| [10078] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabien Vultier | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file JumpSpring.cc | 
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|  | 31 | @brief If this spring is touched by the figure, it jumps higher then from a platform. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "JumpSpring.h" | 
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|  | 35 | #include "core/CoreIncludes.h" | 
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|  | 36 | #include "core/GameMode.h" | 
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|  | 37 | #include "graphics/Model.h" | 
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|  | 38 | #include "gametypes/Gametype.h" | 
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|  | 39 | #include "JumpFigure.h" | 
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|  | 40 | #include "sound/WorldSound.h" | 
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|  | 41 | #include "core/XMLPort.h" | 
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|  | 42 |  | 
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|  | 43 | namespace orxonox | 
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|  | 44 | { | 
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|  | 45 | RegisterClass(JumpSpring); | 
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|  | 46 |  | 
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|  | 47 | JumpSpring::JumpSpring(Context* context) : JumpItem(context) | 
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|  | 48 | { | 
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|  | 49 | RegisterObject(JumpSpring); | 
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|  | 50 |  | 
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|  | 51 | stretch_ = 1.0; | 
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|  | 52 |  | 
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|  | 53 | setPosition(Vector3(0,0,0)); | 
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|  | 54 | setVelocity(Vector3(0,0,0)); | 
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|  | 55 | setAcceleration(Vector3(0,0,0)); | 
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|  | 56 |  | 
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|  | 57 | setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
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|  | 58 | } | 
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|  | 59 |  | 
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|  | 60 | JumpSpring::~JumpSpring() | 
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|  | 61 | { | 
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|  | 62 |  | 
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|  | 63 | } | 
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|  | 64 |  | 
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|  | 65 | void JumpSpring::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 66 | { | 
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|  | 67 | SUPER(JumpSpring, XMLPort, xmlelement, mode); | 
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|  | 68 | } | 
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|  | 69 |  | 
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|  | 70 | void JumpSpring::tick(float dt) | 
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|  | 71 | { | 
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|  | 72 | SUPER(JumpSpring, tick, dt); | 
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|  | 73 |  | 
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|  | 74 | if (stretch_ > 1.0) | 
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|  | 75 | { | 
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| [10215] | 76 | stretch_ -= dt; | 
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|  | 77 | setScale3D(1.0, 1.0, stretch_); | 
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| [10078] | 78 | } | 
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|  | 79 |  | 
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|  | 80 | Vector3 springPosition = getWorldPosition(); | 
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|  | 81 |  | 
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|  | 82 | if (figure_ != NULL) | 
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|  | 83 | { | 
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|  | 84 | Vector3 figurePosition = figure_->getWorldPosition(); | 
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|  | 85 | Vector3 figureVelocity = figure_->getVelocity(); | 
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|  | 86 |  | 
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|  | 87 | if(figureVelocity.z < 0 && figurePosition.x > springPosition.x-width_ && figurePosition.x < springPosition.x+width_ && figurePosition.z > springPosition.z-height_ && figurePosition.z < springPosition.z+height_) | 
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|  | 88 | { | 
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| [10215] | 89 | touchFigure(); | 
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| [10078] | 90 | } | 
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|  | 91 | } | 
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|  | 92 | } | 
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|  | 93 |  | 
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|  | 94 | void JumpSpring::touchFigure() | 
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|  | 95 | { | 
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| [10215] | 96 | JumpItem::touchFigure(); | 
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| [10078] | 97 |  | 
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| [10215] | 98 | stretch_ = 3.0; | 
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| [10078] | 99 |  | 
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| [10215] | 100 | accelerateFigure(); | 
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| [10078] | 101 | } | 
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|  | 102 |  | 
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|  | 103 | void JumpSpring::accelerateFigure() | 
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|  | 104 | { | 
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| [10215] | 105 | if (figure_ != 0) | 
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|  | 106 | { | 
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|  | 107 | figure_->JumpFromSpring(this); | 
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|  | 108 | } | 
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| [10078] | 109 | } | 
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|  | 110 | } | 
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