| [10751] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| [10930] | 23 | * Manuel Meier |
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| [10751] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file HoverWall.cc |
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| [10930] | 31 | @brief Represents one Wall piece in the Hover Game |
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| [10751] | 32 | */ |
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| 33 | |
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| 34 | #include "HoverWall.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "graphics/Model.h" |
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| [11041] | 38 | #include "objects/collisionshapes/BoxCollisionShape.h" |
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| [10751] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | RegisterClass(HoverWall); |
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| 43 | |
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| 44 | HoverWall::HoverWall(Context* context) : StaticEntity(context) |
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| 45 | { |
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| 46 | RegisterObject(HoverWall); |
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| [11042] | 47 | |
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| [11071] | 48 | this->model_ = nullptr; |
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| 49 | this->cs_ = nullptr; |
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| [11042] | 50 | |
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| 51 | this->enableCollisionCallback(); |
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| 52 | this->setCollisionResponse(true); |
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| [11071] | 53 | this->setCollisionType(CollisionType::Static); |
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| [10751] | 54 | } |
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| 55 | |
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| [11042] | 56 | /** |
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| 57 | @brief |
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| 58 | Destructor. |
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| 59 | */ |
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| 60 | HoverWall::~HoverWall() |
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| 61 | { |
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| [11043] | 62 | if (this->isInitialized()) |
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| 63 | { |
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| 64 | if (this->model_) |
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| 65 | this->model_->destroy(); |
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| 66 | if (this->cs_) |
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| 67 | this->cs_->destroy(); |
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| 68 | } |
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| [11042] | 69 | } |
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| 70 | |
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| [10930] | 71 | /** |
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| 72 | @brief |
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| [11042] | 73 | Initializes a HoverWall |
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| [10930] | 74 | @param x |
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| 75 | x-Coordinate of the Square that the Wall is attached to, 0-9, Origin is Bottom left |
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| 76 | @param y |
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| 77 | y-Coordinate of the Square that the Wall is attached to, 0-9, Origin is Bottom left |
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| [11099] | 78 | @param cellSize |
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| 79 | The size of a cell |
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| 80 | @param cellHeight |
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| 81 | The height of a cell |
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| [10930] | 82 | @param orientation |
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| 83 | Wall on the right side (1) or on top (2) of this square, 0-1 |
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| 84 | */ |
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| [11042] | 85 | void HoverWall::init(int x, int y, int cellSize, int cellHeight, int orientation) |
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| [10751] | 86 | { |
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| [10785] | 87 | int xSize_, zSize_, xPos_, zPos_; |
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| 88 | |
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| 89 | if(orientation == 1){ |
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| [11040] | 90 | xSize_ = cellSize/2; |
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| [10785] | 91 | zSize_ = 2; |
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| [11040] | 92 | zPos_ = x*cellSize; |
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| 93 | xPos_ = y*cellSize-cellSize/2; |
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| [10785] | 94 | } |
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| 95 | else{ |
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| 96 | xSize_ = 2; |
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| [11040] | 97 | zSize_ = cellSize/2; |
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| 98 | zPos_ = x*cellSize-cellSize/2; |
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| 99 | xPos_ = y*cellSize; |
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| [10785] | 100 | } |
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| 101 | |
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| 102 | |
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| [11042] | 103 | model_ = new Model(this->getContext()); |
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| [10926] | 104 | model_->setMeshSource("CuboidBody.mesh"); |
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| [11040] | 105 | model_->setScale3D(Vector3(xSize_*1.0f, cellHeight*1.0f, zSize_*1.0f)); |
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| [11030] | 106 | model_->setPosition(Vector3(xPos_*1.0f, 0.0f, zPos_*1.0f)); |
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| [10751] | 107 | |
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| [10760] | 108 | this->attach(model_); |
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| [10751] | 109 | |
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| [11042] | 110 | cs_ = new BoxCollisionShape(this->getContext()); |
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| [11040] | 111 | cs_->setHalfExtents(Vector3(xSize_*1.0f, cellHeight*1.0f, zSize_*1.0f)); |
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| [11030] | 112 | cs_->setPosition(Vector3(xPos_*1.0f, 0.0f, zPos_*1.0f)); |
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| [10760] | 113 | |
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| 114 | this->attachCollisionShape(cs_); |
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| [10751] | 115 | } |
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| 116 | } |
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