| [10078] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabien Vultier | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file JumpPlatformVMove.cc | 
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|  | 31 | @brief This platform can move vertically. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "JumpPlatformVMove.h" | 
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| [11071] | 35 |  | 
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| [10078] | 36 | #include "core/CoreIncludes.h" | 
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|  | 37 | #include "JumpFigure.h" | 
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|  | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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|  | 41 | RegisterClass(JumpPlatformVMove); | 
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|  | 42 |  | 
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|  | 43 | JumpPlatformVMove::JumpPlatformVMove(Context* context) : JumpPlatform(context) | 
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|  | 44 | { | 
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|  | 45 | RegisterObject(JumpPlatformVMove); | 
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|  | 46 |  | 
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|  | 47 | setProperties(0,80,10); | 
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|  | 48 | } | 
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|  | 49 |  | 
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|  | 50 | JumpPlatformVMove::~JumpPlatformVMove() | 
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|  | 51 | { | 
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|  | 52 |  | 
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|  | 53 | } | 
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|  | 54 |  | 
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|  | 55 | void JumpPlatformVMove::tick(float dt) | 
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|  | 56 | { | 
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|  | 57 | SUPER(JumpPlatformVMove, tick, dt); | 
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|  | 58 |  | 
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|  | 59 | // Get the current position, velocity and acceleration of the ball. | 
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|  | 60 | Vector3 position = getPosition(); | 
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|  | 61 | Vector3 velocity = getVelocity(); | 
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|  | 62 |  | 
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|  | 63 | if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) | 
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|  | 64 | { | 
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| [10215] | 65 | velocity.z = -velocity.z; | 
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| [10078] | 66 | } | 
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|  | 67 |  | 
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|  | 68 | // Set the position, velocity and acceleration of the ball, if they have changed. | 
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|  | 69 | if (velocity != getVelocity()) | 
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|  | 70 | { | 
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|  | 71 | setVelocity(velocity); | 
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|  | 72 | } | 
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|  | 73 | if (position != getPosition()) | 
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|  | 74 | { | 
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|  | 75 | setPosition(position); | 
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|  | 76 | } | 
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|  | 77 | } | 
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|  | 78 |  | 
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|  | 79 | void JumpPlatformVMove::setProperties(float lowerBoundary, float upperBoundary, float speed) | 
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|  | 80 | { | 
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| [10215] | 81 | lowerBoundary_ = lowerBoundary; | 
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|  | 82 | upperBoundary_ = upperBoundary; | 
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| [10078] | 83 |  | 
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|  | 84 | setVelocity(Vector3(0,0,speed)); | 
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|  | 85 |  | 
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|  | 86 | } | 
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|  | 87 |  | 
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|  | 88 | void JumpPlatformVMove::touchFigure() | 
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|  | 89 | { | 
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| [10215] | 90 | figure_->JumpFromPlatform(this); | 
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| [10078] | 91 | } | 
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|  | 92 | } | 
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