| [10078] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabien Vultier | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file JumpPlatformHMove.cc | 
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|  | 31 | @brief This platform can move horizontally. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "JumpPlatformHMove.h" | 
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| [11071] | 35 |  | 
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| [10078] | 36 | #include "core/CoreIncludes.h" | 
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|  | 37 | #include "JumpFigure.h" | 
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|  | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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|  | 41 | RegisterClass(JumpPlatformHMove); | 
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|  | 42 |  | 
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|  | 43 | JumpPlatformHMove::JumpPlatformHMove(Context* context) : JumpPlatform(context) | 
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|  | 44 | { | 
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|  | 45 | RegisterObject(JumpPlatformHMove); | 
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|  | 46 |  | 
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|  | 47 | setProperties(-100,100,5); | 
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|  | 48 | } | 
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|  | 49 |  | 
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|  | 50 | JumpPlatformHMove::~JumpPlatformHMove() | 
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|  | 51 | { | 
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|  | 52 |  | 
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|  | 53 | } | 
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|  | 54 |  | 
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|  | 55 | void JumpPlatformHMove::tick(float dt) | 
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|  | 56 | { | 
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|  | 57 | SUPER(JumpPlatformHMove, tick, dt); | 
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|  | 58 |  | 
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|  | 59 | // Get the current position, velocity and acceleration of the ball. | 
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|  | 60 | Vector3 position = getPosition(); | 
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|  | 61 | Vector3 velocity = getVelocity(); | 
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|  | 62 |  | 
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|  | 63 | if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) | 
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|  | 64 |  | 
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|  | 65 | { | 
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| [10215] | 66 | velocity.x = -velocity.x; | 
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| [10078] | 67 | } | 
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|  | 68 |  | 
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|  | 69 | // Set the position, velocity and acceleration of the ball, if they have changed. | 
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|  | 70 | if (velocity != getVelocity()) | 
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|  | 71 | { | 
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|  | 72 | setVelocity(velocity); | 
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|  | 73 | } | 
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|  | 74 | if (position != this->getPosition()) | 
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|  | 75 | { | 
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|  | 76 | setPosition(position); | 
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|  | 77 | } | 
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|  | 78 | } | 
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|  | 79 |  | 
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|  | 80 | void JumpPlatformHMove::setProperties(float leftBoundary, float rightBoundary, float speed) | 
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|  | 81 | { | 
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| [10215] | 82 | leftBoundary_ = leftBoundary; | 
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|  | 83 | rightBoundary_ = rightBoundary; | 
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| [10078] | 84 | setVelocity(Vector3(speed,0,0)); | 
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|  | 85 | } | 
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|  | 86 |  | 
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|  | 87 | void JumpPlatformHMove::touchFigure() | 
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|  | 88 | { | 
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| [10215] | 89 | figure_->JumpFromPlatform(this); | 
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| [10078] | 90 | } | 
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|  | 91 | } | 
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