| [10131] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Mini4DgameBoard.h |
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| 31 | @brief Declaration of the Mini4DgameBoard class. |
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| 32 | @ingroup Pong |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _Mini4DgameBoard_H__ |
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| 36 | #define _Mini4DgameBoard_H__ |
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| 37 | |
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| [10227] | 38 | #include "mini4dgame/Mini4DgamePrereqs.h" |
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| [10131] | 39 | |
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| 40 | #include "worldentities/StaticEntity.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| [11071] | 44 | enum class Mini4DgamePlayerColor |
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| 45 | { |
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| 46 | none, |
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| 47 | red, |
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| 48 | blue, |
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| 49 | green |
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| 50 | }; |
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| [10131] | 51 | |
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| [10229] | 52 | struct Mini4DgamePosition |
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| 53 | { |
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| 54 | Mini4DgamePosition(int x, int y, int z, int w) : x(x), y(y), z(z), w(w) {} |
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| 55 | int x; |
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| 56 | int y; |
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| 57 | int z; |
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| 58 | int w; |
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| 59 | }; |
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| 60 | |
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| [10230] | 61 | struct Mini4DgameWinner |
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| 62 | { |
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| 63 | int winningRow[4]; |
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| 64 | int winningColumn[4]; |
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| 65 | int winningHeight[4]; |
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| 66 | int winningNumber[4]; |
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| [11071] | 67 | Mini4DgamePlayerColor color_; |
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| [10230] | 68 | }; |
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| [10131] | 69 | |
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| 70 | /** |
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| 71 | @brief |
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| 72 | This class manages the board for @ref orxonox::Mini4Dgame "Mini4Dgame". |
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| 73 | |
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| 74 | @author |
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| 75 | Oliver Richter |
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| 76 | */ |
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| 77 | class _Mini4DgameExport Mini4DgameBoard : public StaticEntity |
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| 78 | { |
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| 79 | public: |
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| [10230] | 80 | Mini4DgameBoard(Context* context); |
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| [10168] | 81 | //virtual ~Mini4DgameBoard(); |
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| [10131] | 82 | |
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| [10229] | 83 | bool isValidMove(const Mini4DgamePosition& move); |
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| [10168] | 84 | void undoMove(); |
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| [10229] | 85 | void makeMove(const Mini4DgamePosition& move); |
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| [10131] | 86 | Mini4DgameWinner getWinner(); |
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| 87 | |
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| [10156] | 88 | void checkGametype(); |
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| 89 | |
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| [10131] | 90 | private: |
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| 91 | //void registerVariables(); |
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| [10229] | 92 | std::vector<Mini4DgamePosition> moves; |
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| [10168] | 93 | bool player_toggle_; |
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| 94 | BlinkingBillboard* blinkingBillboards[4][4][4][4]; |
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| [11071] | 95 | Mini4DgamePlayerColor board[4][4][4][4]; //!< The logical board where the game takes place. board[row][column][height][number] |
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| [10131] | 96 | }; |
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| 97 | } |
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| 98 | |
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| 99 | #endif /* _Mini4DgameBoard_H__ */ |
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