| [10078] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabien Vultier | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file JumpPlatform.cc | 
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|  | 31 | @brief All platforms in this minigame inherit from this class. The basic functions of a platform (interact with figure) is implemented here. Special functions are implemented in the specialized classes. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "JumpPlatform.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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|  | 37 | #include "core/GameMode.h" | 
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|  | 38 | #include "graphics/Model.h" | 
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|  | 39 | #include "gametypes/Gametype.h" | 
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|  | 40 |  | 
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|  | 41 | #include "JumpFigure.h" | 
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|  | 42 |  | 
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|  | 43 | #include "sound/WorldSound.h" | 
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|  | 44 | #include "core/XMLPort.h" | 
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|  | 45 |  | 
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|  | 46 | namespace orxonox | 
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|  | 47 | { | 
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|  | 48 | RegisterClass(JumpPlatform); | 
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|  | 49 |  | 
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|  | 50 | JumpPlatform::JumpPlatform(Context* context) : MovableEntity(context) | 
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|  | 51 | { | 
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|  | 52 | RegisterObject(JumpPlatform); | 
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|  | 53 |  | 
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|  | 54 | figure_ = 0; | 
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|  | 55 |  | 
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|  | 56 | setPosition(Vector3(0,0,0)); | 
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|  | 57 | setVelocity(Vector3(0,0,0)); | 
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|  | 58 | setAcceleration(Vector3(0,0,0)); | 
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|  | 59 | } | 
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|  | 60 |  | 
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|  | 61 | /** | 
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|  | 62 | @brief | 
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|  | 63 | Destructor. | 
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|  | 64 | */ | 
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|  | 65 | JumpPlatform::~JumpPlatform() | 
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|  | 66 | { | 
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|  | 67 |  | 
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|  | 68 | } | 
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|  | 69 |  | 
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| [10632] | 70 | //xml port for loading height and width of the platform | 
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| [10078] | 71 | void JumpPlatform::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 72 | { | 
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|  | 73 | SUPER(JumpPlatform, XMLPort, xmlelement, mode); | 
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|  | 74 |  | 
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|  | 75 | XMLPortParam(JumpPlatform, "height", setHeight, getHeight, xmlelement, mode); | 
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|  | 76 | XMLPortParam(JumpPlatform, "width", setWidth, getWidth, xmlelement, mode); | 
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|  | 77 | } | 
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|  | 78 |  | 
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|  | 79 | /** | 
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|  | 80 | @brief | 
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|  | 81 | Is called every tick. | 
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|  | 82 | Handles the movement of the ball and its interaction with the boundaries and bats. | 
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|  | 83 | @param dt | 
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|  | 84 | The time since the last tick. | 
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|  | 85 | */ | 
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|  | 86 | void JumpPlatform::tick(float dt) | 
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|  | 87 | { | 
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|  | 88 | SUPER(JumpPlatform, tick, dt); | 
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|  | 89 |  | 
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|  | 90 | Vector3 platformPosition = this->getPosition(); | 
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|  | 91 |  | 
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|  | 92 | if (figure_ != NULL) | 
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|  | 93 | { | 
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|  | 94 | Vector3 figurePosition = figure_->getPosition(); | 
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|  | 95 | Vector3 figureVelocity = figure_->getVelocity(); | 
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|  | 96 |  | 
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|  | 97 | float tolerance = 3.0; | 
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|  | 98 |  | 
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|  | 99 | if(figureVelocity.z < 0 && figurePosition.x > platformPosition.x-width_/2 && figurePosition.x < platformPosition.x+width_/2 && figurePosition.z > platformPosition.z-height_/2*tolerance && figurePosition.z < platformPosition.z+height_/2) | 
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|  | 100 | { | 
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| [10215] | 101 | touchFigure(); | 
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| [10078] | 102 | } | 
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|  | 103 | } | 
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|  | 104 | } | 
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|  | 105 |  | 
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| [10624] | 106 | void JumpPlatform::setFigure(JumpFigure* newFigure) | 
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| [10078] | 107 | { | 
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|  | 108 | figure_ = newFigure; | 
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|  | 109 | } | 
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|  | 110 |  | 
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|  | 111 | void JumpPlatform::touchFigure() | 
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|  | 112 | { | 
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|  | 113 |  | 
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|  | 114 | } | 
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|  | 115 | } | 
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