| [10078] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabien Vultier | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file JumpShield.cc | 
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 | 31 |     @brief If this shield is created, attachedToFigure_ is set to false. When the figure picks it up, the variable is set to true and the figure is protected until the fuel is reduced to zero. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "JumpShield.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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 | 37 | #include "JumpFigure.h" | 
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 | 38 |  | 
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 | 39 | namespace orxonox | 
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 | 40 | { | 
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 | 41 |     RegisterClass(JumpShield); | 
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 | 42 |  | 
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 | 43 |     JumpShield::JumpShield(Context* context) : JumpItem(context) | 
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 | 44 |     { | 
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 | 45 |         RegisterObject(JumpShield); | 
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 | 46 |  | 
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| [10260] | 47 |         initialFuel_ = 7.0; | 
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 | 48 |         fuel_ = initialFuel_; | 
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| [10078] | 49 |         attachedToFigure_ = false; | 
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 | 50 |  | 
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 | 51 |         setPosition(Vector3(0,0,0)); | 
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 | 52 |         setVelocity(Vector3(0,0,0)); | 
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 | 53 |         setAcceleration(Vector3(0,0,0)); | 
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 | 54 |         setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
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 | 55 |     } | 
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 | 56 |  | 
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 | 57 |     JumpShield::~JumpShield() | 
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 | 58 |     { | 
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 | 59 |  | 
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 | 60 |     } | 
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 | 61 |  | 
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 | 62 |     void JumpShield::tick(float dt) | 
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 | 63 |     { | 
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 | 64 |         SUPER(JumpShield, tick, dt); | 
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 | 65 |  | 
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 | 66 |         Vector3 shieldPosition = getWorldPosition(); | 
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 | 67 |  | 
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| [11071] | 68 |         if (attachedToFigure_ == false && figure_ != nullptr) | 
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| [10078] | 69 |         { | 
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 | 70 |             Vector3 figurePosition = figure_->getWorldPosition(); | 
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 | 71 |  | 
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 | 72 |             if(figurePosition.x > shieldPosition.x-width_ && figurePosition.x < shieldPosition.x+width_ && figurePosition.z > shieldPosition.z-height_ && figurePosition.z < shieldPosition.z+height_) | 
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 | 73 |             { | 
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| [10215] | 74 |                 touchFigure(); | 
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| [10078] | 75 |             } | 
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 | 76 |         } | 
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 | 77 |         else if (attachedToFigure_ == true) | 
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 | 78 |         { | 
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| [10215] | 79 |             fuel_ -= dt; | 
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 | 80 |             if (fuel_ < 0.0) | 
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 | 81 |             { | 
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 | 82 |                 figure_->StopShield(this); | 
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 | 83 |             } | 
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| [10078] | 84 |         } | 
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 | 85 |     } | 
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 | 86 |  | 
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 | 87 |     void JumpShield::touchFigure() | 
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 | 88 |     { | 
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| [10215] | 89 |         JumpItem::touchFigure(); | 
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| [10078] | 90 |  | 
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| [10215] | 91 |         attachedToFigure_ = figure_->StartShield(this); | 
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| [10078] | 92 |     } | 
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| [10260] | 93 |  | 
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 | 94 |     float JumpShield::getFuelState() | 
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 | 95 |     { | 
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 | 96 |         return fuel_/initialFuel_; | 
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 | 97 |     } | 
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| [10078] | 98 | } | 
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