| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Cyrill Burgener | 
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| 24 | * | 
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| 25 | */ | 
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| 26 |  | 
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| 27 | /** | 
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| 28 | @file TimeHUD.cc | 
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| 29 | @brief Implementation of the TimeHUD | 
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| 30 | */ | 
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| 31 |  | 
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| 32 |  | 
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| 33 | #include "TimeHUD.h" | 
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| 34 |  | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "util/Convert.h" | 
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| 37 | #include "Hover.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | RegisterClass(TimeHUD); | 
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| 42 |  | 
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| 43 | TimeHUD::TimeHUD(Context* context) : OverlayText(context) | 
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| 44 | { | 
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| 45 | RegisterObject(TimeHUD); | 
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| 46 |  | 
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| 47 | this->time_ = 0.0f; | 
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| 48 | this->running_ = false; | 
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| 49 | this->hoverGame_ = nullptr; | 
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| 50 | setRunning(true); | 
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| 51 | } | 
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| 52 |  | 
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| 53 | inline std::string getTimeString(float time) { | 
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| 54 | std::ostringstream ss; | 
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| 55 |  | 
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| 56 | int h = ((int) (time * 100.0f)) % 100; | 
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| 57 | int s = ((int) time) % 60; | 
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| 58 | int m = (int) (time / 60.0f); | 
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| 59 |  | 
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| 60 | ss << m << ":"; | 
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| 61 |  | 
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| 62 | if(s < 10) { | 
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| 63 | ss << 0; | 
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| 64 | } | 
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| 65 | ss << s << ":"; | 
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| 66 |  | 
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| 67 | if(h < 10) { | 
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| 68 | ss << 0; | 
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| 69 | } | 
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| 70 | ss << h << "s"; | 
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| 71 | return ss.str(); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | void TimeHUD::tick(float dt) | 
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| 75 | { | 
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| 76 | SUPER(TimeHUD, tick, dt); | 
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| 77 |  | 
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| 78 | if(this->running_) { | 
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| 79 | this->time_ += dt; | 
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| 80 | } | 
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| 81 | if (this->hoverGame_) | 
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| 82 | { | 
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| 83 | this->setCaption(getTimeString(this->time_)); | 
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| 84 | if (this->hoverGame_->getNumberOfFlags() == 0) | 
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| 85 | setRunning(false); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | } | 
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| 89 |  | 
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| 90 | void TimeHUD::changedOwner() | 
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| 91 | { | 
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| 92 | SUPER(TimeHUD, changedOwner); | 
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| 93 |  | 
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| 94 | if (this->getOwner() && this->getOwner()->getGametype()) | 
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| 95 | { | 
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| 96 | this->hoverGame_ = orxonox_cast<Hover*>(this->getOwner()->getGametype()); | 
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| 97 | } | 
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| 98 | else | 
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| 99 | { | 
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| 100 | this->hoverGame_ = nullptr; | 
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| 101 | } | 
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| 102 | } | 
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| 103 |  | 
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| 104 | void TimeHUD::reset() | 
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| 105 | { | 
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| 106 | this->time_ = 0; | 
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| 107 | } | 
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| 108 | } | 
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