| [10078] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabien Vultier | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file JumpFigure.cc | 
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|  | 31 | @brief This class represents your figure when you play the minigame. Here the movement of the figure, activating items, ... are handled. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "JumpFigure.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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|  | 37 | #include "core/XMLPort.h" | 
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|  | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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|  | 41 | RegisterClass(JumpFigure); | 
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|  | 42 |  | 
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|  | 43 | JumpFigure::JumpFigure(Context* context) : ControllableEntity(context) | 
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|  | 44 | { | 
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|  | 45 | RegisterObject(JumpFigure); | 
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|  | 46 |  | 
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| [10215] | 47 | // initialize variables | 
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| [10078] | 48 | leftHand_ = NULL; | 
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|  | 49 | rightHand_ = NULL; | 
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|  | 50 | fieldHeight_ = 0; | 
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|  | 51 | fieldWidth_ = 0; | 
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|  | 52 | jumpSpeed_ = 0.0; | 
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|  | 53 | handSpeed_ = 0.0; | 
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|  | 54 | handMaxAngle_ = 0.0; | 
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|  | 55 | handMinAngle_ = 0.0; | 
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|  | 56 | rocketPos_ = 0.0; | 
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|  | 57 | propellerPos_ = 0.0; | 
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|  | 58 | bootsPos_ = 0.0; | 
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|  | 59 | moveUpPressed_ = false; | 
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|  | 60 | moveDownPressed_ = false; | 
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|  | 61 | moveLeftPressed_ = false; | 
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|  | 62 | moveDownPressed_ = false; | 
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|  | 63 | firePressed_ = false; | 
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|  | 64 | fireSignal_ = false; | 
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|  | 65 | timeSinceLastFire_ = 0.0; | 
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|  | 66 | gravityAcceleration_ = 8.0; | 
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|  | 67 | mouseFactor_ = 75.0; | 
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|  | 68 | maxFireRate_ = 0.3; | 
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|  | 69 | handAngle_ = 0.0; | 
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|  | 70 | animateHands_ = false; | 
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|  | 71 | turnUp_ = false; | 
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| [10260] | 72 | rocketActive_ = NULL; | 
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|  | 73 | propellerActive_ = NULL; | 
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|  | 74 | bootsActive_ = NULL; | 
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|  | 75 | shieldActive_ = NULL; | 
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| [10078] | 76 | rocketSpeed_ = 0.0; | 
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|  | 77 | propellerSpeed_ = 0.0; | 
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|  | 78 | dead_ = false; | 
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|  | 79 | } | 
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|  | 80 |  | 
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|  | 81 | void JumpFigure::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 82 | { | 
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|  | 83 | SUPER(JumpFigure, XMLPort, xmlelement, mode); | 
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|  | 84 | XMLPortParam(JumpFigure, "mouseFactor", setMouseFactor, getMouseFactor, xmlelement, mode); | 
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|  | 85 | XMLPortParam(JumpFigure, "modelLefthand", setModelLeftHand, getModelLeftHand, xmlelement, mode); | 
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|  | 86 | XMLPortParam(JumpFigure, "modelRighthand", setModelRightHand, getModelRightHand, xmlelement, mode); | 
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|  | 87 | XMLPortParam(JumpFigure, "rocketPos", setRocketPos, getRocketPos, xmlelement, mode); | 
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|  | 88 | XMLPortParam(JumpFigure, "propellerPos", setPropellerPos, getPropellerPos, xmlelement, mode); | 
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|  | 89 | XMLPortParam(JumpFigure, "bootsPos", setBootsPos, getBootsPos, xmlelement, mode); | 
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|  | 90 | XMLPortParam(JumpFigure, "jumpSpeed", setJumpSpeed, getJumpSpeed, xmlelement, mode); | 
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|  | 91 | XMLPortParam(JumpFigure, "rocketSpeed", setRocketSpeed, getRocketSpeed, xmlelement, mode); | 
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|  | 92 | XMLPortParam(JumpFigure, "propellerSpeed", setPropellerSpeed, getPropellerSpeed, xmlelement, mode); | 
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|  | 93 | XMLPortParam(JumpFigure, "handMinAngle", setHandMinAngle, getHandMinAngle, xmlelement, mode); | 
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|  | 94 | XMLPortParam(JumpFigure, "handMaxAngle", setHandMaxAngle, getHandMaxAngle, xmlelement, mode); | 
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|  | 95 | XMLPortParam(JumpFigure, "handSpeed", setHandSpeed, getHandSpeed, xmlelement, mode); | 
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|  | 96 | } | 
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|  | 97 |  | 
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|  | 98 | void JumpFigure::tick(float dt) | 
