| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabien Vultier | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file JumpShield.cc | 
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| 31 |     @brief If this shield is created, attachedToFigure_ is set to false. When the figure picks it up, the variable is set to true and the figure is protected until the fuel is reduced to zero. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "JumpShield.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/GameMode.h" | 
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| 38 | #include "graphics/Model.h" | 
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| 39 | #include "gametypes/Gametype.h" | 
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| 40 |  | 
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| 41 | #include "JumpFigure.h" | 
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| 42 |  | 
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| 43 | #include "sound/WorldSound.h" | 
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| 44 | #include "core/XMLPort.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 |     RegisterClass(JumpShield); | 
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| 49 |  | 
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| 50 |     JumpShield::JumpShield(Context* context) : JumpItem(context) | 
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| 51 |     { | 
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| 52 |         RegisterObject(JumpShield); | 
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| 53 |  | 
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| 54 |         initialFuel_ = 7.0; | 
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| 55 |         fuel_ = initialFuel_; | 
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| 56 |         attachedToFigure_ = false; | 
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| 57 |  | 
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| 58 |         setPosition(Vector3(0,0,0)); | 
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| 59 |         setVelocity(Vector3(0,0,0)); | 
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| 60 |         setAcceleration(Vector3(0,0,0)); | 
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| 61 |         setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
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| 62 |     } | 
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| 63 |  | 
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| 64 |     JumpShield::~JumpShield() | 
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| 65 |     { | 
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| 66 |  | 
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| 67 |     } | 
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| 68 |  | 
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| 69 |     void JumpShield::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 70 |     { | 
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| 71 |         SUPER(JumpShield, XMLPort, xmlelement, mode); | 
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| 72 |     } | 
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| 73 |  | 
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| 74 |     void JumpShield::tick(float dt) | 
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| 75 |     { | 
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| 76 |         SUPER(JumpShield, tick, dt); | 
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| 77 |  | 
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| 78 |         Vector3 shieldPosition = getWorldPosition(); | 
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| 79 |  | 
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| 80 |         if (attachedToFigure_ == false && figure_ != NULL) | 
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| 81 |         { | 
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| 82 |             Vector3 figurePosition = figure_->getWorldPosition(); | 
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| 83 |  | 
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| 84 |             if(figurePosition.x > shieldPosition.x-width_ && figurePosition.x < shieldPosition.x+width_ && figurePosition.z > shieldPosition.z-height_ && figurePosition.z < shieldPosition.z+height_) | 
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| 85 |             { | 
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| 86 |                 touchFigure(); | 
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| 87 |             } | 
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| 88 |         } | 
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| 89 |         else if (attachedToFigure_ == true) | 
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| 90 |         { | 
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| 91 |             fuel_ -= dt; | 
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| 92 |             if (fuel_ < 0.0) | 
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| 93 |             { | 
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| 94 |                 figure_->StopShield(this); | 
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| 95 |             } | 
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| 96 |         } | 
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| 97 |     } | 
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| 98 |  | 
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| 99 |     void JumpShield::touchFigure() | 
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| 100 |     { | 
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| 101 |         JumpItem::touchFigure(); | 
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| 102 |  | 
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| 103 |         attachedToFigure_ = figure_->StartShield(this); | 
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| 104 |     } | 
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| 105 |  | 
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| 106 |     float JumpShield::getFuelState() | 
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| 107 |     { | 
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| 108 |         return fuel_/initialFuel_; | 
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| 109 |     } | 
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| 110 | } | 
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