| [10078] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabien Vultier |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file JumpEnemy.cc |
|---|
| 31 | @brief All enemies in the minigame inherit from this class. This class manages the movement of all enemies and allows enemies to touch the figure to kill it. |
|---|
| 32 | */ |
|---|
| 33 | |
|---|
| 34 | #include "JumpEnemy.h" |
|---|
| 35 | |
|---|
| 36 | #include "core/CoreIncludes.h" |
|---|
| [11071] | 37 | #include "core/XMLPort.h" |
|---|
| [10078] | 38 | #include "JumpFigure.h" |
|---|
| 39 | |
|---|
| 40 | namespace orxonox |
|---|
| 41 | { |
|---|
| 42 | RegisterClass(JumpEnemy); |
|---|
| 43 | |
|---|
| 44 | /** |
|---|
| 45 | @brief |
|---|
| 46 | Constructor. Registers and initializes the object. |
|---|
| 47 | */ |
|---|
| 48 | JumpEnemy::JumpEnemy(Context* context) : MovableEntity(context) |
|---|
| 49 | { |
|---|
| 50 | RegisterObject(JumpEnemy); |
|---|
| 51 | |
|---|
| 52 | dead_ = false; |
|---|
| [11071] | 53 | figure_ = nullptr; |
|---|
| [10078] | 54 | width_ = 0.0; |
|---|
| 55 | height_ = 0.0; |
|---|
| 56 | setPosition(Vector3(0,0,0)); |
|---|
| 57 | setVelocity(Vector3(0,0,0)); |
|---|
| 58 | setAcceleration(Vector3(0,0,0)); |
|---|
| 59 | setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
|---|
| 60 | } |
|---|
| 61 | |
|---|
| 62 | /** |
|---|
| 63 | @brief |
|---|
| 64 | Destructor. |
|---|
| 65 | */ |
|---|
| 66 | JumpEnemy::~JumpEnemy() |
|---|
| 67 | { |
|---|
| 68 | /*if (this->isInitialized()) |
|---|
| 69 | { |
|---|
| 70 | if (this->bDeleteBats_) |
|---|
| 71 | delete this->figure_; |
|---|
| 72 | |
|---|
| 73 | delete[] this->batID_; |
|---|
| 74 | }*/ |
|---|
| 75 | } |
|---|
| 76 | |
|---|
| 77 | //xml port for loading sounds |
|---|
| 78 | void JumpEnemy::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
|---|
| 79 | { |
|---|
| 80 | SUPER(JumpEnemy, XMLPort, xmlelement, mode); |
|---|
| 81 | |
|---|
| 82 | XMLPortParam(JumpEnemy, "height", setHeight, getHeight, xmlelement, mode); |
|---|
| 83 | XMLPortParam(JumpEnemy, "width", setWidth, getWidth, xmlelement, mode); |
|---|
| 84 | } |
|---|
| 85 | |
|---|
| 86 | /** |
|---|
| 87 | @brief |
|---|
| 88 | Is called every tick. |
|---|
| 89 | Handles the movement of the ball and its interaction with the boundaries and bats. |
|---|
| 90 | @param dt |
|---|
| 91 | The time since the last tick. |
|---|
| 92 | */ |
|---|
| 93 | void JumpEnemy::tick(float dt) |
|---|
| 94 | { |
|---|
| 95 | SUPER(JumpEnemy, tick, dt); |
|---|
| 96 | |
|---|
| 97 | // Get the current position, velocity and acceleration of the enemy. |
|---|
| 98 | Vector3 position = getPosition(); |
|---|
| 99 | Vector3 velocity = getVelocity(); |
|---|
| 100 | |
|---|
| 101 | if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) |
|---|
| 102 | { |
|---|
| [10215] | 103 | velocity.x = -velocity.x; |
|---|
| [10078] | 104 | } |
|---|
| 105 | |
|---|
| 106 | if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) |
|---|
| 107 | { |
|---|
| [10215] | 108 | velocity.z = -velocity.z; |
|---|
| [10078] | 109 | } |
|---|
| 110 | |
|---|
| 111 | // Set the position, velocity and acceleration of the enemy, if they have changed. |
|---|
| 112 | if (velocity != getVelocity()) |
|---|
| 113 | setVelocity(velocity); |
|---|
| 114 | if (position != getPosition()) |
|---|
| 115 | setPosition(position); |
|---|
| 116 | |
|---|
| 117 | |
|---|
| 118 | // Interact with Figure |
|---|
| 119 | Vector3 enemyPosition = getPosition(); |
|---|
| 120 | |
|---|
| [11071] | 121 | if (figure_ != nullptr) |
|---|
| [10078] | 122 | { |
|---|
| 123 | Vector3 figurePosition = figure_->getPosition(); |
|---|
| 124 | if(figurePosition.x > enemyPosition.x-width_ && figurePosition.x < enemyPosition.x+width_ && figurePosition.z > enemyPosition.z-height_ && figurePosition.z < enemyPosition.z+height_) |
|---|
| 125 | { |
|---|
| [10215] | 126 | touchFigure(); |
|---|
| [10078] | 127 | } |
|---|
| 128 | } |
|---|
| 129 | } |
|---|
| 130 | |
|---|
| 131 | void JumpEnemy::setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed) |
|---|
| 132 | { |
|---|
| 133 | leftBoundary_ = newLeftBoundary; |
|---|
| 134 | rightBoundary_ = newRightBoundary; |
|---|
| 135 | lowerBoundary_ = newLowerBoundary; |
|---|
| 136 | upperBoundary_ = newUpperBoundary; |
|---|
| 137 | |
|---|
| 138 | this->setVelocity(Vector3(newHSpeed,0,newVSpeed)); |
|---|
| 139 | } |
|---|
| 140 | |
|---|
| [10624] | 141 | void JumpEnemy::setFigure(JumpFigure* newFigure) |
|---|
| [10078] | 142 | { |
|---|
| 143 | figure_ = newFigure; |
|---|
| 144 | } |
|---|
| 145 | |
|---|
| 146 | void JumpEnemy::touchFigure() |
|---|
| 147 | { |
|---|
| [10215] | 148 | if (dead_ == false) |
|---|
| 149 | { |
|---|
| 150 | figure_->CollisionWithEnemy(this); |
|---|
| 151 | } |
|---|
| [10078] | 152 | } |
|---|
| 153 | } |
|---|