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|  | 99 | { | 
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| [10215] | 100 | SUPER(JumpFigure, tick, dt); | 
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| [10078] | 101 |  | 
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|  | 102 | if (hasLocalController()) | 
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|  | 103 | { | 
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| [10215] | 104 | timeSinceLastFire_ += dt; | 
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| [10078] | 105 |  | 
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| [10215] | 106 | // Move up/down | 
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|  | 107 | Vector3 velocity = getVelocity(); | 
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| [10260] | 108 | if (rocketActive_ != NULL) | 
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| [10215] | 109 | { | 
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|  | 110 | velocity.z = rocketSpeed_; | 
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|  | 111 | } | 
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| [10260] | 112 | else if (propellerActive_ != NULL) | 
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| [10215] | 113 | { | 
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|  | 114 | velocity.z = propellerSpeed_; | 
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|  | 115 | } | 
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|  | 116 | else | 
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|  | 117 | { | 
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|  | 118 | velocity.z -= gravityAcceleration_; | 
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|  | 119 | } | 
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| [10078] | 120 |  | 
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| [10215] | 121 | // Animate Hands | 
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|  | 122 | if (animateHands_ == true) | 
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|  | 123 | { | 
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|  | 124 | if (turnUp_ == true) | 
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|  | 125 | { | 
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|  | 126 | handAngle_ += handSpeed_ * dt; | 
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|  | 127 | } | 
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|  | 128 | else | 
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|  | 129 | { | 
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|  | 130 | handAngle_ -= handSpeed_ * dt; | 
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|  | 131 | } | 
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|  | 132 | if (handAngle_ > handMaxAngle_) | 
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|  | 133 | { | 
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|  | 134 | turnUp_ = false; | 
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|  | 135 | } | 
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|  | 136 | if (handAngle_ <= handMinAngle_) | 
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|  | 137 | { | 
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|  | 138 | animateHands_ = false; | 
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|  | 139 | } | 
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| [10078] | 140 |  | 
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| [10215] | 141 | if (leftHand_ != NULL) | 
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|  | 142 | { | 
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|  | 143 | leftHand_->setOrientation(Vector3(0.0, 1.0, 0.0), Degree(-handAngle_)); | 
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|  | 144 | } | 
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|  | 145 | if (rightHand_ != NULL) | 
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|  | 146 | { | 
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|  | 147 | rightHand_->setOrientation(Vector3(0.0, 1.0, 0.0), Degree(handAngle_)); | 
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|  | 148 | } | 
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|  | 149 | } | 
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| [10078] | 150 |  | 
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| [10215] | 151 | // Move left/right | 
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|  | 152 | if (dead_ == false) | 
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|  | 153 | { | 
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|  | 154 | velocity.x = -mouseFactor_*horizontalSpeed_; | 
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|  | 155 | } | 
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|  | 156 | else | 
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|  | 157 | { | 
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|  | 158 | velocity.x = 0.0; | 
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|  | 159 | } | 
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| [10078] | 160 |  | 
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| [10215] | 161 | // Cheats | 
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|  | 162 | /*if (moveUpPressed_ == true) | 
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|  | 163 | { | 
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|  | 164 | velocity.z = 400.0f; | 
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|  | 165 | moveUpPressed_ = false; | 
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|  | 166 | dead_ = false; | 
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|  | 167 | } | 
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|  | 168 | if (moveDownPressed_ == true) | 
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|  | 169 | { | 
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|  | 170 | moveDownPressed_ = false; | 
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|  | 171 | }*/ | 
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| [10078] | 172 |  | 
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| [10215] | 173 | setVelocity(velocity); | 
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| [10078] | 174 |  | 
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|  | 175 |  | 
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| [10215] | 176 | if (firePressed_ && timeSinceLastFire_ >= maxFireRate_) | 
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|  | 177 | { | 
