| [10751] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [10930] | 23 |  *      Manuel Meier | 
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| [10751] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file HoverWall.cc | 
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| [10930] | 31 |     @brief Represents one Wall piece in the Hover Game | 
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| [10751] | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "HoverWall.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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 | 37 | #include "graphics/Model.h" | 
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| [11041] | 38 | #include "objects/collisionshapes/BoxCollisionShape.h" | 
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| [10751] | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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 | 42 |     RegisterClass(HoverWall); | 
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 | 43 |  | 
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 | 44 |     HoverWall::HoverWall(Context* context) : StaticEntity(context) | 
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 | 45 |     { | 
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 | 46 |         RegisterObject(HoverWall); | 
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| [11042] | 47 |  | 
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| [11071] | 48 |         this->model_ = nullptr; | 
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 | 49 |         this->cs_ = nullptr; | 
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| [11042] | 50 |  | 
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 | 51 |         this->enableCollisionCallback(); | 
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 | 52 |         this->setCollisionResponse(true); | 
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| [11071] | 53 |         this->setCollisionType(CollisionType::Static); | 
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| [10751] | 54 |     } | 
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 | 55 |  | 
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| [11042] | 56 |     /** | 
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 | 57 |     @brief | 
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 | 58 |         Destructor. | 
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 | 59 |     */ | 
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 | 60 |     HoverWall::~HoverWall() | 
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 | 61 |     { | 
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| [11043] | 62 |         if (this->isInitialized()) | 
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 | 63 |         { | 
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 | 64 |             if (this->model_) | 
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 | 65 |                 this->model_->destroy(); | 
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 | 66 |             if (this->cs_) | 
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 | 67 |                 this->cs_->destroy(); | 
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 | 68 |         } | 
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| [11042] | 69 |     } | 
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 | 70 |  | 
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| [10930] | 71 |     /** | 
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 | 72 |     @brief | 
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| [11042] | 73 |         Initializes a HoverWall | 
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| [10930] | 74 |     @param x | 
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 | 75 |         x-Coordinate of the Square that the Wall is attached to, 0-9, Origin is Bottom left | 
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 | 76 |     @param y | 
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 | 77 |         y-Coordinate of the Square that the Wall is attached to, 0-9, Origin is Bottom left | 
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| [11099] | 78 |     @param cellSize | 
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 | 79 |         The size of a cell | 
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 | 80 |     @param cellHeight | 
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 | 81 |         The height of a cell | 
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| [10930] | 82 |     @param orientation | 
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 | 83 |             Wall on the right side (1) or on top (2) of this square, 0-1         | 
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 | 84 |     */ | 
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| [11042] | 85 |     void HoverWall::init(int x, int y, int cellSize, int cellHeight, int orientation) | 
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| [10751] | 86 |     { | 
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| [10785] | 87 |         int xSize_, zSize_, xPos_, zPos_; | 
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 | 88 |  | 
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 | 89 |         if(orientation == 1){ | 
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| [11040] | 90 |             xSize_ = cellSize/2; | 
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| [10785] | 91 |             zSize_ = 2; | 
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| [11040] | 92 |             zPos_ = x*cellSize; | 
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 | 93 |             xPos_ = y*cellSize-cellSize/2; | 
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| [10785] | 94 |         } | 
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 | 95 |         else{ | 
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 | 96 |             xSize_ = 2; | 
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| [11040] | 97 |             zSize_ = cellSize/2; | 
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 | 98 |             zPos_ = x*cellSize-cellSize/2; | 
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 | 99 |             xPos_ = y*cellSize; | 
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| [10785] | 100 |         } | 
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 | 101 |  | 
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 | 102 |  | 
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| [11042] | 103 |         model_ = new Model(this->getContext()); | 
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| [10926] | 104 |         model_->setMeshSource("CuboidBody.mesh"); | 
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| [11040] | 105 |         model_->setScale3D(Vector3(xSize_*1.0f, cellHeight*1.0f, zSize_*1.0f)); | 
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| [11030] | 106 |         model_->setPosition(Vector3(xPos_*1.0f, 0.0f, zPos_*1.0f)); | 
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| [10751] | 107 |  | 
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| [10760] | 108 |         this->attach(model_); | 
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| [10751] | 109 |  | 
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| [11042] | 110 |         cs_ = new BoxCollisionShape(this->getContext()); | 
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| [11040] | 111 |         cs_->setHalfExtents(Vector3(xSize_*1.0f, cellHeight*1.0f, zSize_*1.0f)); | 
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| [11030] | 112 |         cs_->setPosition(Vector3(xPos_*1.0f, 0.0f, zPos_*1.0f)); | 
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| [10760] | 113 |  | 
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 | 114 |         this->attachCollisionShape(cs_); | 
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| [10751] | 115 |     } | 
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 | 116 | } | 
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