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source: code/trunk/src/modules/notifications/Notification.h @ 7484

Last change on this file since 7484 was 7484, checked in by dafrick, 14 years ago

Doing some documentation.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Notification.h
31    @brief Definition of the Notification class.
32    @ingroup Notifications
33*/
34
35#ifndef _Notification_H__
36#define _Notification_H__
37
38#include "notifications/NotificationsPrereqs.h"
39
40#include <string>
41#include "core/BaseObject.h"
42#include "network/synchronisable/Synchronisable.h"
43
44namespace orxonox
45{
46
47    /**
48    @brief
49        A Notification is a short message used to inform the player about something that just happened. A Notification can be sent from any part of orxonox and is then displayed in the proper @ref orxonox::NotificationQueue "NotificationQueue" (depending on which senders the specific @ref orxonox::NotificationQueue "NotificationQueue" accepts).
50    @author
51        Damian 'Mozork' Frick
52    */
53    class _NotificationsExport Notification : public OrxonoxClass
54    {
55        public:
56            Notification();
57            Notification(const std::string & message);
58            virtual ~Notification();
59
60            bool send(const std::string & sender); //!< Sends the Notification to the Notificationmanager.
61
62            /**
63            @brief Checks whether the Notification was sent.
64            @return Returns true if the Notification was sent already.
65            */
66            inline bool isSent(void) const
67                { return this->sent_; }
68            /**
69            @brief Returns the message of the Notification.
70            @return Returns the message of the Notification.
71            */
72            inline const std::string & getMessage(void) const
73                { return this->message_; }
74
75            inline const std::string & getSender(void) const
76                { return this->sender_; }
77
78            bool setMessage(const std::string & message); //!< Sets the message of the notification.
79
80        private:
81            std::string message_; //!< The Notification message.
82            std::string sender_; //!< The sender of the notification.
83            bool sent_; //!< Whether Notification has been sent, if so it cannot be changed.
84
85            void initialize(void); //!< Registers the object and sets some default values.
86
87    };
88
89}
90
91#endif /* _Notification_H__ */
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