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|  | 178 | firePressed_ = false; | 
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|  | 179 | timeSinceLastFire_ = 0.0; | 
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|  | 180 | fireSignal_ = true; | 
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|  | 181 | } | 
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| [10078] | 182 | } | 
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|  | 183 |  | 
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|  | 184 | // Move through the left and right screen boundaries | 
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|  | 185 | Vector3 position = getPosition(); | 
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| [10218] | 186 | if (position.x < -fieldWidth_*1.1f) | 
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| [10078] | 187 | { | 
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| [10218] | 188 | position.x = fieldWidth_*1.1f; | 
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| [10078] | 189 | } | 
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| [10218] | 190 | else if (position.x > fieldWidth_*1.1f) | 
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| [10078] | 191 | { | 
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| [10218] | 192 | position.x = -fieldWidth_*1.1f; | 
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| [10078] | 193 | } | 
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|  | 194 | setPosition(position); | 
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|  | 195 |  | 
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|  | 196 | // Reset key variables | 
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|  | 197 | moveUpPressed_ = false; | 
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|  | 198 | moveDownPressed_ = false; | 
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|  | 199 | moveLeftPressed_ = false; | 
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|  | 200 | moveDownPressed_ = false; | 
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|  | 201 | firePressed_ = false; | 
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|  | 202 | } | 
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|  | 203 |  | 
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|  | 204 | void JumpFigure::JumpFromPlatform(JumpPlatform* platform) | 
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|  | 205 | { | 
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| [10215] | 206 | if (dead_ == false) | 
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|  | 207 | { | 
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|  | 208 | Vector3 velocity = getVelocity(); | 
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| [10260] | 209 | if (bootsActive_ == NULL) | 
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|  | 210 | { | 
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|  | 211 | velocity.z = 1.2f*jumpSpeed_; | 
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|  | 212 | } | 
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|  | 213 | else | 
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|  | 214 | { | 
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|  | 215 | velocity.z = jumpSpeed_; | 
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|  | 216 | } | 
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| [10215] | 217 | setVelocity(velocity); | 
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|  | 218 | animateHands_ = true; | 
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|  | 219 | handAngle_ = 0.0; | 
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|  | 220 | turnUp_ = true; | 
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|  | 221 | } | 
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| [10078] | 222 | } | 
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|  | 223 |  | 
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|  | 224 | void JumpFigure::JumpFromSpring(JumpSpring* spring) | 
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|  | 225 | { | 
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| [10215] | 226 | if (dead_ == false) | 
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|  | 227 | { | 
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|  | 228 | Vector3 velocity = getVelocity(); | 
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| [10218] | 229 | velocity.z = 1.2f*jumpSpeed_; | 
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| [10215] | 230 | setVelocity(velocity); | 
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|  | 231 | } | 
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| [10078] | 232 | } | 
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|  | 233 |  | 
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|  | 234 | void JumpFigure::CollisionWithEnemy(JumpEnemy* enemy) | 
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| [10215] | 235 | { | 
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| [10260] | 236 | if (rocketActive_ == NULL && propellerActive_ == NULL && shieldActive_ == NULL) | 
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| [10215] | 237 | { | 
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|  | 238 | dead_ = true; | 
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|  | 239 | } | 
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|  | 240 | } | 
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| [10078] | 241 |  | 
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|  | 242 | bool JumpFigure::StartRocket(JumpRocket* rocket) | 
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|  | 243 | { | 
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| [10260] | 244 | if (rocketActive_ == NULL && propellerActive_ == NULL && bootsActive_ == NULL) | 
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| [10215] | 245 | { | 
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|  | 246 | attach(rocket); | 
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|  | 247 | rocket->setPosition(0.0, rocketPos_, 0.0); | 
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|  | 248 | rocket->setVelocity(0.0, 0.0, 0.0); | 
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| [10260] | 249 | rocketActive_ = rocket; | 
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| [10078] | 250 |  | 
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| [10215] | 251 | return true; | 
