| [9725] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Florian Zinggeler | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file InvaderCenterPoint.cc | 
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 | 31 |     @brief Implementation of the InvaderCenterPoint class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "InvaderCenterPoint.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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 | 37 |  | 
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 | 38 | #include "Invader.h" | 
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 | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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 | 42 |     RegisterClass(InvaderCenterPoint); | 
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 | 43 |  | 
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 | 44 |     InvaderCenterPoint::InvaderCenterPoint(Context* context) : StaticEntity(context) | 
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 | 45 |     { | 
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 | 46 |         RegisterObject(InvaderCenterPoint); | 
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 | 47 |  | 
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 | 48 |         this->checkGametype(); | 
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 | 49 |     } | 
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 | 50 |  | 
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 | 51 |     void InvaderCenterPoint::checkGametype() | 
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 | 52 |     { | 
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| [11071] | 53 |         if (this->getGametype() != nullptr && this->getGametype()->isA(Class(Invader))) | 
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| [9725] | 54 |         { | 
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| [10624] | 55 |             Invader* InvaderGametype = orxonox_cast<Invader*>(this->getGametype()); | 
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| [9725] | 56 |             InvaderGametype->setCenterpoint(this); | 
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 | 57 |         } | 
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 | 58 |     } | 
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 | 59 | } | 
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