| [10078] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file JumpPlatformHMove.cc |
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| 31 | @brief This platform can move horizontally. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "JumpPlatformHMove.h" |
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| 35 | #include "core/CoreIncludes.h" |
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| 36 | #include "core/GameMode.h" |
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| 37 | #include "gametypes/Gametype.h" |
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| 38 | #include "JumpFigure.h" |
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| 39 | #include "sound/WorldSound.h" |
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| 40 | #include "core/XMLPort.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | RegisterClass(JumpPlatformHMove); |
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| 45 | |
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| 46 | JumpPlatformHMove::JumpPlatformHMove(Context* context) : JumpPlatform(context) |
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| 47 | { |
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| 48 | RegisterObject(JumpPlatformHMove); |
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| 49 | |
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| 50 | setProperties(-100,100,5); |
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| 51 | } |
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| 52 | |
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| 53 | JumpPlatformHMove::~JumpPlatformHMove() |
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| 54 | { |
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| 55 | |
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| 56 | } |
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| 57 | |
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| 58 | void JumpPlatformHMove::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 59 | { |
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| 60 | SUPER(JumpPlatformHMove, XMLPort, xmlelement, mode); |
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| 61 | } |
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| 62 | |
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| 63 | void JumpPlatformHMove::tick(float dt) |
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| 64 | { |
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| 65 | SUPER(JumpPlatformHMove, tick, dt); |
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| 66 | |
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| 67 | // Get the current position, velocity and acceleration of the ball. |
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| 68 | Vector3 position = getPosition(); |
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| 69 | Vector3 velocity = getVelocity(); |
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| 70 | |
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| 71 | if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) |
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| 72 | |
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| 73 | { |
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| [10215] | 74 | velocity.x = -velocity.x; |
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| [10078] | 75 | } |
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| 76 | |
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| 77 | // Set the position, velocity and acceleration of the ball, if they have changed. |
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| 78 | if (velocity != getVelocity()) |
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| 79 | { |
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| 80 | setVelocity(velocity); |
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| 81 | } |
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| 82 | if (position != this->getPosition()) |
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| 83 | { |
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| 84 | setPosition(position); |
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| 85 | } |
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| 86 | } |
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| 87 | |
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| 88 | void JumpPlatformHMove::setProperties(float leftBoundary, float rightBoundary, float speed) |
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| 89 | { |
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| [10215] | 90 | leftBoundary_ = leftBoundary; |
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| 91 | rightBoundary_ = rightBoundary; |
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| [10078] | 92 | setVelocity(Vector3(speed,0,0)); |
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| 93 | } |
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| 94 | |
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| 95 | void JumpPlatformHMove::touchFigure() |
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| 96 | { |
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| [10215] | 97 | figure_->JumpFromPlatform(this); |
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| [10078] | 98 | } |
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| 99 | } |
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