| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabien Vultier | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file JumpPlatformHMove.cc | 
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| 31 | @brief This platform can move horizontally. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "JumpPlatformHMove.h" | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "core/GameMode.h" | 
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| 37 | #include "gametypes/Gametype.h" | 
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| 38 | #include "JumpFigure.h" | 
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| 39 | #include "sound/WorldSound.h" | 
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| 40 | #include "core/XMLPort.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 | RegisterClass(JumpPlatformHMove); | 
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| 45 |  | 
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| 46 | JumpPlatformHMove::JumpPlatformHMove(Context* context) : JumpPlatform(context) | 
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| 47 | { | 
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| 48 | RegisterObject(JumpPlatformHMove); | 
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| 49 |  | 
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| 50 | setProperties(-100,100,5); | 
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| 51 | } | 
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| 52 |  | 
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| 53 | JumpPlatformHMove::~JumpPlatformHMove() | 
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| 54 | { | 
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| 55 |  | 
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| 56 | } | 
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| 57 |  | 
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| 58 | void JumpPlatformHMove::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 59 | { | 
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| 60 | SUPER(JumpPlatformHMove, XMLPort, xmlelement, mode); | 
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| 61 | } | 
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| 62 |  | 
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| 63 | void JumpPlatformHMove::tick(float dt) | 
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| 64 | { | 
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| 65 | SUPER(JumpPlatformHMove, tick, dt); | 
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| 66 |  | 
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| 67 | // Get the current position, velocity and acceleration of the ball. | 
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| 68 | Vector3 position = getPosition(); | 
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| 69 | Vector3 velocity = getVelocity(); | 
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| 70 |  | 
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| 71 | if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) | 
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| 72 |  | 
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| 73 | { | 
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| 74 | velocity.x = -velocity.x; | 
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| 75 | } | 
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| 76 |  | 
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| 77 | // Set the position, velocity and acceleration of the ball, if they have changed. | 
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| 78 | if (velocity != getVelocity()) | 
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| 79 | { | 
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| 80 | setVelocity(velocity); | 
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| 81 | } | 
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| 82 | if (position != this->getPosition()) | 
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| 83 | { | 
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| 84 | setPosition(position); | 
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| 85 | } | 
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| 86 | } | 
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| 87 |  | 
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| 88 | void JumpPlatformHMove::setProperties(float leftBoundary, float rightBoundary, float speed) | 
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| 89 | { | 
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| 90 | leftBoundary_ = leftBoundary; | 
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| 91 | rightBoundary_ = rightBoundary; | 
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| 92 | setVelocity(Vector3(speed,0,0)); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | void JumpPlatformHMove::touchFigure() | 
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| 96 | { | 
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| 97 | figure_->JumpFromPlatform(this); | 
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| 98 | } | 
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| 99 | } | 
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