| [10078] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabien Vultier | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _JumpCenterpoint_H__ | 
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 | 30 | #define _JumpCenterpoint_H__ | 
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 | 31 |  | 
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 | 32 | #include "jump/JumpPrereqs.h" | 
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 | 33 |  | 
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 | 34 | #include <string> | 
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 | 35 |  | 
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 | 36 | #include <util/Math.h> | 
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 | 37 |  | 
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 | 38 | #include "worldentities/StaticEntity.h" | 
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 | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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 | 42 |      | 
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 | 43 |     /** | 
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 | 44 |     @brief | 
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 | 45 |         The JumpCenterpoint implements the playing field @ref orxonox::Jump "Jump" takes place in and allows for many parameters of the minigame to be set. | 
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 | 46 |         The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis. | 
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 | 47 |          | 
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 | 48 |         Various parameters can be set: | 
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 | 49 |         - The <b>dimension</b> is a vector, that defines the width and height of the playing field. The default is <em>(200, 120)</em>. | 
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 | 50 |         - The <b>balltemplate</b> is a template that is applied to the @ref orxonox::JumpPlatform "JumpPlatform", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. | 
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 | 51 |         - The <b>battemplate</b> is a template that is applied to the @ref orxonox::JumpPlatform "JumpFigure", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example. | 
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 | 52 |         - The <b>ballspeed</b> is the speed with which the @ref orxonox::JumpPlatform "JumpPlatform" moves. The default is <em>100</em>. | 
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 | 53 |         - The <b>ballaccfactor</b> is the acceleration factor for the @ref orxonox::JumpPlatform "JumpPlatform". The default is <em>1.0</em>. | 
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 | 54 |         - The <b>batspeed</b> is the speed with which the @ref orxonox::JumpFigure "JumpFigures" move. The default is <em>60</em>. | 
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 | 55 |         - The <b>batlength</b> is the length of the @ref orxonox::JumpFigure "JumpFigures" as the percentage of the height of the playing field. The default is <em>0.25</em>. | 
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 | 56 |          | 
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 | 57 |         An example in XML of the JumpCenterpoint would be: | 
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 | 58 |          | 
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 | 59 |         First the needed templates: | 
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 | 60 |         The template for the @ref orxonox::JumpPlatform "JumpPlatform". | 
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 | 61 |         @code | 
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 | 62 |         <Template name="jumpball"> | 
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 | 63 |           <JumpPlatform> | 
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 | 64 |             <attached> | 
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 | 65 |               <Model mesh="sphere.mesh" scale="2" /> | 
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 | 66 |               <ParticleSpawner name="hiteffect" position="0,0,0" source="Orxonox/sparks2" lifetime="0.01" autostart="0" mainstate="spawn" /> | 
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 | 67 |             </attached> | 
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 | 68 |             <eventlisteners> | 
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 | 69 |               <EventTarget target="hiteffect" /> | 
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 | 70 |             </eventlisteners> | 
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 | 71 |           </JumpPlatform> | 
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 | 72 |         </Template> | 
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 | 73 |         @endcode | 
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 | 74 |         As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::JumpPlatform "JumpPlatform", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached. | 
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 | 75 |          | 
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 | 76 |         Additionally the template for the @ref orxonox::JumpFigure "JumpFigure". | 
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 | 77 |         @code | 
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 | 78 |         <Template name="jumpbatcameras" defaults="0"> | 
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 | 79 |           <JumpFigure> | 
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 | 80 |             <camerapositions> | 
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 | 81 |               <CameraPosition position="0,200,0" pitch="-90" absolute="true" /> | 
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 | 82 |             </camerapositions> | 
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 | 83 |           </JumpFigure> | 
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 | 84 |         </Template> | 
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 | 85 |  | 
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 | 86 |         <Template name="jumpbat"> | 
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 | 87 |           <JumpFigure camerapositiontemplate=jumpbatcameras> | 
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 | 88 |             <attached> | 
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 | 89 |               <Model position="0,0,3" mesh="cube.mesh" scale3D="14,2,2" /> | 
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 | 90 |             </attached> | 
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 | 91 |           </JumpFigure> | 
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 | 92 |         </Template> | 
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 | 93 |         @endcode | 
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 | 94 |         As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::JumpFigure "JumpFigure". The second template ist the actual template for the @ref orxonox::JumpFigure "JumpFigure", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::JumpFigure "JumpFigure" is attached. | 
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 | 95 |         propellerTemplate_ | 
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 | 96 |         Finally the JumpCenterpoint is created. | 
