| [10078] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabien Vultier | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file JumpEnemy.cc | 
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 | 31 |     @brief All enemies in the minigame inherit from this class. This class manages the movement of all enemies and allows enemies to touch the figure to kill it. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "JumpEnemy.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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 | 37 | #include "core/GameMode.h" | 
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 | 38 | #include "graphics/Model.h" | 
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 | 39 | #include "gametypes/Gametype.h" | 
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 | 40 |  | 
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 | 41 | #include "JumpFigure.h" | 
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 | 42 |  | 
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 | 43 | #include "sound/WorldSound.h" | 
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 | 44 | #include "core/XMLPort.h" | 
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 | 45 |  | 
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 | 46 | namespace orxonox | 
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 | 47 | { | 
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 | 48 |     RegisterClass(JumpEnemy); | 
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 | 49 |  | 
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 | 50 |     /** | 
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 | 51 |     @brief | 
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 | 52 |         Constructor. Registers and initializes the object. | 
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 | 53 |     */ | 
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 | 54 |     JumpEnemy::JumpEnemy(Context* context) : MovableEntity(context) | 
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 | 55 |     { | 
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 | 56 |         RegisterObject(JumpEnemy); | 
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 | 57 |  | 
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 | 58 |         dead_ = false; | 
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 | 59 |         figure_ = 0; | 
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 | 60 |         width_ = 0.0; | 
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 | 61 |         height_ = 0.0; | 
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 | 62 |         setPosition(Vector3(0,0,0)); | 
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 | 63 |         setVelocity(Vector3(0,0,0)); | 
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 | 64 |         setAcceleration(Vector3(0,0,0)); | 
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 | 65 |         setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
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 | 66 |     } | 
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 | 67 |  | 
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 | 68 |     /** | 
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 | 69 |     @brief | 
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 | 70 |         Destructor. | 
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 | 71 |     */ | 
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 | 72 |     JumpEnemy::~JumpEnemy() | 
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 | 73 |     { | 
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 | 74 |         /*if (this->isInitialized()) | 
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 | 75 |         { | 
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 | 76 |             if (this->bDeleteBats_) | 
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 | 77 |                 delete this->figure_; | 
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 | 78 |  | 
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 | 79 |             delete[] this->batID_; | 
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 | 80 |         }*/ | 
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 | 81 |     } | 
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 | 82 |  | 
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 | 83 |     //xml port for loading sounds | 
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 | 84 |     void JumpEnemy::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 85 |     { | 
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 | 86 |         SUPER(JumpEnemy, XMLPort, xmlelement, mode); | 
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 | 87 |  | 
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 | 88 |         XMLPortParam(JumpEnemy, "height", setHeight, getHeight, xmlelement, mode); | 
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 | 89 |         XMLPortParam(JumpEnemy, "width", setWidth, getWidth, xmlelement, mode); | 
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 | 90 |     } | 
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 | 91 |  | 
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 | 92 |     /** | 
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 | 93 |     @brief | 
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 | 94 |         Is called every tick. | 
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 | 95 |         Handles the movement of the ball and its interaction with the boundaries and bats. | 
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 | 96 |     @param dt | 
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 | 97 |         The time since the last tick. | 
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 | 98 |     */ | 
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 | 99 |     void JumpEnemy::tick(float dt) | 
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 | 100 |     { | 
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 | 101 |         SUPER(JumpEnemy, tick, dt); | 
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 | 102 |  | 
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 | 103 |         // Get the current position, velocity and acceleration of the enemy. | 
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 | 104 |         Vector3 position = getPosition(); | 
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 | 105 |         Vector3 velocity = getVelocity(); | 
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 | 106 |  | 
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 | 107 |         if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) | 
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 | 108 |         { | 
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| [10215] | 109 |             velocity.x = -velocity.x; | 
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| [10078] | 110 |         } | 
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 | 111 |  | 
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 | 112 |         if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) | 
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 | 113 |         { | 
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| [10215] | 114 |             velocity.z = -velocity.z; | 
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| [10078] | 115 |         } | 
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 | 116 |  | 
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 | 117 |         // Set the position, velocity and acceleration of the enemy, if they have changed. | 
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 | 118 |         if (velocity != getVelocity()) | 
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 | 119 |             setVelocity(velocity); | 
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 | 120 |         if (position != getPosition()) | 
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 | 121 |             setPosition(position); | 
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 | 122 |  | 
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 | 123 |  | 
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 | 124 |         // Interact with Figure | 
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 | 125 |         Vector3 enemyPosition = getPosition(); | 
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 | 126 |  | 
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 | 127 |         if (figure_ != NULL) | 
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 | 128 |         { | 
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 | 129 |             Vector3 figurePosition = figure_->getPosition(); | 
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 | 130 |             if(figurePosition.x > enemyPosition.x-width_ && figurePosition.x < enemyPosition.x+width_ && figurePosition.z > enemyPosition.z-height_ && figurePosition.z < enemyPosition.z+height_) | 
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 | 131 |             { | 
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| [10215] | 132 |                 touchFigure(); | 
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| [10078] | 133 |             } | 
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 | 134 |         } | 
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 | 135 |     } | 
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 | 136 |  | 
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 | 137 |     void JumpEnemy::setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed) | 
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 | 138 |     { | 
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 | 139 |         leftBoundary_ = newLeftBoundary; | 
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 | 140 |         rightBoundary_ = newRightBoundary; | 
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 | 141 |         lowerBoundary_ = newLowerBoundary; | 
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 | 142 |         upperBoundary_ = newUpperBoundary; | 
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 | 143 |  | 
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 | 144 |         this->setVelocity(Vector3(newHSpeed,0,newVSpeed)); | 
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 | 145 |     } | 
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 | 146 |  | 
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 | 147 |     /** | 
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 | 148 |     @brief | 
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 | 149 |         Set the bats for the ball. | 
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 | 150 |     @param bats | 
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 | 151 |         An array (of size 2) of weak pointers, to be set as the new bats. | 
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 | 152 |     */ | 
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| [10624] | 153 |     void JumpEnemy::setFigure(JumpFigure* newFigure) | 
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| [10078] | 154 |     { | 
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 | 155 |         figure_ = newFigure; | 
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 | 156 |     } | 
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 | 157 |  | 
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 | 158 |     void JumpEnemy::touchFigure() | 
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 | 159 |     { | 
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| [10215] | 160 |         if (dead_ == false) | 
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 | 161 |         { | 
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 | 162 |             figure_->CollisionWithEnemy(this); | 
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 | 163 |         } | 
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| [10078] | 164 |     } | 
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 | 165 | } | 
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