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|  | 252 | } | 
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| [10078] | 253 |  | 
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| [10215] | 254 | return false; | 
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| [10078] | 255 | } | 
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|  | 256 |  | 
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|  | 257 | void JumpFigure::StopRocket(JumpRocket* rocket) | 
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|  | 258 | { | 
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| [10215] | 259 | rocket->setPosition(0.0, 0.0, -1000.0); | 
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|  | 260 | rocket->setVelocity(0.0, 0.0, 0.0); | 
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|  | 261 | detach(rocket); | 
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|  | 262 | rocket->destroy(); | 
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| [10260] | 263 | rocketActive_ = NULL; | 
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| [10078] | 264 | } | 
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|  | 265 |  | 
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|  | 266 | bool JumpFigure::StartPropeller(JumpPropeller* propeller) | 
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|  | 267 | { | 
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| [10260] | 268 | if (rocketActive_ == NULL && propellerActive_ == NULL && bootsActive_ == NULL) | 
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| [10215] | 269 | { | 
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|  | 270 | attach(propeller); | 
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|  | 271 | propeller->setPosition(0.0, 0.0, propellerPos_); | 
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|  | 272 | propeller->setVelocity(0.0, 0.0, 0.0); | 
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| [10260] | 273 | propellerActive_ = propeller; | 
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| [10078] | 274 |  | 
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| [10215] | 275 | return true; | 
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|  | 276 | } | 
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| [10078] | 277 |  | 
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| [10215] | 278 | return false; | 
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| [10078] | 279 | } | 
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|  | 280 |  | 
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|  | 281 | void JumpFigure::StopPropeller(JumpPropeller* propeller) | 
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|  | 282 | { | 
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| [10215] | 283 | propeller->setPosition(0.0, 0.0, -1000.0); | 
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|  | 284 | propeller->setVelocity(0.0, 0.0, 0.0); | 
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|  | 285 | detach(propeller); | 
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|  | 286 | propeller->destroy(); | 
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| [10260] | 287 | propellerActive_ = NULL; | 
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| [10078] | 288 | } | 
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|  | 289 |  | 
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|  | 290 | bool JumpFigure::StartBoots(JumpBoots* boots) | 
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|  | 291 | { | 
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| [10260] | 292 | if (rocketActive_ == NULL && propellerActive_ == NULL && bootsActive_ == NULL) | 
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| [10215] | 293 | { | 
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|  | 294 | attach(boots); | 
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|  | 295 | boots->setPosition(0.0, 0.0, bootsPos_); | 
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|  | 296 | boots->setVelocity(0.0, 0.0, 0.0); | 
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| [10260] | 297 | bootsActive_ = boots; | 
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| [10078] | 298 |  | 
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| [10215] | 299 | return true; | 
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|  | 300 | } | 
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| [10078] | 301 |  | 
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| [10215] | 302 | return false; | 
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| [10078] | 303 | } | 
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|  | 304 |  | 
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|  | 305 | void JumpFigure::StopBoots(JumpBoots* boots) | 
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|  | 306 | { | 
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| [10215] | 307 | boots->setPosition(0.0, 0.0, -1000.0); | 
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|  | 308 | boots->setVelocity(0.0, 0.0, 0.0); | 
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|  | 309 | detach(boots); | 
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|  | 310 | boots->destroy(); | 
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| [10260] | 311 | bootsActive_ = NULL; | 
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| [10078] | 312 | } | 
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|  | 313 |  | 
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|  | 314 | bool JumpFigure::StartShield(JumpShield* shield) | 
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|  | 315 | { | 
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| [10215] | 316 | if (shieldActive_ == false) | 
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|  | 317 | { | 
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|  | 318 | attach(shield); | 
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|  | 319 | shield->setPosition(0.0, 0.0, propellerPos_); | 
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|  | 320 | shield->setVelocity(0.0, 0.0, 0.0); | 
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| [10260] | 321 | shieldActive_ = shield; | 
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| [10078] | 322 |  | 
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| [10215] | 323 | return true; | 
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|  | 324 | } | 
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| [10078] | 325 |  | 
