| [9939] | 1 |  | 
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| [2954] | 2 | /* | 
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 | 3 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 4 |  *                    > www.orxonox.net < | 
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 | 5 |  * | 
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 | 6 |  * | 
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 | 7 |  *   License notice: | 
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 | 8 |  * | 
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 | 9 |  *   This program is free software; you can redistribute it and/or | 
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 | 10 |  *   modify it under the terms of the GNU General Public License | 
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 | 11 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 12 |  *   of the License, or (at your option) any later version. | 
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 | 13 |  * | 
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 | 14 |  *   This program is distributed in the hope that it will be useful, | 
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 | 15 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 16 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 17 |  *   GNU General Public License for more details. | 
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 | 18 |  * | 
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 | 19 |  *   You should have received a copy of the GNU General Public License | 
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 | 20 |  *   along with this program; if not, write to the Free Software | 
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 | 21 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 22 |  * | 
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 | 23 |  *   Author: | 
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 | 24 |  *      Aurelian Jaggi | 
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 | 25 |  *   Co-authors: | 
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| [7673] | 26 |  *      Damian 'Mozork' Frick | 
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| [8397] | 27 |  *      Kevin Young | 
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| [2954] | 28 |  * | 
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 | 29 |  */ | 
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 | 30 |  | 
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| [7601] | 31 | /** | 
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 | 32 |     @file ForceField.h | 
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 | 33 |     @brief Definition of the ForceField class. | 
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 | 34 |     @ingroup Objects | 
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 | 35 | */ | 
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| [2954] | 36 |  | 
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 | 37 | #ifndef _ForceField_H__ | 
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 | 38 | #define _ForceField_H__ | 
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 | 39 |  | 
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| [5730] | 40 | #include "objects/ObjectsPrereqs.h" | 
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| [3196] | 41 |  | 
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| [5693] | 42 | #include "tools/interfaces/Tickable.h" | 
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| [5735] | 43 | #include "worldentities/StaticEntity.h" | 
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| [2954] | 44 |  | 
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 | 45 | namespace orxonox | 
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 | 46 | { | 
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| [7673] | 47 |  | 
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 | 48 |     /** | 
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 | 49 |     @brief | 
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 | 50 |         The mode of the ForceField. | 
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| [7676] | 51 |  | 
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 | 52 |     @ingroup Objects | 
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| [7673] | 53 |     */ | 
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| [7674] | 54 |     namespace forceFieldMode | 
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| [7673] | 55 |     { | 
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 | 56 |         enum Value { | 
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 | 57 |             tube, //!< The ForceField has a tube shape. | 
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| [7677] | 58 |             sphere, //!< The ForceField has a spherical shape. | 
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| [8397] | 59 |             invertedSphere, //!< The ForceField has a spherical shape but "inverted" behavior. | 
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| [9939] | 60 |             newtonianGravity, //!< The ForceField imitates Newtonian gravitation for use in stellar bodies. | 
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 | 61 |             homogen //!< Local homogenous Force field with changeable direction for the Space Station | 
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| [7673] | 62 |         }; | 
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 | 63 |     } | 
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 | 64 |  | 
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 | 65 |     /** | 
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 | 66 |     @brief | 
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| [7678] | 67 |         Implements a force field, that applies a force to any @ref orxonox::MobileEntity "MobileEntity" that enters its range. | 
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| [7676] | 68 |  | 
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| [7673] | 69 |         The following parameters can be set to specify the behavior of the ForceField. | 
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| [9939] | 70 |         - @b forcedirection The direction and the strength of the homogenous force field. Default is 0,-400,0. | 
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| [7676] | 71 |         - @b velocity The amount of force the ForceField excerts. Default is 100. | 
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 | 72 |         - @b diameter The diameter of the ForceField. Default is 500. | 
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 | 73 |         - @b length The length of the ForceField. Default is 2000. | 
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| [7673] | 74 |         - @b mode The mode the ForceField is in. For mode: | 
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| [7677] | 75 |             - <em>tube</em> A ForceField which exerts force only in the direction it is oriented. The force is only exerted on objects that are in a tube of length <em>length</em> and diameter <em>diameter</em> (with rounded start and end faces, so in fact the <em>length</em> parameter specifies a ball with <code>origin + length/2</code> as the center and <code>length/2</code> as the radius). The magintude of the force is proportional to the <em>velocity</em>, being highest when an object is in the middle of the tube (radius-wise), linearly decreasing with greater radii and finally reaching zero, when the object is <code>diameter/2</code> away from the orientation vector. | 
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| [7676] | 76 |             - <em>sphere</em> A Force Field which exerts force radially away from itself, with the greatest magnitude (proportional to <em>velocity</em>) being in the origin of the ForceField, linearly decreasing with respect to the distance to the origin and finally reaching zero at distance <code>diameter/2</code>. | 
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 | 77 |             Default is <em>tube</em>. | 
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| [7678] | 78 |             - <em>invertedSphere</em> A ForceField which excerts force radially towards itself, with the highest force at the boundary of the sphere, linear decreasing until reaching a distance of <code>radius-length</code> from the origin, where the force reaches zero. | 
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| [7676] | 79 |  | 
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| [7673] | 80 |     @author | 
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 | 81 |         Aurelian Jaggi | 
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| [7676] | 82 |  | 
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| [7673] | 83 |     @author | 
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 | 84 |         Damian 'Mozork' Frick | 
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| [7676] | 85 |  | 
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 | 86 |     @ingroup Objects | 
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| [7673] | 87 |     */ | 
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| [5730] | 88 |     class _ObjectsExport ForceField : public StaticEntity, public Tickable | 
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| [3064] | 89 |     { | 
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| [7673] | 90 |         public: | 
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| [9667] | 91 |             ForceField(Context* context); | 
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| [7673] | 92 |             virtual ~ForceField(); | 
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| [2954] | 93 |  | 
