| [10097] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      ... | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      Johannes Ritz | 
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 | 26 |  * | 
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 | 27 |  * | 
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 | 28 |  * | 
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 | 29 |  * | 
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 | 30 |  *TASK c) end the game in a nicer way | 
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 | 31 |  *TASK d) save the highscore | 
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 | 32 |  *TASK e) eye candy | 
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 | 33 |  */ | 
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 | 34 |  | 
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 | 35 | /** | 
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 | 36 |     @file Tetris.cc | 
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 | 37 |     @brief Implementation of the Mini4Dgame class. | 
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 | 38 | */ | 
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 | 39 |  | 
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 | 40 | #include "Mini4Dgame.h" | 
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 | 41 |  | 
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 | 42 | #include "core/CoreIncludes.h" | 
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| [10101] | 43 | #include "core/EventIncludes.h" | 
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| [10097] | 44 | #include "core/command/Executor.h" | 
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 | 45 | #include "core/config/ConfigValueIncludes.h" | 
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| [10101] | 46 | #include "infos/PlayerInfo.h" | 
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| [10624] | 47 | #include "core/command/ConsoleCommandIncludes.h" | 
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| [10097] | 48 |  | 
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 | 49 | #include "gamestates/GSLevel.h" | 
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 | 50 | #include "chat/ChatManager.h" | 
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 | 51 |  | 
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 | 52 | namespace orxonox | 
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 | 53 | { | 
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 | 54 |  | 
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| [10230] | 55 |     SetConsoleCommand("Mini4Dgame", "setStone", &Mini4Dgame::setStone).addShortcut(); | 
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 | 56 |     SetConsoleCommand("Mini4Dgame", "undoStone", &Mini4Dgame::undoStone).addShortcut(); | 
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| [10131] | 57 |  | 
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| [10097] | 58 |     RegisterUnloadableClass(Mini4Dgame); | 
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 | 59 |  | 
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 | 60 |     /** | 
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 | 61 |     @brief | 
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 | 62 |         Constructor. Registers and initializes the object. | 
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 | 63 |     */ | 
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 | 64 |     Mini4Dgame::Mini4Dgame(Context* context) : Deathmatch(context) | 
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 | 65 |     { | 
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 | 66 |         RegisterObject(Mini4Dgame); | 
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 | 67 |  | 
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| [11071] | 68 |         this->board_ = nullptr; | 
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| [10131] | 69 |  | 
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 | 70 |         // Set the type of Bots for this particular Gametype. | 
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 | 71 |         //this->botclass_ = Class(Mini4DgameBot); | 
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| [10097] | 72 |     } | 
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 | 73 |  | 
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 | 74 |     /** | 
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 | 75 |     @brief | 
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 | 76 |         Destructor. Cleans up, if initialized. | 
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 | 77 |     */ | 
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 | 78 |     Mini4Dgame::~Mini4Dgame() | 
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 | 79 |     { | 
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 | 80 |         if (this->isInitialized()) | 
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 | 81 |             this->cleanup(); | 
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 | 82 |     } | 
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 | 83 |  | 
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 | 84 |     /** | 
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 | 85 |     @brief | 
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 | 86 |         Cleans up the Gametype. | 
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 | 87 |     */ | 
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 | 88 |     void Mini4Dgame::cleanup() | 
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 | 89 |     { | 
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| [11071] | 90 |         if(this->board_ != nullptr)// Destroy the board, if present. | 
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| [10230] | 91 |         { | 
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 | 92 |             //this->board_->destroy(); | 
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| [11071] | 93 |             this->board_ = nullptr; | 
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| [10230] | 94 |         } | 
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| [10097] | 95 |     } | 
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 | 96 |  | 
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 | 97 |     /** | 
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 | 98 |     @brief | 
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| [10131] | 99 |         Starts the mini4Dgame. | 
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| [10097] | 100 |     */ | 
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 | 101 |     void Mini4Dgame::start() | 
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 | 102 |     { | 
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| [11071] | 103 |         if (this->board_ != nullptr) // There needs to be a Mini4DgameCenterpoint, i.e. the area the game takes place. | 
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| [10097] | 104 |         { | 
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| [10230] | 105 |             /* | 
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| [11071] | 106 |             if (this->board_ == nullptr) | 
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| [10230] | 107 |             { | 
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 | 108 |                 this->board_ = new Mini4DgameBoard(this->board_->getContext()); | 
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 | 109 |                 // Apply the template for the ball specified by the centerpoint. | 
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 | 110 |                 this->board_->addTemplate(this->center_->getBoardtemplate()); | 
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 | 111 |             } | 
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 | 112 |             */ | 
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| [10131] | 113 |  | 
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| [10230] | 114 |             // Attach the board to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to. | 
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| [10156] | 115 |  | 
