showDistance_); // Show the boundary | 
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| [8164] | 228 | } | 
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| [8404] | 229 | if(distance > this->maxDistance_ && (this->reaction_ == 1) ) | 
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|  | 230 | { | 
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|  | 231 | if( humanItem ) | 
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|  | 232 | { | 
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| [8858] | 233 | //                        orxout() << "Health should be decreasing!" << endl; | 
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| [8404] | 234 | this->displayWarning("You are out of the area now!"); | 
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|  | 235 | } | 
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|  | 236 | currentPawn->removeHealth( (distance - this->maxDistance_) * this->healthDecrease_); | 
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|  | 237 | } | 
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| [8614] | 238 | if( (this->reaction_ == 0) && (distance + 100 > this->maxDistance_)) // Exception: A Pawn can't move more than 100 units per tick. | 
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| [8404] | 239 | { | 
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|  | 240 | this->conditionalBounceBack(currentPawn, distance, dt); | 
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|  | 241 | } | 
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| [8614] | 242 | if( this->reaction_ == 2 && (distance - 100 < this->maxDistance_) ) | 
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|  | 243 | { | 
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|  | 244 | this->conditionalBounceBack(currentPawn, distance, dt); | 
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|  | 245 | } | 
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| [8110] | 246 | } | 
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|  | 247 | } | 
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|  | 248 | } | 
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| [8767] | 249 |  | 
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| [8110] | 250 | float SpaceBoundaries::computeDistance(WorldEntity *item) | 
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|  | 251 | { | 
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| [8301] | 252 | if(item != NULL) | 
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|  | 253 | { | 
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| [9941] | 254 | Vector3 itemPosition = item->getWorldPosition(); | 
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|  | 255 | return (itemPosition.distance(this->getWorldPosition())); | 
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| [8301] | 256 | } else { | 
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|  | 257 | return -1; | 
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|  | 258 | } | 
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| [8110] | 259 | } | 
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| [8767] | 260 |  | 
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| [8164] | 261 | void SpaceBoundaries::displayWarning(const std::string warnText) | 
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| [8767] | 262 | { | 
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| [8614] | 263 | // TODO | 
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| [8164] | 264 | } | 
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| [8767] | 265 |  | 
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| [8660] | 266 | void SpaceBoundaries::displayBoundaries(Pawn *item, float alpha) | 
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| [8244] | 267 | { | 
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| [8767] | 268 |  | 
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| [9941] | 269 | Vector3 direction = item->getWorldPosition() - this->getWorldPosition(); | 
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| [8244] | 270 | direction.normalise(); | 
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| [8767] | 271 |  | 
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| [9941] | 272 | Vector3 boundaryPosition = this->getWorldPosition() + direction * this->maxDistance_; | 
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| [8767] | 273 |  | 
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| [8660] | 274 | this->positionBillboard(boundaryPosition, alpha); | 
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| [8244] | 275 | } | 
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| [8767] | 276 |  | 
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| [8404] | 277 | void SpaceBoundaries::conditionalBounceBack(Pawn *item, float currentDistance, float dt) | 
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| [8244] | 278 | { | 
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| [9941] | 279 | Vector3 normal = item->getWorldPosition() - this->getWorldPosition(); | 
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| [8404] | 280 | normal.normalise(); | 
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|  | 281 | Vector3 velocity = item->getVelocity(); | 
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|  | 282 | float normalSpeed = item->getVelocity().dotProduct(normal); | 
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| [8767] | 283 |  | 
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| [8614] | 284 | /* Check, whether the Pawn would leave the boundary in the next tick, if so send it back. */ | 
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|  | 285 | if( this->reaction_ == 0 && currentDistance + normalSpeed * dt > this->maxDistance_ - 10 ) // -10: "security measure" | 
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| [8244] | 286 | { | 
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| [8614] | 287 | bounceBack(item, &normal, &velocity); | 
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|  | 288 | } else if (this->reaction_ == 2 && currentDistance - normalSpeed * dt < this->maxDistance_ + 10 ) // 10: "security measure" | 
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|  | 289 | { | 
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|  | 290 | normal = normal * (-1); | 
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|  | 291 | bounceBack(item, &normal, &velocity); | 
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| [8244] | 292 | } | 
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|  | 293 | } | 
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| [8767] | 294 |  | 
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| [8614] | 295 | void SpaceBoundaries::bounceBack(Pawn *item, Vector3 *normal, Vector3 *velocity) | 
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|  | 296 | { | 
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|  | 297 | float dampingFactor = 0.5; | 
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|  | 298 | *velocity = velocity->reflect(*normal); | 
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|  | 299 | Vector3 acceleration = item->getAcceleration(); | 
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|  | 300 | acceleration = acceleration.reflect(*normal); | 
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| [8767] | 301 |  | 
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| [9941] | 302 | item->lookAt( *velocity + this->getWorldPosition() ); | 
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| [8767] | 303 |  | 
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| [8614] | 304 | item->setAcceleration(acceleration * dampingFactor); | 
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|  | 305 | item->setVelocity(*velocity * dampingFactor); | 
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| [8767] | 306 |  | 
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| [9941] | 307 | item->setPosition( item->getWorldPosition() - *normal * 10 ); // Set the position of the Pawn to be well inside the boundary. | 
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| [8614] | 308 | } | 
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| [8767] | 309 |  | 
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| [8164] | 310 | bool SpaceBoundaries::isHumanPlayer(Pawn *item) | 
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|  | 311 | { | 
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|  | 312 | if(item != NULL) | 
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|  | 313 | { | 
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| [8201] | 314 | if(item->getPlayer()) | 
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|  | 315 | { | 
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|  | 316 | return item->getPlayer()->isHumanPlayer(); | 
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|  | 317 | } | 
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| [8164] | 318 | } | 
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| [8201] | 319 | return false; | 
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| [8164] | 320 | } | 
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| [8767] | 321 |  | 
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| [8087] | 322 | } | 
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