| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabien Vultier | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _Jump_H__ | 
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| 30 | #define _Jump_H__ | 
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| 31 |  | 
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| 32 | #include "jump/JumpPrereqs.h" | 
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| 33 | #include "gametypes/Deathmatch.h" | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 | class _JumpExport Jump : public Deathmatch | 
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| 38 | { | 
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| 39 | public: | 
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| 40 | Jump(Context* context); | 
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| 41 | virtual ~Jump(); | 
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| 42 | virtual void tick(float dt) override; | 
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| 43 | virtual void start() override; | 
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| 44 | virtual void end() override; | 
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| 45 | virtual void spawnPlayer(PlayerInfo* player) override; | 
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| 46 | int getScore(PlayerInfo* player) const; | 
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| 47 | float getFuel() const; | 
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| 48 | bool getDead(PlayerInfo* player) const; | 
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| 49 | void setCenterpoint(JumpCenterpoint* center); | 
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| 50 | PlayerInfo* getPlayer() const; | 
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| 51 |  | 
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| 52 | protected: | 
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| 53 | void cleanup(); | 
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| 54 | virtual void addPlatform(JumpPlatform* newPlatform, std::string platformTemplate, float xPosition, float zPosition); | 
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| 55 | virtual JumpPlatformStatic* addPlatformStatic(float xPosition, float zPosition); | 
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| 56 | virtual JumpPlatformHMove* addPlatformHMove(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float speed); | 
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| 57 | virtual JumpPlatformVMove* addPlatformVMove(float xPosition, float zPosition, float lowerBoundary, float upperBoundary, float speed); | 
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| 58 | virtual JumpPlatformDisappear* addPlatformDisappear(float xPosition, float zPosition); | 
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| 59 | virtual JumpPlatformTimer* addPlatformTimer(float xPosition, float zPosition, float time, float variance); | 
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| 60 | virtual JumpPlatformFake* addPlatformFake(float xPosition, float zPosition); | 
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| 61 | virtual void addProjectile(float xPosition, float zPosition); | 
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| 62 | virtual void addEnemy(int type, float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); | 
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| 63 | virtual void addSpring(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); | 
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| 64 | virtual void addSpring(JumpPlatform* platform); | 
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| 65 | virtual void addRocket(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); | 
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| 66 | virtual void addRocket(JumpPlatform* platform); | 
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| 67 | virtual void addPropeller(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); | 
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| 68 | virtual void addPropeller(JumpPlatform* platform); | 
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| 69 | virtual void addBoots(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); | 
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| 70 | virtual void addBoots(JumpPlatform* platform); | 
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| 71 | virtual void addShield(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); | 
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| 72 | virtual void addShield(JumpPlatform* platform); | 
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| 73 | virtual void addStartSection(); | 
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| 74 | virtual void addSection(); | 
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| 75 | virtual bool addAdventure(int number); | 
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| 76 | virtual float randomXPosition(); | 
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| 77 | virtual float randomXPosition(int totalColumns, int culomn); | 
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| 78 | virtual float randomXPositionLeft(int totalColumns, int culomn); | 
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| 79 | virtual float randomXPositionRight(int totalColumns, int culomn); | 
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| 80 | virtual float randomZPosition(int totalRows, int row, float sectionBegin, float SectionEnd); | 
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| 81 | virtual float randomZPositionLower(int totalRows, int row, float sectionBegin, float SectionEnd); | 
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| 82 | virtual float randomZPositionUpper(int totalRows, int row, float sectionBegin, float SectionEnd); | 
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| 83 | virtual float randomPosition(float lowerBoundary, float upperBoundary); | 
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| 84 | virtual float randomSpeed(); | 
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| 85 |  | 
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| 86 | WeakPtr<JumpCenterpoint> center_; | 
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| 87 | WeakPtr<JumpFigure> figure_; | 
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| 88 | WeakPtr<Camera> camera; | 
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| 89 | float totalScreenShift_; | 
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| 90 | float screenShiftSinceLastUpdate_; | 
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| 91 | int sectionNumber_; | 
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| 92 | int adventureNumber_; | 
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| 93 | float platformWidth_; | 
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| 94 | float platformHeight_; | 
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| 95 | }; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | #endif /* _Jump_H__ */ | 
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