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| [10230] | 116 |             this->board_->setPosition(0, 0, 0); | 
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| [10131] | 117 |  | 
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| [10097] | 118 |         } | 
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 | 119 |         else // If no centerpoint was specified, an error is thrown and the level is exited. | 
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 | 120 |         { | 
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 | 121 |             orxout(internal_error) << "Mini4Dgame: No Centerpoint specified." << endl; | 
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 | 122 |             GSLevel::startMainMenu(); | 
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 | 123 |             return; | 
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 | 124 |         } | 
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 | 125 |  | 
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 | 126 |         // Set variable to temporarily force the player to spawn. | 
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 | 127 |         bool temp = this->bForceSpawn_; | 
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 | 128 |         this->bForceSpawn_ = true; | 
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 | 129 |  | 
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 | 130 |         // Call start for the parent class. | 
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 | 131 |         Deathmatch::start(); | 
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 | 132 |  | 
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 | 133 |         // Reset the variable. | 
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 | 134 |         this->bForceSpawn_ = temp; | 
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 | 135 |     } | 
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 | 136 |  | 
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 | 137 |     /** | 
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 | 138 |     @brief | 
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 | 139 |         Ends the Mini4Dgame minigame. | 
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 | 140 |     */ | 
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 | 141 |     void Mini4Dgame::end() | 
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 | 142 |     { | 
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| [10230] | 143 |         this->cleanup(); | 
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| [10097] | 144 |  | 
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 | 145 |         // Call end for the parent class. | 
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 | 146 |         Deathmatch::end(); | 
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 | 147 |     } | 
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 | 148 |  | 
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 | 149 |  | 
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 | 150 |     /** | 
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 | 151 |     @brief | 
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 | 152 |         Spawns player. | 
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 | 153 |     */ | 
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 | 154 |     void Mini4Dgame::spawnPlayersIfRequested() | 
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 | 155 |     { | 
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| [10100] | 156 |         // first spawn human players to assign always the left bat to the player in singleplayer | 
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| [11071] | 157 |         for (const auto& mapEntry : this->players_) | 
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 | 158 |             if (mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_)) | 
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 | 159 |                 this->spawnPlayer(mapEntry.first); | 
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| [10100] | 160 |         // now spawn bots | 
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| [11071] | 161 |         for (const auto& mapEntry : this->players_) | 
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 | 162 |             if (!mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_)) | 
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 | 163 |                 this->spawnPlayer(mapEntry.first); | 
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| [10097] | 164 |     } | 
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 | 165 |  | 
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 | 166 |     /** | 
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 | 167 |     @brief | 
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 | 168 |         Spawns the input player. | 
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 | 169 |     @param player | 
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 | 170 |         The player to be spawned. | 
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 | 171 |     */ | 
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| [10100] | 172 |     void Mini4Dgame::spawnPlayer(PlayerInfo* player) | 
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| [10097] | 173 |     { | 
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 | 174 |         assert(player); | 
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 | 175 |  | 
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| [11071] | 176 |         if(false)//this->player_ == nullptr) | 
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| [10097] | 177 |         { | 
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| [10100] | 178 |             //this->player_ = player; | 
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| [10097] | 179 |             this->players_[player].state_ = PlayerState::Alive; | 
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 | 180 |         } | 
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 | 181 |     } | 
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 | 182 |  | 
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| [10168] | 183 |     void Mini4Dgame::undoStone()//Vector4 move, const int playerColor) | 
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 | 184 |     { | 
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| [11071] | 185 |         ObjectList<Mini4DgameBoard>::iterator it = ObjectList<Mini4DgameBoard>().begin(); | 
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| [10168] | 186 |         it->undoMove(); | 
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 | 187 |     } | 
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 | 188 |  | 
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| [10156] | 189 |     //void Mini4Dgame::setStone(Vector4 move, const int playerColor, Mini4DgameBoard* board) | 
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 | 190 |     void Mini4Dgame::setStone(int x,int y,int z,int w)//Vector4 move, const int playerColor) | 
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| [10131] | 191 |     { | 
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| [10229] | 192 |         Mini4DgamePosition move = Mini4DgamePosition(x,y,z,w); | 
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| [11071] | 193 |         ObjectList<Mini4DgameBoard>::iterator it = ObjectList<Mini4DgameBoard>().begin(); | 
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| [10168] | 194 |         it->makeMove(move); | 
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| [10131] | 195 |     } | 
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| [10097] | 196 |  | 
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| [10131] | 197 |     void Mini4Dgame::win(Mini4DgameWinner winner) | 
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 | 198 |     { | 
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 | 199 |  | 
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 | 200 |     } | 
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| [10097] | 201 | } | 
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