| [9939] | 1 |  | 
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| [2954] | 2 | /* | 
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|  | 3 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 4 | *                    > www.orxonox.net < | 
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|  | 5 | * | 
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|  | 6 | * | 
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|  | 7 | *   License notice: | 
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|  | 8 | * | 
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|  | 9 | *   This program is free software; you can redistribute it and/or | 
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|  | 10 | *   modify it under the terms of the GNU General Public License | 
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|  | 11 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 12 | *   of the License, or (at your option) any later version. | 
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|  | 13 | * | 
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|  | 14 | *   This program is distributed in the hope that it will be useful, | 
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|  | 15 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 16 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 17 | *   GNU General Public License for more details. | 
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|  | 18 | * | 
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|  | 19 | *   You should have received a copy of the GNU General Public License | 
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|  | 20 | *   along with this program; if not, write to the Free Software | 
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|  | 21 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 22 | * | 
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|  | 23 | *   Author: | 
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|  | 24 | *      Aurelian Jaggi | 
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|  | 25 | *   Co-authors: | 
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| [7673] | 26 | *      Damian 'Mozork' Frick | 
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| [8397] | 27 | *      Kevin Young | 
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| [2954] | 28 | * | 
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|  | 29 | */ | 
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|  | 30 |  | 
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| [7601] | 31 | /** | 
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|  | 32 | @file ForceField.h | 
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|  | 33 | @brief Definition of the ForceField class. | 
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|  | 34 | @ingroup Objects | 
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|  | 35 | */ | 
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| [2954] | 36 |  | 
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|  | 37 | #ifndef _ForceField_H__ | 
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|  | 38 | #define _ForceField_H__ | 
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|  | 39 |  | 
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| [5730] | 40 | #include "objects/ObjectsPrereqs.h" | 
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| [3196] | 41 |  | 
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| [5693] | 42 | #include "tools/interfaces/Tickable.h" | 
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| [5735] | 43 | #include "worldentities/StaticEntity.h" | 
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| [2954] | 44 |  | 
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|  | 45 | namespace orxonox | 
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|  | 46 | { | 
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| [7673] | 47 |  | 
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|  | 48 | /** | 
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|  | 49 | @brief | 
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|  | 50 | The mode of the ForceField. | 
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| [7676] | 51 |  | 
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|  | 52 | @ingroup Objects | 
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| [7673] | 53 | */ | 
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| [7674] | 54 | namespace forceFieldMode | 
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| [7673] | 55 | { | 
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|  | 56 | enum Value { | 
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|  | 57 | tube, //!< The ForceField has a tube shape. | 
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| [7677] | 58 | sphere, //!< The ForceField has a spherical shape. | 
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| [8397] | 59 | invertedSphere, //!< The ForceField has a spherical shape but "inverted" behavior. | 
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| [9939] | 60 | newtonianGravity, //!< The ForceField imitates Newtonian gravitation for use in stellar bodies. | 
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|  | 61 | homogen //!< Local homogenous Force field with changeable direction for the Space Station | 
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| [7673] | 62 | }; | 
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|  | 63 | } | 
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|  | 64 |  | 
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|  | 65 | /** | 
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|  | 66 | @brief | 
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| [7678] | 67 | Implements a force field, that applies a force to any @ref orxonox::MobileEntity "MobileEntity" that enters its range. | 
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| [7676] | 68 |  | 
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| [7673] | 69 | The following parameters can be set to specify the behavior of the ForceField. | 
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| [9939] | 70 | - @b forcedirection The direction and the strength of the homogenous force field. Default is 0,-400,0. | 
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| [7676] | 71 | - @b velocity The amount of force the ForceField excerts. Default is 100. | 
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|  | 72 | - @b diameter The diameter of the ForceField. Default is 500. | 
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|  | 73 | - @b length The length of the ForceField. Default is 2000. | 
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| [7673] | 74 | - @b mode The mode the ForceField is in. For mode: | 
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| [7677] | 75 | - <em>tube</em> A ForceField which exerts force only in the direction it is oriented. The force is only exerted on objects that are in a tube of length <em>length</em> and diameter <em>diameter</em> (with rounded start and end faces, so in fact the <em>length</em> parameter specifies a ball with <code>origin + length/2</code> as the center and <code>length/2</code> as the radius). The magintude of the force is proportional to the <em>velocity</em>, being highest when an object is in the middle of the tube (radius-wise), linearly decreasing with greater radii and finally reaching zero, when the object is <code>diameter/2</code> away from the orientation vector. | 
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| [7676] | 76 | - <em>sphere</em> A Force Field which exerts force radially away from itself, with the greatest magnitude (proportional to <em>velocity</em>) being in the origin of the ForceField, linearly decreasing with respect to the distance to the origin and finally reaching zero at distance <code>diameter/2</code>. | 
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|  | 77 | Default is <em>tube</em>. | 
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| [7678] | 78 | - <em>invertedSphere</em> A ForceField which excerts force radially towards itself, with the highest force at the boundary of the sphere, linear decreasing until reaching a distance of <code>radius-length</code> from the origin, where the force reaches zero. | 
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| [7676] | 79 |  | 
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| [7673] | 80 | @author | 
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|  | 81 | Aurelian Jaggi | 
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| [7676] | 82 |  | 
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| [7673] | 83 | @author | 
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|  | 84 | Damian 'Mozork' Frick | 
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| [7676] | 85 |  | 
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|  | 86 | @ingroup Objects | 
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| [7673] | 87 | */ | 
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| [5730] | 88 | class _ObjectsExport ForceField : public StaticEntity, public Tickable | 
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| [3064] | 89 | { | 
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| [7673] | 90 | public: | 