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 | 97 |         @code | 
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 | 98 |         <JumpCenterpoint name="jumpcenter" dimension="200,120" balltemplate="jumpball" battemplate="jumpbat" ballspeed="200" ballaccfactor="1.0" batspeed="130" batlength="0.25"> | 
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 | 99 |           <attached> | 
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 | 100 |             <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" /> | 
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 | 101 |             <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" /> | 
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 | 102 |           </attached> | 
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 | 103 |         </JumpCenterpoint> | 
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 | 104 |         @endcode | 
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 | 105 |         All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached. | 
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 | 106 |          | 
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 | 107 |         For a more elaborate example, have a look at the <code>jump.oxw</code> level file. | 
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 | 108 |  | 
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 | 109 |     */ | 
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 | 110 |     class _JumpExport JumpCenterpoint : public StaticEntity | 
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 | 111 |     { | 
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 | 112 |         public: | 
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 | 113 |             JumpCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Jump. | 
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 | 114 |             virtual ~JumpCenterpoint() {} | 
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 | 115 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a JumpCenterpoint through XML. | 
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 | 116 |             void setPlatformStaticTemplate(const std::string& balltemplate) | 
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 | 117 |                 { this->platformStaticTemplate_ = balltemplate; } | 
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 | 118 |             const std::string& getPlatformStaticTemplate() const | 
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 | 119 |                 { return this->platformStaticTemplate_; } | 
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 | 120 |             void setPlatformHMoveTemplate(const std::string& balltemplate) | 
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 | 121 |                 { this->platformHMoveTemplate_ = balltemplate; } | 
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 | 122 |             const std::string& getPlatformHMoveTemplate() const | 
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 | 123 |                 { return this->platformHMoveTemplate_; } | 
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 | 124 |             void setPlatformVMoveTemplate(const std::string& balltemplate) | 
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 | 125 |                 { this->platformVMoveTemplate_ = balltemplate; } | 
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 | 126 |             const std::string& getPlatformVMoveTemplate() const | 
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 | 127 |                 { return this->platformVMoveTemplate_; } | 
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 | 128 |             void setPlatformDisappearTemplate(const std::string& balltemplate) | 
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 | 129 |                 { this->platformDisappearTemplate_ = balltemplate; } | 
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 | 130 |             const std::string& getPlatformDisappearTemplate() const | 
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 | 131 |                 { return this->platformDisappearTemplate_; } | 
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 | 132 |             void setPlatformTimerTemplate(const std::string& balltemplate) | 
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 | 133 |                 { this->platformTimerTemplate_ = balltemplate; } | 
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 | 134 |             const std::string& getPlatformTimerTemplate() const | 
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 | 135 |                 { return this->platformTimerTemplate_; } | 
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 | 136 |             void setPlatformFakeTemplate(const std::string& balltemplate) | 
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 | 137 |                 { this->platformFakeTemplate_ = balltemplate; } | 
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 | 138 |             const std::string& getPlatformFakeTemplate() const | 
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 | 139 |                 { return this->platformFakeTemplate_; } | 
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 | 140 |             void setProjectileTemplate(const std::string& newTemplate) | 
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 | 141 |                 { this->projectileTemplate_ = newTemplate; } | 
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 | 142 |             const std::string& getProjectileTemplate() const | 
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 | 143 |                 { return this->projectileTemplate_; } | 
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 | 144 |             void setSpringTemplate(const std::string& newTemplate) | 
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 | 145 |                 { this->springTemplate_ = newTemplate; } | 
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 | 146 |             const std::string& getSpringTemplate() const | 
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 | 147 |                 { return this->springTemplate_; } | 
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 | 148 |             void setRocketTemplate(const std::string& newTemplate) | 
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 | 149 |                 { this->rocketTemplate_ = newTemplate; } | 
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 | 150 |             const std::string& getRocketTemplate() const | 
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 | 151 |                 { return this->rocketTemplate_; } | 
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 | 152 |             void setPropellerTemplate(const std::string& newTemplate) | 
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 | 153 |                 { this->propellerTemplate_ = newTemplate; } | 
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 | 154 |             const std::string& getPropellerTemplate() const | 
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 | 155 |                 { return this->propellerTemplate_; } | 
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 | 156 |             void setBootsTemplate(const std::string& newTemplate) | 
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 | 157 |                 { this->bootsTemplate_ = newTemplate; } | 
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 | 158 |             const std::string& getBootsTemplate() const | 
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 | 159 |                 { return this->bootsTemplate_; } | 
