| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabien Vultier | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file JumpPlatform.cc | 
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| 31 |     @brief All platforms in this minigame inherit from this class. The basic functions of a platform (interact with figure) is implemented here. Special functions are implemented in the specialized classes. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "JumpPlatform.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/GameMode.h" | 
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| 38 | #include "core/XMLPort.h" | 
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| 39 | #include "sound/WorldSound.h" | 
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| 40 | #include "JumpFigure.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     RegisterClass(JumpPlatform); | 
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| 45 |  | 
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| 46 |     JumpPlatform::JumpPlatform(Context* context) : MovableEntity(context) | 
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| 47 |     { | 
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| 48 |         RegisterObject(JumpPlatform); | 
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| 49 |  | 
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| 50 |         figure_ = nullptr; | 
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| 51 |  | 
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| 52 |         setPosition(Vector3(0,0,0)); | 
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| 53 |         setVelocity(Vector3(0,0,0)); | 
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| 54 |         setAcceleration(Vector3(0,0,0)); | 
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| 55 |     } | 
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| 56 |  | 
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| 57 |     /** | 
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| 58 |     @brief | 
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| 59 |         Destructor. | 
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| 60 |     */ | 
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| 61 |     JumpPlatform::~JumpPlatform() | 
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| 62 |     { | 
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| 63 |  | 
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| 64 |     } | 
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| 65 |  | 
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| 66 |     //xml port for loading height and width of the platform | 
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| 67 |     void JumpPlatform::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 68 |     { | 
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| 69 |         SUPER(JumpPlatform, XMLPort, xmlelement, mode); | 
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| 70 |  | 
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| 71 |         XMLPortParam(JumpPlatform, "height", setHeight, getHeight, xmlelement, mode); | 
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| 72 |         XMLPortParam(JumpPlatform, "width", setWidth, getWidth, xmlelement, mode); | 
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| 73 |     } | 
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| 74 |  | 
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| 75 |     /** | 
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| 76 |     @brief | 
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| 77 |         Is called every tick. | 
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| 78 |         Handles the movement of the ball and its interaction with the boundaries and bats. | 
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| 79 |     @param dt | 
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| 80 |         The time since the last tick. | 
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| 81 |     */ | 
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| 82 |     void JumpPlatform::tick(float dt) | 
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| 83 |     { | 
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| 84 |         SUPER(JumpPlatform, tick, dt); | 
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| 85 |  | 
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| 86 |         Vector3 platformPosition = this->getPosition(); | 
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| 87 |  | 
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| 88 |         if (figure_ != nullptr) | 
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| 89 |         { | 
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| 90 |             Vector3 figurePosition = figure_->getPosition(); | 
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| 91 |             Vector3 figureVelocity = figure_->getVelocity(); | 
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| 92 |  | 
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| 93 |             float tolerance = 3.0; | 
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| 94 |  | 
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| 95 |             if(figureVelocity.z < 0 && figurePosition.x > platformPosition.x-width_/2 && figurePosition.x < platformPosition.x+width_/2 && figurePosition.z > platformPosition.z-height_/2*tolerance && figurePosition.z < platformPosition.z+height_/2) | 
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| 96 |             { | 
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| 97 |                 touchFigure(); | 
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| 98 |             } | 
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| 99 |         } | 
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| 100 |     } | 
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| 101 |  | 
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| 102 |     void JumpPlatform::setFigure(JumpFigure* newFigure) | 
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| 103 |     { | 
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| 104 |         figure_ = newFigure; | 
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| 105 |     } | 
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| 106 |  | 
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| 107 |     void JumpPlatform::touchFigure() | 
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| 108 |     { | 
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| 109 |  | 
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| 110 |     } | 
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| 111 | } | 
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