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| [9667] | 91 | ForceField(Context* context); | 
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| [7673] | 92 | virtual ~ForceField(); | 
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| [2954] | 93 |  | 
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| [7676] | 94 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Creates a ForceField object through XML. | 
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| [7801] | 95 | void registerVariables(); //!< Registers the variables that should get synchronised over the network | 
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| [7676] | 96 | virtual void tick(float dt); //!< A method that is called every tick. | 
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| [7801] | 97 |  | 
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| [7676] | 98 |  | 
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|  | 99 | /** | 
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|  | 100 | @brief Set the velocity of the ForceField. | 
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|  | 101 | @param vel The velocity to be set. | 
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|  | 102 | */ | 
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| [7673] | 103 | inline void setVelocity(float vel) | 
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|  | 104 | { this->velocity_ = vel; } | 
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| [7676] | 105 | /** | 
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|  | 106 | @brief Get the velocity of the ForceField. | 
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|  | 107 | @return Returns the velocity of the ForceField. | 
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|  | 108 | */ | 
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| [7673] | 109 | inline float getVelocity() | 
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|  | 110 | { return this->velocity_; } | 
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| [5693] | 111 |  | 
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| [7676] | 112 | /** | 
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| [8397] | 113 | @brief Set the diameter of the ForceField. In mode StellarBody this stands for the outer radius. | 
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| [7676] | 114 | @param diam The diameter to be set. | 
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|  | 115 | */ | 
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| [7673] | 116 | inline void setDiameter(float diam) | 
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| [7676] | 117 | { this->radius_ = diam/2; } | 
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|  | 118 | /** | 
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| [8397] | 119 | @brief Get the diameter of the ForceField. In mode StellarBody this stands for the outer radius. | 
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| [7676] | 120 | @return Returns the diameter of the ForceField. | 
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|  | 121 | */ | 
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| [7673] | 122 | inline float getDiameter() | 
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| [7676] | 123 | { return this->radius_*2; } | 
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| [8397] | 124 |  | 
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|  | 125 | /** | 
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|  | 126 | @brief Set the diameter of the stellar body for the Newtonian ForceField. | 
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|  | 127 | @param massDiam The diameter of the stellar body. | 
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|  | 128 | */ | 
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|  | 129 | inline void setMassDiameter(float massDiam) | 
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|  | 130 | { this->massRadius_ = massDiam/2; } | 
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|  | 131 |  | 
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|  | 132 | /** | 
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|  | 133 | @brief Get the diameter of the stellar body for the Newtonian ForceField. | 
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|  | 134 | @return float Returns the diameter of the stellar body. | 
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|  | 135 | */ | 
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|  | 136 | inline float getMassDiameter() | 
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|  | 137 | { return this->massRadius_*2; } | 
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| [5693] | 138 |  | 
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| [7676] | 139 | /** | 
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|  | 140 | @brief Set the length of the ForceField. | 
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|  | 141 | @param l The length to be set. | 
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|  | 142 | */ | 
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| [7673] | 143 | inline void setLength(float l) | 
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| [7676] | 144 | { this->halfLength_ = l/2; } | 
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|  | 145 | /** | 
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|  | 146 | @brief Get the length of the ForceField. | 
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|  | 147 | @return Returns the length of the ForceField. | 
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|  | 148 | */ | 
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| [7673] | 149 | inline float getLength() | 
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| [7676] | 150 | { return this->halfLength_*2; } | 
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| [2954] | 151 |  | 
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| [9939] | 152 | inline void setForceDirection(Vector3 forcedir) | 
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|  | 153 | { this->forceDirection_ = forcedir; } | 
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|  | 154 |  | 
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|  | 155 | inline Vector3 getForceDirection() | 
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|  | 156 | { return this->forceDirection_; } | 
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|  | 157 |  | 
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|  | 158 |  | 
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| [7676] | 159 | void setMode(const std::string& mode); //!< Set the mode of the ForceField. | 
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|  | 160 | const std::string& getMode(void); //!< Get the mode of the ForceField. | 
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|  | 161 |  | 
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|  | 162 | //! Strings to represent the modes. | 
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| [7674] | 163 | static const std::string modeTube_s; | 
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|  | 164 | static const std::string modeSphere_s; | 
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| [7677] | 165 | static const std::string modeInvertedSphere_s; | 
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| [8397] | 166 | static const std::string modeNewtonianGravity_s; | 
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| [9939] | 167 | static const std::string modeHomogen_s; | 
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|  | 168 |  | 
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| [10622] | 169 | private: | 
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| [7676] | 170 | float velocity_; //!< The velocity of the ForceField. | 
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|  | 171 | float radius_; //!< The radius of the ForceField. | 
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| [8397] | 172 | float massRadius_; //!< The radius of the stellar body for the Newtonian ForceField. | 
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| [7676] | 173 | float halfLength_; //!< Half of the length of the ForceField. | 
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| [7801] | 174 | int mode_; //!< The mode of the ForceField. | 
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| [8397] | 175 |  | 
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|  | 176 | //! Gravitational constant for Newtonian ForceFields. | 
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|  | 177 | static const float gravConstant_; | 
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|  | 178 | //! Attenuation factor for Newtonian ForceFields | 
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|  | 179 | static const float attenFactor_; | 
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| [9939] | 180 | Vector3 forceDirection_; | 
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| [2954] | 181 | }; | 
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|  | 182 | } | 
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|  | 183 |  | 
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|  | 184 | #endif | 
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