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 | 160 |             void setShieldTemplate(const std::string& newTemplate) | 
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 | 161 |                 { this->shieldTemplate_ = newTemplate; } | 
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 | 162 |             const std::string& getShieldTemplate() const | 
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 | 163 |                 { return this->shieldTemplate_; } | 
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 | 164 |             void setFigureTemplate(const std::string& newTemplate) | 
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 | 165 |                 { this->figureTemplate_ = newTemplate; } | 
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 | 166 |             const std::string& getFigureTemplate() const | 
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 | 167 |                 { return this->figureTemplate_; } | 
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 | 168 |             void setEnemy1Template(const std::string& newTemplate) | 
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 | 169 |                 { this->enemy1Template_ = newTemplate; } | 
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 | 170 |             const std::string& getEnemy1Template() const | 
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 | 171 |                 { return this->enemy1Template_; } | 
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 | 172 |             void setEnemy2Template(const std::string& newTemplate) | 
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 | 173 |                 { this->enemy2Template_ = newTemplate; } | 
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 | 174 |             const std::string& getEnemy2Template() const | 
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 | 175 |                 { return this->enemy2Template_; } | 
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 | 176 |             void setEnemy3Template(const std::string& newTemplate) | 
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 | 177 |                 { this->enemy3Template_ = newTemplate; } | 
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 | 178 |             const std::string& getEnemy3Template() const | 
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 | 179 |                 { return this->enemy3Template_; } | 
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 | 180 |             void setEnemy4Template(const std::string& newTemplate) | 
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 | 181 |                 { this->enemy4Template_ = newTemplate; } | 
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 | 182 |             const std::string& getEnemy4Template() const | 
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 | 183 |                 { return this->enemy4Template_; } | 
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 | 184 |             void setFieldDimension(const Vector2& dimension) | 
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 | 185 |                 { this->width_ = dimension.x; this->height_ = dimension.y; } | 
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 | 186 |             Vector2 getFieldDimension() const | 
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 | 187 |                 { return Vector2(this->width_, this->height_); } | 
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 | 188 |             void setSectionLength(const float sectionLength) | 
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 | 189 |                 { this->sectionLength_ = sectionLength; } | 
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 | 190 |             float getSectionLength() const | 
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 | 191 |                 { return sectionLength_; } | 
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 | 192 |             void setPlatformSpeed(const float platformSpeed) | 
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 | 193 |                 { this->platformSpeed_ = platformSpeed; } | 
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 | 194 |             float getPlatformSpeed() const | 
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 | 195 |                 { return platformSpeed_; } | 
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 | 196 |             void setCameraOffset(const float cameraOffset) | 
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 | 197 |                 { this->cameraOffset_ = cameraOffset; } | 
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 | 198 |             float getCameraOffset() const | 
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 | 199 |                 { return cameraOffset_; } | 
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 | 200 |         private: | 
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 | 201 |             void checkGametype(); | 
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 | 202 |             std::string platformStaticTemplate_; | 
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 | 203 |             std::string platformHMoveTemplate_; | 
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 | 204 |             std::string platformVMoveTemplate_; | 
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 | 205 |             std::string platformDisappearTemplate_; | 
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 | 206 |             std::string platformTimerTemplate_; | 
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 | 207 |             std::string platformFakeTemplate_; | 
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 | 208 |             std::string projectileTemplate_; | 
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 | 209 |             std::string springTemplate_; | 
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 | 210 |             std::string rocketTemplate_; | 
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 | 211 |             std::string propellerTemplate_; | 
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 | 212 |             std::string bootsTemplate_; | 
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 | 213 |             std::string shieldTemplate_; | 
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 | 214 |             std::string figureTemplate_; | 
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 | 215 |             std::string enemy1Template_; | 
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 | 216 |             std::string enemy2Template_; | 
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 | 217 |             std::string enemy3Template_; | 
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 | 218 |             std::string enemy4Template_; | 
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 | 219 |             float width_; | 
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 | 220 |             float height_; | 
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 | 221 |             float sectionLength_; | 
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 | 222 |             float platformSpeed_; | 
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 | 223 |             float cameraOffset_; | 
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 | 224 |     }; | 
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 | 225 | } | 
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 | 226 |  | 
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 | 227 | #endif /* _JumpCenterpoint_H__ */ | 
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