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| [10215] | 326 | return false; | 
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| [10078] | 327 | } | 
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|  | 328 |  | 
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|  | 329 | void JumpFigure::StopShield(JumpShield* shield) | 
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|  | 330 | { | 
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| [10215] | 331 | shield->setPosition(0.0, 0.0, -1000.0); | 
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|  | 332 | shield->setVelocity(0.0, 0.0, 0.0); | 
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|  | 333 | detach(shield); | 
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|  | 334 | shield->destroy(); | 
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| [10260] | 335 | shieldActive_ = NULL; | 
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| [10078] | 336 | } | 
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|  | 337 |  | 
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|  | 338 | void JumpFigure::InitializeAnimation(Context* context) | 
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|  | 339 | { | 
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| [10215] | 340 | leftHand_ = new Model(context); | 
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|  | 341 | rightHand_ = new Model(context); | 
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| [10078] | 342 |  | 
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| [10215] | 343 | leftHand_->addTemplate(modelLeftHand_); | 
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|  | 344 | rightHand_->addTemplate(modelRightHand_); | 
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| [10078] | 345 |  | 
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| [10215] | 346 | attach(leftHand_); | 
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|  | 347 | attach(rightHand_); | 
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| [10078] | 348 | } | 
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|  | 349 |  | 
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|  | 350 | void JumpFigure::moveFrontBack(const Vector2& value) | 
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|  | 351 | { | 
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| [10215] | 352 | if (value.x > 0) | 
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|  | 353 | { | 
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|  | 354 | moveUpPressed_ = true; | 
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|  | 355 | moveDownPressed_ = false; | 
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|  | 356 | } | 
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|  | 357 | else | 
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|  | 358 | { | 
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|  | 359 | moveUpPressed_ = false; | 
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|  | 360 | moveDownPressed_ = true; | 
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|  | 361 | } | 
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| [10078] | 362 | } | 
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|  | 363 |  | 
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|  | 364 | void JumpFigure::moveRightLeft(const Vector2& value) | 
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|  | 365 | { | 
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| [10215] | 366 | if (value.x > 0) | 
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|  | 367 | { | 
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|  | 368 | moveLeftPressed_ = false; | 
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|  | 369 | moveRightPressed_ = true; | 
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|  | 370 | } | 
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|  | 371 | else | 
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|  | 372 | { | 
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|  | 373 | moveLeftPressed_ = true; | 
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|  | 374 | moveRightPressed_ = false; | 
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|  | 375 | } | 
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| [10078] | 376 | } | 
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|  | 377 |  | 
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|  | 378 | void JumpFigure::rotateYaw(const Vector2& value) | 
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|  | 379 | { | 
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| [10215] | 380 | horizontalSpeed_ = value.x; | 
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| [10078] | 381 | } | 
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|  | 382 |  | 
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|  | 383 | void JumpFigure::rotatePitch(const Vector2& value) | 
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|  | 384 | { | 
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|  | 385 |  | 
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|  | 386 |  | 
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|  | 387 | } | 
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|  | 388 |  | 
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|  | 389 | void JumpFigure::rotateRoll(const Vector2& value) | 
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|  | 390 | { | 
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|  | 391 |  | 
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|  | 392 |  | 
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|  | 393 | } | 
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|  | 394 |  | 
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|  | 395 | void JumpFigure::fire(unsigned int firemode) | 
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|  | 396 | { | 
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|  | 397 |  | 
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|  | 398 | } | 
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|  | 399 |  | 
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|  | 400 | void JumpFigure::fired(unsigned int firemode) | 
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|  | 401 | { | 
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| [10215] | 402 | firePressed_ = true; | 
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| [10078] | 403 | } | 
|---|
|  | 404 | } | 
|---|