| [2954] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      Aurelian Jaggi | 
|---|
|  | 24 | *   Co-authors: | 
|---|
|  | 25 | *      ... | 
|---|
|  | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
|  | 29 | #include "ForceField.h" | 
|---|
|  | 30 |  | 
|---|
|  | 31 | #include "core/CoreIncludes.h" | 
|---|
| [3196] | 32 | #include "core/XMLPort.h" | 
|---|
| [5735] | 33 | #include "worldentities/MobileEntity.h" | 
|---|
| [2954] | 34 |  | 
|---|
|  | 35 | namespace orxonox | 
|---|
|  | 36 | { | 
|---|
| [3064] | 37 | CreateFactory(ForceField); | 
|---|
| [2954] | 38 |  | 
|---|
|  | 39 | ForceField::ForceField(BaseObject* creator) : StaticEntity(creator) | 
|---|
|  | 40 | { | 
|---|
| [3064] | 41 | RegisterObject(ForceField); | 
|---|
| [2954] | 42 |  | 
|---|
| [3064] | 43 | //Standard Values | 
|---|
|  | 44 | this->setDirection(Vector3::ZERO); | 
|---|
|  | 45 | velocity_ = 100; | 
|---|
|  | 46 | diameter_ = 500; | 
|---|
|  | 47 | length_ = 5000; | 
|---|
| [2954] | 48 | } | 
|---|
|  | 49 |  | 
|---|
|  | 50 | ForceField::~ForceField() {} | 
|---|
|  | 51 |  | 
|---|
|  | 52 | void ForceField::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
|  | 53 | { | 
|---|
| [3064] | 54 | SUPER(ForceField, XMLPort, xmlelement, mode); | 
|---|
| [5735] | 55 |  | 
|---|
| [3064] | 56 | //For correct xml import use: position, direction, velocity, scale | 
|---|
|  | 57 | XMLPortParam(ForceField, "velocity", setVelocity, getVelocity, xmlelement, mode).defaultValues(100); | 
|---|
|  | 58 | XMLPortParam(ForceField, "diameter", setDiameter, getDiameter, xmlelement, mode).defaultValues(500); | 
|---|
|  | 59 | XMLPortParam(ForceField, "length"  , setLength  , getLength  , xmlelement, mode).defaultValues(2000); | 
|---|
| [2954] | 60 | } | 
|---|
| [3020] | 61 |  | 
|---|
| [2954] | 62 | void ForceField::tick(float dt) | 
|---|
|  | 63 | { | 
|---|
| [3064] | 64 | for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) | 
|---|
|  | 65 | { | 
|---|
|  | 66 | //calculate from | 
|---|
|  | 67 | Vector3 directionVec = this->getOrientation() * WorldEntity::FRONT; | 
|---|
|  | 68 | directionVec.normalise(); | 
|---|
| [3020] | 69 |  | 
|---|
| [3064] | 70 | Vector3 distanceVec = it->getWorldPosition() - (this->getWorldPosition() + (this->length_ / 2 * directionVec)); | 
|---|
| [3020] | 71 |  | 
|---|
| [3064] | 72 | //distance from centervector of the field ( | 
|---|
|  | 73 | float distFromCenterVec = ((it->getWorldPosition() - this->getWorldPosition()).crossProduct(directionVec)).length(); | 
|---|
| [2954] | 74 |  | 
|---|
| [3064] | 75 | if (distanceVec.length() < this->length_ / 2 && distFromCenterVec < diameter_ / 2) | 
|---|
|  | 76 | { | 
|---|
|  | 77 | //normalize distance from center | 
|---|
|  | 78 | it->applyCentralForce(((diameter_ / 2 - distFromCenterVec) / (diameter_ / 2)) * directionVec * velocity_); | 
|---|
|  | 79 | } | 
|---|
| [2954] | 80 | } | 
|---|
| [3064] | 81 | } | 
|---|
| [2954] | 82 | } | 
|---|
|  | 83 |  | 
|---|
|  | 84 |  | 
|---|
|  | 85 |  | 
|---|
|  | 86 |  | 
|---|
|  | 87 |  | 
|---|