| [10078] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabien Vultier | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file JumpItem.cc | 
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 | 31 |     @brief All items in this minigame inherit from this class. Items can move around like platforms and enemies. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "JumpItem.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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| [11071] | 37 | #include "core/XMLPort.h" | 
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| [10078] | 38 | #include "JumpFigure.h" | 
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 | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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 | 42 |     RegisterClass(JumpItem); | 
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 | 43 |  | 
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 | 44 |     JumpItem::JumpItem(Context* context) : MovableEntity(context) | 
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 | 45 |     { | 
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 | 46 |         RegisterObject(JumpItem); | 
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 | 47 |  | 
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 | 48 |         attachedToFigure_ = false; | 
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 | 49 |  | 
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| [11071] | 50 |         figure_ = nullptr; | 
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| [10078] | 51 |         height_ = 0.0; | 
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 | 52 |         width_ = 0.0; | 
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 | 53 |         setPosition(Vector3(0,0,0)); | 
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 | 54 |         setVelocity(Vector3(0,0,0)); | 
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 | 55 |         setAcceleration(Vector3(0,0,0)); | 
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 | 56 |     } | 
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 | 57 |  | 
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 | 58 |     JumpItem::~JumpItem() | 
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 | 59 |     { | 
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 | 60 |  | 
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 | 61 |     } | 
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 | 62 |  | 
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 | 63 |     void JumpItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 64 |     { | 
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 | 65 |         SUPER(JumpItem, XMLPort, xmlelement, mode); | 
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 | 66 |  | 
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 | 67 |         XMLPortParam(JumpItem, "height", setHeight, getHeight, xmlelement, mode); | 
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 | 68 |         XMLPortParam(JumpItem, "width", setWidth, getWidth, xmlelement, mode); | 
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 | 69 |     } | 
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 | 70 |  | 
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 | 71 |     void JumpItem::tick(float dt) | 
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 | 72 |     { | 
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 | 73 |         SUPER(JumpItem, tick, dt); | 
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 | 74 |         // Get the current position, velocity and acceleration of the item. | 
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 | 75 |         Vector3 position = getWorldPosition(); | 
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 | 76 |         Vector3 velocity = getVelocity(); | 
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 | 77 |  | 
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 | 78 |         if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) | 
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 | 79 |         { | 
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| [10215] | 80 |             velocity.x = -velocity.x; | 
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| [10078] | 81 |         } | 
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 | 82 |  | 
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 | 83 |         if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) | 
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 | 84 |         { | 
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| [10215] | 85 |             velocity.z = -velocity.z; | 
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| [10078] | 86 |         } | 
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 | 87 |  | 
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 | 88 |         // Set the position, velocity and acceleration of the item, if they have changed. | 
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 | 89 |         if (velocity != getVelocity()) | 
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 | 90 |         { | 
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 | 91 |             setVelocity(velocity); | 
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 | 92 |         } | 
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 | 93 |     } | 
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 | 94 |  | 
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 | 95 |     void JumpItem::setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed) | 
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 | 96 |     { | 
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 | 97 |         leftBoundary_ = newLeftBoundary; | 
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 | 98 |         rightBoundary_ = newRightBoundary; | 
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 | 99 |         lowerBoundary_ = newLowerBoundary; | 
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 | 100 |         upperBoundary_ = newUpperBoundary; | 
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 | 101 |  | 
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 | 102 |         setVelocity(Vector3(newHSpeed,0,newVSpeed)); | 
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 | 103 |     } | 
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 | 104 |  | 
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| [10624] | 105 |     void JumpItem::setFigure(JumpFigure* newFigure) | 
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| [10078] | 106 |     { | 
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 | 107 |         figure_ = newFigure; | 
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 | 108 |     } | 
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 | 109 |  | 
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 | 110 |     void JumpItem::touchFigure() | 
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 | 111 |     { | 
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 | 112 |  | 
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 | 113 |     } | 
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 | 114 | } | 
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