| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See thes |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file NotificationDispatcher.cc |
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| 31 | @brief Implementation of the NotificationDispatcher class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "NotificationDispatcher.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/EventIncludes.h" |
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| 38 | #include "core/XMLPort.h" |
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| 39 | #include "network/NetworkFunctionIncludes.h" |
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| 40 | #include "network/Host.h" |
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| 41 | |
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| 42 | #include "infos/PlayerInfo.h" |
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| 43 | #include "interfaces/NotificationListener.h" |
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| 44 | #include "interfaces/PlayerTrigger.h" |
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| 45 | #include "worldentities/pawns/Pawn.h" |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | |
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| 50 | RegisterUnloadableClass(NotificationDispatcher); |
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| 51 | |
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| 52 | registerMemberNetworkFunction(NotificationDispatcher, broadcastHelper); |
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| 53 | registerMemberNetworkFunction(NotificationDispatcher, dispatch); |
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| 54 | |
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| 55 | /** |
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| 56 | @brief |
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| 57 | Default constructor. Initializes the object. |
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| 58 | */ |
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| 59 | NotificationDispatcher::NotificationDispatcher(Context* context) : BaseObject(context), Synchronisable(context) |
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| 60 | { |
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| 61 | RegisterObject(NotificationDispatcher); |
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| 62 | |
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| 63 | this->sender_ = NotificationListener::NONE; |
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| 64 | this->bBroadcast_ = false; |
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| 65 | this->registerVariables(); |
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| 66 | } |
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| 67 | |
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| 68 | /** |
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| 69 | @brief |
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| 70 | Destructor. |
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| 71 | */ |
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| 72 | NotificationDispatcher::~NotificationDispatcher() |
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| 73 | { |
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| 74 | |
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| 75 | } |
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| 76 | |
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| 77 | /** |
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| 78 | @brief |
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| 79 | Method for creating a NotificationDispatcher object through XML. |
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| 80 | */ |
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| 81 | void NotificationDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 82 | { |
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| 83 | SUPER(NotificationDispatcher, XMLPort, xmlelement, mode); |
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| 84 | |
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| 85 | XMLPortParam(NotificationDispatcher, "sender", setSender, getSender, xmlelement, mode); |
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| 86 | XMLPortParam(NotificationDispatcher, "broadcast", setBroadcasting, isBroadcasting, xmlelement, mode); |
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| 87 | |
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| 88 | XMLPortEventSink(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); |
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| 89 | } |
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| 90 | |
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| 91 | void NotificationDispatcher::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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| 92 | { |
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| 93 | SUPER(NotificationDispatcher, XMLEventPort, xmlelement, mode); |
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| 94 | |
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| 95 | XMLPortEventState(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); |
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| 96 | } |
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| 97 | |
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| 98 | /** |
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| 99 | @brief |
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| 100 | Registers variables for synchronisation. |
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| 101 | */ |
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| 102 | void NotificationDispatcher::registerVariables(void) |
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| 103 | { |
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| 104 | registerVariable(this->sender_, VariableDirection::ToClient); |
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| 105 | } |
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| 106 | |
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| 107 | /** |
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| 108 | @brief |
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| 109 | Broadcasts a specific Notification. |
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| 110 | */ |
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| 111 | void NotificationDispatcher::broadcast(void) |
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| 112 | { |
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| 113 | // TODO: Needed? |
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| 114 | const std::string message = this->createNotificationMessage(); |
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| 115 | NotificationListener::sendNotification(message, this->getSender(), notificationMessageType::info, notificationSendMode::local); |
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| 116 | |
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| 117 | // Broadcast |
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| 118 | if(!GameMode::isStandalone()) |
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| 119 | { |
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| 120 | callMemberNetworkFunction(&NotificationDispatcher::broadcastHelper, this->getObjectID(), NETWORK_PEER_ID_BROADCAST); |
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| 121 | } |
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| 122 | } |
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| 123 | |
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| 124 | /** |
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| 125 | @brief |
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| 126 | Helper function for broadcast. |
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| 127 | */ |
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| 128 | void NotificationDispatcher::broadcastHelper(void) |
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| 129 | { |
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| 130 | this->dispatch(Host::getPlayerID()); |
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| 131 | } |
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| 132 | |
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| 133 | /** |
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| 134 | @brief |
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| 135 | Dispatches a Notification with a message supplied by the createNotificationMessage() method, which can be overloaded. |
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| 136 | @param clientId |
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| 137 | The id of the client the notification should be dispatched to. |
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| 138 | */ |
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| 139 | void NotificationDispatcher::dispatch(unsigned int clientId) |
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| 140 | { |
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| 141 | // We don't call sendNotification() directly on the server, because if might be necessary that createNotificationMessage() is executed on the client as the message may be client-specific. |
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| 142 | if(GameMode::isStandalone() || Host::getPlayerID() == clientId || this->getSyncMode() == ObjectDirection::None) |
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| 143 | { |
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| 144 | const std::string message = this->createNotificationMessage(); |
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| 145 | // TODO: Make the type configurable. |
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| 146 | NotificationListener::sendNotification(message, this->getSender(), notificationMessageType::info, notificationSendMode::network, clientId); |
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| 147 | } |
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| 148 | else if(GameMode::isServer()) |
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| 149 | { |
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| 150 | callMemberNetworkFunction(&NotificationDispatcher::dispatch, this->getObjectID(), clientId, clientId); |
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| 151 | } |
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| 152 | } |
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| 153 | |
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| 154 | /** |
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| 155 | @brief |
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| 156 | Is called when the NotificationDispatcher is triggered. |
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| 157 | @param triggered |
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| 158 | Whether it has been triggered or untriggered. The NotificationDispatcher only reacts to the first kind of events. |
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| 159 | @param trigger |
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| 160 | The object that caused the event to be fired. |
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| 161 | @return |
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| 162 | Returns true if the NotificationDispatcher was successfully triggered. |
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| 163 | */ |
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| 164 | bool NotificationDispatcher::trigger(bool triggered, BaseObject* trigger) |
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| 165 | { |
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| 166 | if(!triggered || !this->isActive()) // If the NotificationDispatcher is inactive it cannot be executed. |
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| 167 | return false; |
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| 168 | |
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| 169 | orxout(verbose, context::notifications) << "NotificationDispatcher (&" << this << ") triggered." << endl; |
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| 170 | |
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| 171 | // If the NotificationDispatcher is set to broadcast. |
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| 172 | if(this->isBroadcasting()) |
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| 173 | { |
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| 174 | this->broadcast(); |
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| 175 | return true; |
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| 176 | } |
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| 177 | |
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| 178 | PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); |
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| 179 | PlayerInfo* player = NULL; |
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| 180 | |
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| 181 | // If the trigger is a PlayerTrigger. |
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| 182 | if(pTrigger != NULL) |
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| 183 | { |
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| 184 | if(!pTrigger->isForPlayer()) // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. |
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| 185 | return false; |
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| 186 | else |
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| 187 | player = pTrigger->getTriggeringPlayer(); |
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| 188 | } |
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| 189 | else |
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| 190 | return false; |
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| 191 | |
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| 192 | if(player == NULL) |
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| 193 | { |
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| 194 | orxout(verbose, context::notifications) << "The NotificationDispatcher was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << endl; |
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| 195 | return false; |
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| 196 | } |
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| 197 | |
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| 198 | this->dispatch(player->getClientID()); |
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| 199 | |
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| 200 | return true; |
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| 201 | } |
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| 202 | |
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| 203 | } |
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