| [10131] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file Mini4DgameBoard.h | 
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 | 31 |     @brief Declaration of the Mini4DgameBoard class. | 
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 | 32 |     @ingroup Pong | 
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 | 33 | */ | 
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 | 34 |  | 
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 | 35 | #ifndef _Mini4DgameBoard_H__ | 
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 | 36 | #define _Mini4DgameBoard_H__ | 
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 | 37 |  | 
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| [10227] | 38 | #include "mini4dgame/Mini4DgamePrereqs.h" | 
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| [10131] | 39 |  | 
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 | 40 | #include "worldentities/StaticEntity.h" | 
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 | 41 |  | 
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 | 42 | namespace orxonox | 
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 | 43 | { | 
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| [11071] | 44 |     enum class Mini4DgamePlayerColor | 
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 | 45 |     { | 
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 | 46 |         none, | 
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 | 47 |         red, | 
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 | 48 |         blue, | 
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 | 49 |         green | 
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 | 50 |     }; | 
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| [10131] | 51 |  | 
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| [10229] | 52 |     struct Mini4DgamePosition | 
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 | 53 |     { | 
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 | 54 |         Mini4DgamePosition(int x, int y, int z, int w) : x(x), y(y), z(z), w(w) {} | 
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 | 55 |         int x; | 
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 | 56 |         int y; | 
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 | 57 |         int z; | 
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 | 58 |         int w; | 
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 | 59 |     }; | 
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 | 60 |  | 
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| [10230] | 61 |     struct Mini4DgameWinner | 
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 | 62 |     { | 
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 | 63 |         int winningRow[4]; | 
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 | 64 |         int winningColumn[4]; | 
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 | 65 |         int winningHeight[4]; | 
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 | 66 |         int winningNumber[4]; | 
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| [11071] | 67 |         Mini4DgamePlayerColor color_; | 
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| [10230] | 68 |     }; | 
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| [10131] | 69 |  | 
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 | 70 |     /** | 
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 | 71 |     @brief | 
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 | 72 |         This class manages the board for @ref orxonox::Mini4Dgame "Mini4Dgame". | 
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 | 73 |  | 
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 | 74 |     @author | 
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 | 75 |         Oliver Richter | 
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 | 76 |     */ | 
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 | 77 |     class _Mini4DgameExport Mini4DgameBoard : public StaticEntity | 
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 | 78 |     { | 
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 | 79 |         public: | 
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| [10230] | 80 |             Mini4DgameBoard(Context* context); | 
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| [10168] | 81 |             //virtual ~Mini4DgameBoard(); | 
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| [10131] | 82 |  | 
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| [10229] | 83 |             bool isValidMove(const Mini4DgamePosition& move); | 
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| [10168] | 84 |             void undoMove(); | 
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| [10229] | 85 |             void makeMove(const Mini4DgamePosition& move); | 
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| [10131] | 86 |             Mini4DgameWinner getWinner(); | 
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 | 87 |  | 
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| [10156] | 88 |             void checkGametype(); | 
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 | 89 |  | 
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| [10131] | 90 |         private: | 
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 | 91 |             //void registerVariables(); | 
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| [10229] | 92 |             std::vector<Mini4DgamePosition> moves; | 
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| [10168] | 93 |             bool player_toggle_; | 
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 | 94 |             BlinkingBillboard* blinkingBillboards[4][4][4][4]; | 
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| [11071] | 95 |             Mini4DgamePlayerColor board[4][4][4][4]; //!< The logical board where the game takes place. board[row][column][height][number] | 
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| [10131] | 96 |     }; | 
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 | 97 | } | 
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 | 98 |  | 
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 | 99 | #endif /* _Mini4DgameBoard_H__ */ | 
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