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| [7676] | 94 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Creates a ForceField object through XML. | 
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| [7801] | 95 |             void registerVariables(); //!< Registers the variables that should get synchronised over the network | 
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| [7676] | 96 |             virtual void tick(float dt); //!< A method that is called every tick. | 
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| [7801] | 97 |              | 
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| [7676] | 98 |  | 
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 | 99 |             /** | 
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 | 100 |             @brief Set the velocity of the ForceField. | 
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 | 101 |             @param vel The velocity to be set. | 
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 | 102 |             */ | 
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| [7673] | 103 |             inline void setVelocity(float vel) | 
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 | 104 |                 { this->velocity_ = vel; } | 
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| [7676] | 105 |             /** | 
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 | 106 |             @brief Get the velocity of the ForceField. | 
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 | 107 |             @return Returns the velocity of the ForceField. | 
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 | 108 |             */ | 
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| [7673] | 109 |             inline float getVelocity() | 
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 | 110 |                 { return this->velocity_; } | 
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| [5693] | 111 |  | 
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| [7676] | 112 |             /** | 
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| [8397] | 113 |             @brief Set the diameter of the ForceField. In mode StellarBody this stands for the outer radius. | 
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| [7676] | 114 |             @param diam The diameter to be set. | 
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 | 115 |             */ | 
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| [7673] | 116 |             inline void setDiameter(float diam) | 
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| [7676] | 117 |                 { this->radius_ = diam/2; } | 
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 | 118 |             /** | 
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| [8397] | 119 |             @brief Get the diameter of the ForceField. In mode StellarBody this stands for the outer radius. | 
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| [7676] | 120 |             @return Returns the diameter of the ForceField. | 
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 | 121 |             */ | 
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| [7673] | 122 |             inline float getDiameter() | 
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| [7676] | 123 |                 { return this->radius_*2; } | 
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| [8397] | 124 |          | 
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 | 125 |             /** | 
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 | 126 |             @brief Set the diameter of the stellar body for the Newtonian ForceField. | 
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 | 127 |             @param massDiam The diameter of the stellar body. | 
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 | 128 |             */ | 
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 | 129 |             inline void setMassDiameter(float massDiam) | 
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 | 130 |                 { this->massRadius_ = massDiam/2; } | 
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 | 131 |          | 
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 | 132 |             /** | 
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 | 133 |             @brief Get the diameter of the stellar body for the Newtonian ForceField. | 
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 | 134 |             @return float Returns the diameter of the stellar body. | 
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 | 135 |             */ | 
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 | 136 |             inline float getMassDiameter() | 
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 | 137 |                 { return this->massRadius_*2; } | 
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| [5693] | 138 |  | 
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| [7676] | 139 |             /** | 
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 | 140 |             @brief Set the length of the ForceField. | 
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 | 141 |             @param l The length to be set. | 
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 | 142 |             */ | 
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| [7673] | 143 |             inline void setLength(float l) | 
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| [7676] | 144 |                 { this->halfLength_ = l/2; } | 
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 | 145 |             /** | 
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 | 146 |             @brief Get the length of the ForceField. | 
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 | 147 |             @return Returns the length of the ForceField. | 
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 | 148 |             */ | 
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| [7673] | 149 |             inline float getLength() | 
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| [7676] | 150 |                 { return this->halfLength_*2; } | 
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| [2954] | 151 |  | 
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| [9939] | 152 |             inline void setForceDirection(Vector3 forcedir) | 
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 | 153 |                 { this->forceDirection_ = forcedir; } | 
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 | 154 |  | 
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 | 155 |             inline Vector3 getForceDirection() | 
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 | 156 |                 { return this->forceDirection_; } | 
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 | 157 |  | 
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 | 158 |  | 
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| [7676] | 159 |             void setMode(const std::string& mode); //!< Set the mode of the ForceField. | 
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 | 160 |             const std::string& getMode(void); //!< Get the mode of the ForceField. | 
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 | 161 |  | 
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| [7673] | 162 |         private: | 
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| [7676] | 163 |             //! Strings to represent the modes. | 
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| [7674] | 164 |             static const std::string modeTube_s; | 
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 | 165 |             static const std::string modeSphere_s; | 
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| [7677] | 166 |             static const std::string modeInvertedSphere_s; | 
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| [8397] | 167 |             static const std::string modeNewtonianGravity_s; | 
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| [7676] | 168 |  | 
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| [9939] | 169 |             static const std::string modeHomogen_s; | 
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 | 170 |  | 
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| [7676] | 171 |             float velocity_; //!< The velocity of the ForceField. | 
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 | 172 |             float radius_; //!< The radius of the ForceField. | 
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| [8397] | 173 |             float massRadius_; //!< The radius of the stellar body for the Newtonian ForceField. | 
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| [7676] | 174 |             float halfLength_; //!< Half of the length of the ForceField. | 
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| [7801] | 175 |             int mode_; //!< The mode of the ForceField. | 
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| [8397] | 176 |              | 
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 | 177 |             //! Gravitational constant for Newtonian ForceFields. | 
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 | 178 |             static const float gravConstant_; | 
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 | 179 |             //! Attenuation factor for Newtonian ForceFields | 
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 | 180 |             static const float attenFactor_; | 
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| [9939] | 181 |             Vector3 forceDirection_; | 
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| [2954] | 182 |   }; | 
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 | 183 | } | 
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 | 184 |  | 
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 | 185 | #endif | 
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